Change the rest of the attributes interfaces to pass parameters by const ref instead of per value.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4726 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2014-03-15 20:49:02 +00:00
parent 5ee9c208b4
commit 0dbead2597
6 changed files with 66 additions and 66 deletions

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@ -1,7 +1,7 @@
--------------------------
Changes in 1.9 (not yet released)
- IAttributes interface changed. Most parameters are not passed by const-ref instead of per value.
- IAttributes interface changed. Parameters are now passed by const-ref instead of per value.
- Fix c::b project obj folder names. Some static builds had used the shared folders (thx @ gerdb for reporting)
- Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture.
- Add IMeshTextureLoader interface and replace texture-loading algorithms in most meshloaders.

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@ -482,10 +482,10 @@ public:
*/
//! Adds an attribute as rectangle
virtual void addRect(const c8* attributeName, core::rect<s32> value) = 0;
virtual void addRect(const c8* attributeName, const core::rect<s32>& value) = 0;
//! Sets an attribute as rectangle
virtual void setAttribute(const c8* attributeName, core::rect<s32> v) = 0;
virtual void setAttribute(const c8* attributeName, const core::rect<s32>& v) = 0;
//! Gets an attribute as rectangle
//! \param attributeName: Name of the attribute to get.
@ -498,7 +498,7 @@ public:
virtual core::rect<s32> getAttributeAsRect(s32 index) = 0;
//! Sets an attribute as rectangle
virtual void setAttribute(s32 index, core::rect<s32> v) = 0;
virtual void setAttribute(s32 index, const core::rect<s32>& v) = 0;
/*
@ -508,10 +508,10 @@ public:
*/
//! Adds an attribute as dimension2d
virtual void addDimension2d(const c8* attributeName, core::dimension2d<u32> value) = 0;
virtual void addDimension2d(const c8* attributeName, const core::dimension2d<u32>& value) = 0;
//! Sets an attribute as dimension2d
virtual void setAttribute(const c8* attributeName, core::dimension2d<u32> v) = 0;
virtual void setAttribute(const c8* attributeName, const core::dimension2d<u32>& v) = 0;
//! Gets an attribute as dimension2d
//! \param attributeName: Name of the attribute to get.
@ -524,7 +524,7 @@ public:
virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) = 0;
//! Sets an attribute as dimension2d
virtual void setAttribute(s32 index, core::dimension2d<u32> v) = 0;
virtual void setAttribute(s32 index, const core::dimension2d<u32>& v) = 0;
/*
@ -556,10 +556,10 @@ public:
*/
//! Adds an attribute as quaternion
virtual void addQuaternion(const c8* attributeName, core::quaternion v) = 0;
virtual void addQuaternion(const c8* attributeName, const core::quaternion& v) = 0;
//! Sets an attribute as quaternion
virtual void setAttribute(const c8* attributeName, core::quaternion v) = 0;
virtual void setAttribute(const c8* attributeName, const core::quaternion& v) = 0;
//! Gets an attribute as a quaternion
//! \param attributeName: Name of the attribute to get.
