Godot-Voxel-Prototype/ui.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://ui.gd" type="Script" id=1]
[ext_resource path="res://res/crosshair.png" type="Texture" id=2]
[node name="ui" type="Control"]
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="crosshair" type="TextureRect" parent="."]
margin_left = 60.1041
margin_top = 207.182
margin_right = 80.1041
margin_bottom = 227.182
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="screeninfo" type="Label" parent="."]
margin_right = 108.0
margin_bottom = 15.0
rect_scale = Vector2( 2, 2 )
text = "Pos:, Chunk ID:, Pointing at:"
__meta__ = {
"_edit_use_anchors_": false
}