- Improved IRenderTarget::setTexture warnings.
- Minor improvements for textures in D3D9 and OpenGL drivers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5241 dfc29bdd-3216-0410-991c-e03cc46cb475
I had to add a few forward declarations in core::string because I didn't want to add another source-file for this now. If anyone decides to create a irrString.cpp those can be removed again by making multibyteToWString extern instead of static (in VS it would already be possible to avoid them, but gcc does more exact checks for friend linkage specifiers).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5212 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix serialization of the InputReceiverEnabled flag in CCameraSceneNode
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5195 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix pasting text from X11 applications to Irrlicht. Thanks @est31 for the patch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5188 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add warning in tests when stabilizing screenshots fails
(Note - it still fails sometimes, just less now with trying to get a good screenshot)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5150 dfc29bdd-3216-0410-991c-e03cc46cb475
- Set the platform SDK for VS2010 and VS 2012 throughout to Windows7.1SDK
- Fix the fix for compiling on GCC5
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5141 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix CSoftwareTexture2 calculation for OriginalSize of ITexture. It had returned the changed texture size instead of the original one.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5138 dfc29bdd-3216-0410-991c-e03cc46cb475
Also clarified animation documentation to describe current behavior more exactly.
CSkinnedMesh had returned the last key instead of the number of keys.
Thx to whoever mentioned to me once that our example dwarf is not playing his full animation in the meshviewer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5118 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix loading of .X and .B3D models with non-normalized quaternion rotations
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5102 dfc29bdd-3216-0410-991c-e03cc46cb475
.x meshloader regards now AnimTicksPerSecond (thx @qian for a test-model and bugreport).
CAnimatedMeshSceneNode::setMesh had commented-out the setAnimationSpeed line in version r3526 which was about a joint-cache fix for skinned meshes. But there was no comment about why that line had to be removed or commented out, so my guess is that this was only a test (I hope). And it caused animation-speed values for the meshes to be ignored unless user specified it explicitly while animation range was still changed in setMesh.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5097 dfc29bdd-3216-0410-991c-e03cc46cb475
- Interface getMeshType moved from IAnimatedMesh up to IMesh.
- Static b3d mesh-writer written by Hendu, support for animated meshes added by JLouisB, testing and bugfixes by CuteAlien.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5095 dfc29bdd-3216-0410-991c-e03cc46cb475
You can still access the frustum boundingbox through the frustum itself.
Also CSceneCollisionManager collision functions ignore now empty collision boxes.
This means cameras no longer show up in the node-collision of the SceneCollisionManager.
Tests have been adapted correspondingly.
Note that this behavior was once before changed in Irrlicht (rev. 345). But it was one of many changes and there was no documentation or log-message about why anyone would like
the cameras to show up in node-collisions based on their frustum boundingbox. Without any hints about the why I decided to change it back as it's just confusing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5094 dfc29bdd-3216-0410-991c-e03cc46cb475
This was caused by quick calls to XUnmapWindow followed by XMapWindow which some WM's can't handle.
Adding a long sleep call (~200ms) in between would have been a workaround, but looked ugly as the window is hidden in the meantime.
I found no reference in X11 documentation that unmapping is necessary for this, so I removed those calls now.
Changing the resize flags still works in my tests on Debian and Ubuntu. If it causes problems we have to switch to the ugly hack
or get certain systems to repair their window managers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5091 dfc29bdd-3216-0410-991c-e03cc46cb475
I kept the few places in code where the define is checked as those basically didn't matter.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5054 dfc29bdd-3216-0410-991c-e03cc46cb475
Missing people with interest in maintaining it. Anyone who still needs DX8 can branch the previous svn version or use Irrlicht 1.8.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5053 dfc29bdd-3216-0410-991c-e03cc46cb475
This was a bugfix for VS2003 (in combination with .NET) which we haven't supported in a while.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5050 dfc29bdd-3216-0410-991c-e03cc46cb475
Note, I would have liked to get it compiling again a last time, but it was referring to a class which didn't exists, so I didn't know what to make of that.
NVidia has also stopped supporting this by the way.
No changes for MacOSX project files, so those still might have to be fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5046 dfc29bdd-3216-0410-991c-e03cc46cb475
- Removed project files for Dev-C++ and Visual Studio 2008 and older.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5022 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix compiling on Free BSD (thanks to leper for reporting and patch)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4998 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix bug with multiple SetPixelFormat calls.