@ -572,7 +572,7 @@ public:
virtual core::quaternion getAttributeAsQuaternion(s32 index) = 0;
//! Sets an attribute as quaternion
virtual void setAttribute(s32 index, core::quaternion v) = 0;
virtual void setAttribute(s32 index, const core::quaternion& v) = 0;
/*

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@ -242,7 +242,7 @@ public:
ValueF.push_back(value.Z);
}
CNumbersAttribute(const char* name, core::rect<s32> value) :
CNumbersAttribute(const char* name, const core::rect<s32>& value) :
ValueI(), ValueF(), Count(4), IsFloat(false)
{
Name = name;
@ -252,7 +252,7 @@ public:
ValueI.push_back(value.LowerRightCorner.Y);
}
CNumbersAttribute(const char* name, core::rect<f32> value) :
CNumbersAttribute(const char* name, const core::rect<f32>& value) :
ValueI(), ValueF(), Count(4), IsFloat(true)
{
Name = name;
@ -262,7 +262,7 @@ public:
ValueF.push_back(value.LowerRightCorner.Y);
}
CNumbersAttribute(const char* name, core::matrix4 value) :
CNumbersAttribute(const char* name, const core::matrix4& value) :
ValueI(), ValueF(), Count(16), IsFloat(true)
{
Name = name;
@ -271,7 +271,7 @@ public:
ValueF.push_back(value(r,c));
}
CNumbersAttribute(const char* name, core::quaternion value) :
CNumbersAttribute(const char* name, const core::quaternion& value) :
ValueI(), ValueF(), Count(4), IsFloat(true)
{
Name = name;
@ -318,7 +318,7 @@ public:
ValueF.push_back(value.pointC.Z);
}
CNumbersAttribute(const char* name, core::vector2df value) :
CNumbersAttribute(const char* name, const core::vector2df& value) :
ValueI(), ValueF(), Count(2), IsFloat(true)
{
Name = name;
@ -326,7 +326,7 @@ public:
ValueF.push_back(value.Y);
}
CNumbersAttribute(const char* name, core::vector2di value) :
CNumbersAttribute(const char* name, const core::vector2di& value) :
ValueI(), ValueF(), Count(2), IsFloat(false)
{
Name = name;
@ -334,7 +334,7 @@ public:
ValueI.push_back(value.Y);
}
CNumbersAttribute(const char* name, core::line2di value) :
CNumbersAttribute(const char* name, const core::line2di& value) :
ValueI(), ValueF(), Count(4), IsFloat(false)
{
Name = name;
@ -344,7 +344,7 @@ public:
ValueI.push_back(value.end.Y);
}
CNumbersAttribute(const char* name, core::line2df value) :
CNumbersAttribute(const char* name, const core::line2df& value) :
ValueI(), ValueF(), Count(4), IsFloat(true)
{
Name = name;
@ -366,7 +366,7 @@ public:
ValueF.push_back(value.end.Z);
}
CNumbersAttribute(const char* name, core::dimension2du value) :
CNumbersAttribute(const char* name, const core::dimension2du& value) :
ValueI(), ValueF(), Count(2), IsFloat(false)
{
Name = name;
@ -375,7 +375,7 @@ public:
}
CNumbersAttribute(const char* name, core::dimension2df value) :
CNumbersAttribute(const char* name, const core::dimension2df& value) :
ValueI(), ValueF(), Count(2), IsFloat(true)
{
Name = name;
@ -832,7 +832,7 @@ public:
//}
}
virtual void setPosition(core::position2di v) _IRR_OVERRIDE_
virtual void setPosition(const core::position2di& v) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
@ -903,7 +903,7 @@ public:
}
}
virtual void setRect(core::rect<s32> value) _IRR_OVERRIDE_
virtual void setRect(const core::rect<s32>& value) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
@ -922,7 +922,7 @@ public:
}
}
virtual void setMatrix(core::matrix4 value) _IRR_OVERRIDE_
virtual void setMatrix(const core::matrix4& value) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
@ -941,7 +941,7 @@ public:
}
}
virtual void setQuaternion(core::quaternion value)
virtual void setQuaternion(const core::quaternion& value)
{
reset();
if (IsFloat)
@ -1031,7 +1031,7 @@ public:
}
}
virtual void setVector2d(core::vector2df v) _IRR_OVERRIDE_
virtual void setVector2d(const core::vector2df& v) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
@ -1046,7 +1046,7 @@ public:
}
}
virtual void setVector2d(core::vector2di v)
virtual void setVector2d(const core::vector2di& v)
{
reset();
if (IsFloat)
