Godot-Voxel-Prototype/chunk.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://chunk.gd" type="Script" id=1]
[node name="chunks" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.5, -0.5 )
script = ExtResource( 1 )