Godot-Voxel-Prototype/player.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://player.gd" type="Script" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 0, 0, 1 )
[sub_resource type="BoxShape" id=3]
[node name="player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="mesh" type="MeshInstance" parent="."]
transform = Transform( 0.4, 0, 0, 0, 1, 0, 0, 0, 0.4, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="Collision" type="CollisionShape" parent="."]
transform = Transform( 0.4, 0, 0, 0, 1, 0, 0, 0, 0.4, 0, 0, 0 )
shape = SubResource( 3 )
[node name="head" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0 )
[node name="Camera" type="Camera" parent="head"]