@ -1061,7 +1061,7 @@ public:
}
}
virtual void setLine2d(core::line2di v) _IRR_OVERRIDE_
virtual void setLine2d(const core::line2di& v) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
@ -1080,7 +1080,7 @@ public:
}
}
virtual void setLine2d(core::line2df v) _IRR_OVERRIDE_
virtual void setLine2d(const core::line2df& v) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
@ -1099,7 +1099,7 @@ public:
}
}
virtual void setDimension2d(core::dimension2du v) _IRR_OVERRIDE_
virtual void setDimension2d(const core::dimension2du& v) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
@ -1332,7 +1332,7 @@ class CVector2DAttribute : public CNumbersAttribute
{
public:
CVector2DAttribute(const char* name, core::vector2df value) : CNumbersAttribute(name, value) {}
CVector2DAttribute(const char* name, const core::vector2df& value) : CNumbersAttribute(name, value) {}
virtual E_ATTRIBUTE_TYPE getType() const _IRR_OVERRIDE_
{
@ -1350,7 +1350,7 @@ class CPosition2DAttribute : public CNumbersAttribute
{
public:
CPosition2DAttribute(const char* name, core::position2di value) : CNumbersAttribute(name, value) {}
CPosition2DAttribute(const char* name, const core::position2di& value) : CNumbersAttribute(name, value) {}
virtual E_ATTRIBUTE_TYPE getType() const _IRR_OVERRIDE_
{
@ -1370,7 +1370,7 @@ class CRectAttribute : public CNumbersAttribute
{
public:
CRectAttribute(const char* name, core::rect<s32> value) : CNumbersAttribute(name, value) { }
CRectAttribute(const char* name, const core::rect<s32>& value) : CNumbersAttribute(name, value) { }
virtual E_ATTRIBUTE_TYPE getType() const _IRR_OVERRIDE_
{
@ -1389,7 +1389,7 @@ class CDimension2dAttribute : public CNumbersAttribute
{
public:
CDimension2dAttribute (const char* name, core::dimension2d<u32> value) : CNumbersAttribute(name, value) { }
CDimension2dAttribute (const char* name, const core::dimension2d<u32>& value) : CNumbersAttribute(name, value) { }
virtual E_ATTRIBUTE_TYPE getType() const _IRR_OVERRIDE_
{
@ -1407,7 +1407,7 @@ class CMatrixAttribute : public CNumbersAttribute
{
public:
CMatrixAttribute(const char* name, core::matrix4 value) : CNumbersAttribute(name, value) { }
CMatrixAttribute(const char* name, const core::matrix4& value) : CNumbersAttribute(name, value) { }
virtual E_ATTRIBUTE_TYPE getType() const _IRR_OVERRIDE_
{
@ -1430,7 +1430,7 @@ class CQuaternionAttribute : public CNumbersAttribute
{
public:
CQuaternionAttribute(const char* name, core::quaternion value) : CNumbersAttribute(name, value) { }
CQuaternionAttribute(const char* name, const core::quaternion& value) : CNumbersAttribute(name, value) { }
virtual E_ATTRIBUTE_TYPE getType() const _IRR_OVERRIDE_
{
@ -1514,7 +1514,7 @@ class CLine2dAttribute : public CNumbersAttribute
{
public:
CLine2dAttribute(const char* name, core::line2df value) : CNumbersAttribute(name, value) { }
CLine2dAttribute(const char* name, const core::line2df& value) : CNumbersAttribute(name, value) { }
virtual E_ATTRIBUTE_TYPE getType() const _IRR_OVERRIDE_
{

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@ -390,7 +390,7 @@ core::position2di CAttributes::getAttributeAsPosition2d(const c8* attributeName,
}
//! Sets a attribute as rectangle
void CAttributes::setAttribute(const c8* attributeName, core::rect<s32> value)
void CAttributes::setAttribute(const c8* attributeName, const core::rect<s32>& value)
{
IAttribute* att = getAttributeP(attributeName);
if (att)
@ -412,7 +412,7 @@ core::rect<s32> CAttributes::getAttributeAsRect(const c8* attributeName, const c
}
//! Sets a attribute as dimension2d
void CAttributes::setAttribute(const c8* attributeName, core::dimension2d<u32> value)
void CAttributes::setAttribute(const c8* attributeName, const core::dimension2d<u32>& value)
{
IAttribute* att = getAttributeP(attributeName);
if (att)
@ -869,13 +869,13 @@ void CAttributes::addPosition2d(const c8* attributeName, const core::position2di
}