- Fixed bug related to memory release in PNG image loader. Thanks elephoenix for it.
- Fix crash in CGUIListBox when users pressed end key folled by any other key in an empty, focused list box (thanks at porcus for report and patch).
- Fix use of enabling defines for wal2 (halflife) image loader. Thanks to hendu for noticing.
- Fix proper screenshot creation in test by inserting the stabilizeScreenBackground call.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4925 dfc29bdd-3216-0410-991c-e03cc46cb475
Had been 2 bugs in CColorAttribute playing together:
First was that getString was not overloaded so it used the CNumbersAttribute values instead.
Second was that setString used the wrong check when it got a number-array string, so the fallback for those strings had failed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4812 dfc29bdd-3216-0410-991c-e03cc46cb475
Bug was caused by CTextureAttribute not overloading the setTexture function correctly.
(compiler warning about that now also gone - just had needed some time to figure out if it's a real bug)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4806 dfc29bdd-3216-0410-991c-e03cc46cb475
- breaks MacOSX build for now (files need to be added there).
- Interface still needs to be discussed, so maybe wait a few days before using this.
- Not yet tested on Windows (will do that tomorrow)
- No VS project files yet for the profiling example (will do that tomorrow)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4791 dfc29bdd-3216-0410-991c-e03cc46cb475
Was needed because just having isPointInside virtual doesn't allow controlling sub-element behavior.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4787 dfc29bdd-3216-0410-991c-e03cc46cb475
- Example 22 no longer select a random texture after loading a new texture (thanks at mongoose7 for reporting).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4781 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix bug in IGUISkin serialization which messed up serialization of the button-pressed offsets (Thanks at @Midnight for reporting).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4779 dfc29bdd-3216-0410-991c-e03cc46cb475
- IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set.
- Crashfix for CGUIEditBox. CGUIEditBox::setMultiLine must break text when changed or other functions like getTextDimension can crash afterward for strings with newline characters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4773 dfc29bdd-3216-0410-991c-e03cc46cb475
- ParticleSystemSceneNode does now affect the particle movement direction by default. Can be disabled to get old behavior.
- Allow interpolating postions which is useful when particles are attached to fast-moving nodes (to avoid regular patterns).
- Invisible behavior flags from check-in yesterday re-implemented with new general behavior flags.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4770 dfc29bdd-3216-0410-991c-e03cc46cb475
- Moved StartTime in the ISceneNodeAnimators class instead of derived classes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4767 dfc29bdd-3216-0410-991c-e03cc46cb475
- CGUIEditBox and the GUI-Editor now convert pasted text correctly using mbstowcs.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4749 dfc29bdd-3216-0410-991c-e03cc46cb475
Japanese not yet, but we're even a little closer to that now.
Dead-key handling is not working. I just can't figure it out (X11 documentation and examples make me swear badly).
Users which have language input with dead-keys (like ^) will now have those characters always ignored.
Before it had just printed the characters but set a complete wrong key-code. So dead keys partly better, partly worse.
But this solution is going in the right direction. Either we figure out later why X11 doesn't handle dead-keys or we handle them ourselves.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4743 dfc29bdd-3216-0410-991c-e03cc46cb475
Thx @Nalin and @StarSonata who both proposed patches for this in the past.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4730 dfc29bdd-3216-0410-991c-e03cc46cb475
This is breaking the IAttributes interface - so anyone who derived from that will have to update his implementation. More changes in that interface probably coming later today.
The idea behind the patch is preparing the engine for SSE support.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4725 dfc29bdd-3216-0410-991c-e03cc46cb475
- C::B project files work again on newer Linux-distributions which have cleaned up their dev-lib dependencies.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4722 dfc29bdd-3216-0410-991c-e03cc46cb475
Previously each meshloader had implemented texture loading independendly. This had caused a lot of redundant codes and behaviour
between different meshloaders was often different. So we have now one common interface which should be used by all meshloaders.
This also allows deprecating TEXTURE_PATH attributes as those paths can now be set by that interface and for all meshloaders using it.
I have replaced the codes for the 3DS, B3D, CSM, Collada, DMF, LMTS, LWO, MY3D, OBJ, OCT, Ogre, SMF and X meshloader.
Not changed (just using old code) are: MS3D (I forgot that one), CIrrMeshFileLoader (haven't figured out how it works yet).
STL and PLY both don't load textures and need no changes.
