440 Commits

Author SHA1 Message Date
learn_more
3651097c79 don't create a new vector on calling the function 2013-12-07 17:33:12 +01:00
learn_more
798f0c3c9e Merge branch 'master' of https://github.com/yvt/openspades 2013-12-07 17:23:45 +01:00
learn_more
1a42e828de ModeType instead of dynamic_cast for gamemodes (dynamic_cast is slowwww) 2013-12-07 16:58:39 +01:00
learn_more
ac3dae980d log openal vendor after initializing. 2013-12-07 16:47:03 +01:00
yvt
e0bceb2db1 Fixed #42 2013-12-06 15:51:14 +09:00
yvt
8c1a9062ea Merge pull request #100 from learn-more/master
Vanilla behavior
2013-12-03 21:56:58 -08:00
learn_more
bac067c1c7 Merge branch 'master' of https://github.com/yvt/openspades 2013-12-04 00:46:53 +01:00
learn_more
ac2a575dd6 compile fix (its just a dummy tool) 2013-12-03 22:48:36 +01:00
learn_more
e9f7e3e3e4 vanilla 0.75 behavior 2013-12-03 22:47:50 +01:00
yvt
cc0e20aa7a Correct weapon spread distribution (triangular distribution instead of uniform one) 2013-12-02 16:16:29 +09:00
learn_more
91ae9b40e3 remove test code... 2013-11-27 00:39:21 +01:00
learn_more
f8d980cbd7 add openal logging
alt+tab is less annoying (doesnt grab the mouse on hover anymore, only when explicitly activated)
2013-11-27 00:33:16 +01:00
learn_more
63b77a5515 Merge branch 'master' of https://github.com/yvt/openspades 2013-11-22 23:09:25 +01:00
learn_more
7bc571f819 size_t instead of int (cannot have negative number of players :)
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
yvt
d6088eeac2 Saving map 2013-11-22 19:34:20 +09:00
yvt
4c2b43d4b6 Updated SMG sound logic 2013-11-20 01:05:30 +09:00
yvt
888cdef134 Merge branch 'master' of https://github.com/yvt/openspades 2013-11-19 22:29:55 +09:00
yvt
5578063ab8 Added ricochet 2013-11-19 22:29:39 +09:00
yvt
8634eadb29 Sprite lighting fix 2013-11-19 02:31:24 +09:00
yvt
d1533f6181 Improved corpse’s stability, and added corpse debug mode 2013-11-18 22:48:47 +09:00
yvt
6da12916e4 Spectator is no longer allowed to fly beyond map boundaries 2013-11-18 20:02:12 +09:00
yvt
fdf0af253f release mouse button before auto-switching tools 2013-11-18 19:55:27 +09:00
yvt
3ea87ae671 Removed confusing comment (which had been there since pre-0.0.3) 2013-11-18 19:45:04 +09:00
yvt
c220a4d696 Added VersionInfo.(cpp|h) to Xcode project 2013-11-18 11:28:22 +09:00
yvt
599f18f709 Merge pull request #94 from learn-more/master
welcome message, text render/shadow, protocol additions
2013-11-17 18:24:21 -08:00
learn_more
50d30c1311 Merge branch 'master' of https://github.com/yvt/openspades 2013-11-17 22:01:08 +01:00
yvt
891252c6b8 Reduced weapon movement 2013-11-17 22:48:16 +09:00
yvt
198b955b50 GL(Optimized)?VoxelModel refactor (to prohibit “delete” operation) 2013-11-17 22:08:50 +09:00
yvt
9359f355a4 Abort the loading by hitting the escape key 2013-11-17 21:51:45 +09:00
yvt
e5fd05ac0d Fixed bad usage of ref-counted objects in GLModelManager 2013-11-17 21:28:41 +09:00
yvt
20278b2c32 Bug fix for simple water 2013-11-17 21:16:06 +09:00
yvt
3127f4f27f Merge branch 'master' of https://github.com/yvt/openspades 2013-11-17 20:36:48 +09:00
yvt
63fc860a88 3D iron sights
Note: This update breaks mod compatibility for rifle skins. To use old skins, you need to copy Scripts/Skin/[weapon name here]/View.as from the 0.0.9 official release.
2013-11-17 20:35:03 +09:00
yvt
4db816a94c Script now can access a component of vectors 2013-11-17 18:26:22 +09:00
yvt
4999ac1b41 Fixed crash 2013-11-17 01:38:35 +09:00
yvt
04ed57544e Automatic color correction to reduce the colorization effect caused by sky light 2013-11-17 01:08:18 +09:00
yvt
7b9593d5c0 Merge branch 'master' of https://github.com/yvt/openspades 2013-11-17 00:26:50 +09:00
yvt
e4b83484db Fixed #93. 2013-11-17 00:26:05 +09:00
yvt
ba8adaac51 Protocol version is correctly set when a user selects a server in the server list 2013-11-16 23:44:42 +09:00
yvt
9f936b8b99 Lens flare support for dynamic lights is now mapped to the “Post Filter” setting 2013-11-16 23:34:39 +09:00
yvt
4a26ee6af4 Lens flare support for dynamic lights 2013-11-16 23:30:54 +09:00
yvt
9765fa2251 ensures the held block color is synchronized when a local player spawns 2013-11-16 15:25:08 +09:00
yvt
1d7ddc2ef1 Raised water reflection displacement strength 2013-11-16 15:19:55 +09:00
yvt
c6f044501e new lens flare 2013-11-16 14:21:46 +09:00
learn_more
bf81e0b567 Merge branch 'master' of https://github.com/yvt/openspades 2013-11-16 01:34:53 +01:00
learn_more
986a53bec8 fix refcounted object
cleanup headers usage (don't include everything in base classes, just include what's needed in .cpp)
2013-11-16 01:34:37 +01:00
yvt
1e78c50cc5 Modified lens flare filter 2013-11-13 00:58:28 +09:00
yvt
fc46111ff4 Fixed water bug (displacement amount now scales according to the field of view) 2013-11-13 00:38:15 +09:00
learn_more
1d9cbd54e8 Merge branch 'master' of https://github.com/yvt/openspades 2013-11-11 00:51:49 +01:00
learn_more
3924a43625 limbo menu responds to 1,2,3 2013-11-11 00:51:13 +01:00