//! Adds an attribute as rectangle
void CAttributes::addRect(const c8* attributeName, core::rect<s32> value)
void CAttributes::addRect(const c8* attributeName, const core::rect<s32>& value)
{
Attributes.push_back(new CRectAttribute(attributeName, value));
}
//! Adds an attribute as dimension2d
void CAttributes::addDimension2d(const c8* attributeName, core::dimension2d<u32> value)
void CAttributes::addDimension2d(const c8* attributeName, const core::dimension2d<u32>& value)
{
Attributes.push_back(new CDimension2dAttribute(attributeName, value));
}
@ -971,14 +971,14 @@ void CAttributes::setAttribute(s32 index, const core::position2di& v)
}
//! Sets a attribute as rectangle
void CAttributes::setAttribute(s32 index, core::rect<s32> v)
void CAttributes::setAttribute(s32 index, const core::rect<s32>& v)
{
if ((u32)index < Attributes.size())
Attributes[index]->setRect(v);
}
//! Sets a attribute as dimension2d
void CAttributes::setAttribute(s32 index, core::dimension2d<u32> v)
void CAttributes::setAttribute(s32 index, const core::dimension2d<u32>& v)
{
if ((u32)index < Attributes.size())
Attributes[index]->setDimension2d(v);
@ -1054,14 +1054,14 @@ void CAttributes::setAttribute(s32 index, const core::matrix4& v)
//! Adds an attribute as quaternion
void CAttributes::addQuaternion(const c8* attributeName, core::quaternion v)
void CAttributes::addQuaternion(const c8* attributeName, const core::quaternion& v)
{
Attributes.push_back(new CQuaternionAttribute(attributeName, v));
}
//! Sets an attribute as quaternion
void CAttributes::setAttribute(const c8* attributeName, core::quaternion v)
void CAttributes::setAttribute(const c8* attributeName, const core::quaternion& v)
{
IAttribute* att = getAttributeP(attributeName);
if (att)
@ -1094,7 +1094,7 @@ core::quaternion CAttributes::getAttributeAsQuaternion(s32 index)
}
//! Sets an attribute as quaternion
void CAttributes::setAttribute(s32 index, core::quaternion v)
void CAttributes::setAttribute(s32 index, const core::quaternion& v)
{
if (index >= 0 && index < (s32)Attributes.size() )
Attributes[index]->setQuaternion(v);
@ -1333,7 +1333,7 @@ void CAttributes::setAttribute(s32 index, const core::line3df& v)
}
//! Adds an attribute as user pointner
//! Adds an attribute as user pointer
void CAttributes::addUserPointer(const c8* attributeName, void* userPointer)
{
Attributes.push_back(new CUserPointerAttribute(attributeName, userPointer));

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@ -447,10 +447,10 @@ public:
*/
//! Adds an attribute as rectangle
virtual void addRect(const c8* attributeName, core::rect<s32> value) _IRR_OVERRIDE_;
virtual void addRect(const c8* attributeName, const core::rect<s32>& value) _IRR_OVERRIDE_;
//! Sets an attribute as rectangle
virtual void setAttribute(const c8* attributeName, core::rect<s32> v) _IRR_OVERRIDE_;
virtual void setAttribute(const c8* attributeName, const core::rect<s32>& v) _IRR_OVERRIDE_;
//! Gets an attribute as rectangle
//! \param attributeName: Name of the attribute to get.
@ -463,7 +463,7 @@ public:
virtual core::rect<s32> getAttributeAsRect(s32 index) _IRR_OVERRIDE_;
//! Sets an attribute as rectangle
virtual void setAttribute(s32 index, core::rect<s32> v) _IRR_OVERRIDE_;
virtual void setAttribute(s32 index, const core::rect<s32>& v) _IRR_OVERRIDE_;
/*
@ -473,10 +473,10 @@ public:
*/
//! Adds an attribute as dimension2d
virtual void addDimension2d(const c8* attributeName, core::dimension2d<u32> value) _IRR_OVERRIDE_;
virtual void addDimension2d(const c8* attributeName, const core::dimension2d<u32>& value) _IRR_OVERRIDE_;
//! Sets an attribute as dimension2d
virtual void setAttribute(const c8* attributeName, core::dimension2d<u32> v) _IRR_OVERRIDE_;
virtual void setAttribute(const c8* attributeName, const core::dimension2d<u32>& v) _IRR_OVERRIDE_;
//! Gets an attribute as dimension2d
//! \param attributeName: Name of the attribute to get.