MDL, MD3, MD2 and BSP all work a little different (the textureloading there isn't implemented inside the meshloaders). Those could maybe still be adapted.
Stuff still needs a lot more test (unfortunately I don't have test-models for most formats...), but wanted to check it in already to get some feedback.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4703 dfc29bdd-3216-0410-991c-e03cc46cb475
- Makefile for the new IrrFontTool links now correctly to libfontconfig
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4685 dfc29bdd-3216-0410-991c-e03cc46cb475
CSceneNodeAnimatorFlyStraight, CSceneNodeAnimatorFlyCircle, CSceneNodeAnimatorFollowSpline, CSceneNodeAnimatorTexture.
It's also implemented for CSceneNodeAnimatorRotation, but that one currently resets the StartTime constantly (I don't think
it has to, but I have no tests written for animators currently so can't change that for now).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4675 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix crash in SoftwareDriver2 when Material was EMT_DETAIL_MAP but texture[1] was not set (Thanks for fix by chronologicaldot)
- Fix issue in CAnimatedMeshSceneNode::clone which cause crash. (reported and fixed by luthyr)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4579 dfc29bdd-3216-0410-991c-e03cc46cb475
- IGUISpinBox no longer validates values after each character type but only on KEY_ENTER and when losing focus. New behavior can be set with IGUISpinBox::setValidateOn
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4428 dfc29bdd-3216-0410-991c-e03cc46cb475
Will break OSX compiling for now as that project file is not yet updated. I hope other project files are all fixed correctly.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4425 dfc29bdd-3216-0410-991c-e03cc46cb475
- r4389: Fix crashes in CCubeSceneNode::clone and CSphereSceneNode::clone (reported by marsupial)
- r4387/r4390: fixed getDepthFunction in IQ3Shader which always returned ECFN_EQUAL due to missing break (found by the cppcheck tool)
- r4382: Fix the clipping in the listbox drawing which was only showing the right line of the sunken pane (reported by Mloren and Abraxas).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4391 dfc29bdd-3216-0410-991c-e03cc46cb475
Also added some documentation that UNICODE must be set as well for compiling with _IRR_WCHAR_FILESYSTEM ('cause I always forget to set that at first otherwise...).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4322 dfc29bdd-3216-0410-991c-e03cc46cb475
- Colladawriter now writing matrices for node transformations as old solution did not work with CDummyTransformationSceneNode's.
- Colladawriter no longer create an extra node for the scenemanger as <visual_scene> has that job in Collada.
- Colladwriter no longer makes all Scenenodes children of ambient-light as that can be parallel on the same layer instead.
- Colladareader now creates the ambient-light correct instead of creating a point-light for it.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4267 dfc29bdd-3216-0410-991c-e03cc46cb475
- Update changes.txt
- Change include order to get example 21 compiling on MinGW.
- Fix linker path in example 16 for C::B project file (linker path was in include path section).
- Link with opengl32 and gdi32 in Example 14 in C::B.
- Remove --no-export-all-symbols which got recently added to the windows build as that flag is not known by gcc on Windows.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4209 dfc29bdd-3216-0410-991c-e03cc46cb475
- triangle3d::isPointInsideFast now using some epsilon to catch all points on the borders.
- triangle3d::getIntersectionOfPlaneWithLine calculates now with higher precision for more exact results.
- triangle3d::isOnSameSide (used by isPointInside) calculates now with higher precision and uses some epsilon to make it work with larger integers and less floating point troubles. Slightly slower now.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4183 dfc29bdd-3216-0410-991c-e03cc46cb475
- Allow difference of 1 ULP in fast_atof tests (as that is still correct). Note that this only fixes part of the fast_atof test, the whole tests still fails on 64-bit because test_strtol still fails (that looks more like a real bug).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4179 dfc29bdd-3216-0410-991c-e03cc46cb475
Speedup xml writing once more and describe how to get rid of the remaining major bottleneck (another time).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4177 dfc29bdd-3216-0410-991c-e03cc46cb475
This is done to allow all tests running through even when one has a problem. Otherwise people just comment-out the asserts. The macro will log file, line and assert-test to the tests.log.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4126 dfc29bdd-3216-0410-991c-e03cc46cb475
- Avoid division by zero in line2d::getClosestPoint when start- and endpoint are identical.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4112 dfc29bdd-3216-0410-991c-e03cc46cb475
- Don't crash draw2DSpriteBatch when it get's no textures.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4109 dfc29bdd-3216-0410-991c-e03cc46cb475