@ -489,7 +489,7 @@ public:
virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) _IRR_OVERRIDE_;
//! Sets an attribute as dimension2d
virtual void setAttribute(s32 index, core::dimension2d<u32> v) _IRR_OVERRIDE_;
virtual void setAttribute(s32 index, const core::dimension2d<u32>& v) _IRR_OVERRIDE_;
/*
@ -523,10 +523,10 @@ public:
*/
//! Adds an attribute as quaternion
virtual void addQuaternion(const c8* attributeName, core::quaternion v) _IRR_OVERRIDE_;
virtual void addQuaternion(const c8* attributeName, const core::quaternion& v) _IRR_OVERRIDE_;
//! Sets an attribute as quaternion
virtual void setAttribute(const c8* attributeName, core::quaternion v) _IRR_OVERRIDE_;
virtual void setAttribute(const c8* attributeName, const core::quaternion& v) _IRR_OVERRIDE_;
//! Gets an attribute as a quaternion
//! \param attributeName: Name of the attribute to get.
@ -539,7 +539,7 @@ public:
virtual core::quaternion getAttributeAsQuaternion(s32 index) _IRR_OVERRIDE_;
//! Sets an attribute as quaternion
virtual void setAttribute(s32 index, core::quaternion v) _IRR_OVERRIDE_;
virtual void setAttribute(s32 index, const core::quaternion& v) _IRR_OVERRIDE_;
/*
@ -601,7 +601,7 @@ public:
//! Adds an attribute as 3d triangle
virtual void addTriangle3d(const c8* attributeName, const core::triangle3df& v) _IRR_OVERRIDE_;
//! Sets an attribute as 3d trianle
//! Sets an attribute as 3d triangle
virtual void setAttribute(const c8* attributeName, const core::triangle3df& v) _IRR_OVERRIDE_;
//! Gets an attribute as a 3d triangle
@ -702,7 +702,7 @@ public:
*/
//! Adds an attribute as user pointner
//! Adds an attribute as user pointer
virtual void addUserPointer(const c8* attributeName, void* userPointer) _IRR_OVERRIDE_;
//! Sets an attribute as user pointer

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@ -76,18 +76,18 @@ public:
virtual void setBool(bool boolValue) {};
virtual void setBinary(void* data, s32 maxLenght) {};
virtual void setVector(const core::vector3df& v) {};
virtual void setPosition(core::position2di v) {};
virtual void setRect(core::rect<s32> v) {};
virtual void setQuaternion(core::quaternion v) {};
virtual void setMatrix(core::matrix4 v) {};
virtual void setPosition(const core::position2di& v) {};
virtual void setRect(const core::rect<s32>& v) {};
virtual void setQuaternion(const core::quaternion& v) {};
virtual void setMatrix(const core::matrix4& v) {};
virtual void setTriangle(const core::triangle3df& v) {};
virtual void setVector2d(core::vector2df v) {};
virtual void setVector2d(core::vector2di v) {};
virtual void setLine2d(core::line2df v) {};
virtual void setLine2d(core::line2di v) {};
virtual void setVector2d(const core::vector2df& v) {};
virtual void setVector2d(const core::vector2di& v) {};
virtual void setLine2d(const core::line2df& v) {};
virtual void setLine2d(const core::line2di& v) {};
virtual void setLine3d(const core::line3df& v) {};
virtual void setLine3d(const core::line3di& v) {};
virtual void setDimension2d(core::dimension2du v) {};
virtual void setDimension2d(const core::dimension2du& v) {};
virtual void setBBox(const core::aabbox3d<f32>& v) {};
virtual void setPlane(const core::plane3df& v) {};
virtual void setUserPointer(void* v) {};