learn_more
3651097c79
don't create a new vector on calling the function
2013-12-07 17:33:12 +01:00
learn_more
798f0c3c9e
Merge branch 'master' of https://github.com/yvt/openspades
2013-12-07 17:23:45 +01:00
learn_more
1a42e828de
ModeType instead of dynamic_cast for gamemodes (dynamic_cast is slowwww)
2013-12-07 16:58:39 +01:00
learn_more
ac3dae980d
log openal vendor after initializing.
2013-12-07 16:47:03 +01:00
yvt
e0bceb2db1
Fixed #42
2013-12-06 15:51:14 +09:00
yvt
8c1a9062ea
Merge pull request #100 from learn-more/master
...
Vanilla behavior
2013-12-03 21:56:58 -08:00
learn_more
bac067c1c7
Merge branch 'master' of https://github.com/yvt/openspades
2013-12-04 00:46:53 +01:00
learn_more
ac2a575dd6
compile fix (its just a dummy tool)
2013-12-03 22:48:36 +01:00
learn_more
e9f7e3e3e4
vanilla 0.75 behavior
2013-12-03 22:47:50 +01:00
yvt
cc0e20aa7a
Correct weapon spread distribution (triangular distribution instead of uniform one)
2013-12-02 16:16:29 +09:00
learn_more
91ae9b40e3
remove test code...
2013-11-27 00:39:21 +01:00
learn_more
f8d980cbd7
add openal logging
...
alt+tab is less annoying (doesnt grab the mouse on hover anymore, only when explicitly activated)
2013-11-27 00:33:16 +01:00
learn_more
63b77a5515
Merge branch 'master' of https://github.com/yvt/openspades
2013-11-22 23:09:25 +01:00
learn_more
7bc571f819
size_t instead of int (cannot have negative number of players :)
...
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
yvt
d6088eeac2
Saving map
2013-11-22 19:34:20 +09:00
yvt
4c2b43d4b6
Updated SMG sound logic
2013-11-20 01:05:30 +09:00
yvt
888cdef134
Merge branch 'master' of https://github.com/yvt/openspades
2013-11-19 22:29:55 +09:00
yvt
5578063ab8
Added ricochet
2013-11-19 22:29:39 +09:00
yvt
8634eadb29
Sprite lighting fix
2013-11-19 02:31:24 +09:00
yvt
d1533f6181
Improved corpse’s stability, and added corpse debug mode
2013-11-18 22:48:47 +09:00
yvt
6da12916e4
Spectator is no longer allowed to fly beyond map boundaries
2013-11-18 20:02:12 +09:00
yvt
fdf0af253f
release mouse button before auto-switching tools
2013-11-18 19:55:27 +09:00
yvt
3ea87ae671
Removed confusing comment (which had been there since pre-0.0.3)
2013-11-18 19:45:04 +09:00
yvt
c220a4d696
Added VersionInfo.(cpp|h) to Xcode project
2013-11-18 11:28:22 +09:00
yvt
599f18f709
Merge pull request #94 from learn-more/master
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welcome message, text render/shadow, protocol additions
2013-11-17 18:24:21 -08:00
learn_more
50d30c1311
Merge branch 'master' of https://github.com/yvt/openspades
2013-11-17 22:01:08 +01:00
yvt
891252c6b8
Reduced weapon movement
2013-11-17 22:48:16 +09:00
yvt
198b955b50
GL(Optimized)?VoxelModel refactor (to prohibit “delete” operation)
2013-11-17 22:08:50 +09:00
yvt
9359f355a4
Abort the loading by hitting the escape key
2013-11-17 21:51:45 +09:00
yvt
e5fd05ac0d
Fixed bad usage of ref-counted objects in GLModelManager
2013-11-17 21:28:41 +09:00
yvt
20278b2c32
Bug fix for simple water
2013-11-17 21:16:06 +09:00
yvt
3127f4f27f
Merge branch 'master' of https://github.com/yvt/openspades
2013-11-17 20:36:48 +09:00
yvt
63fc860a88
3D iron sights
...
Note: This update breaks mod compatibility for rifle skins. To use old skins, you need to copy Scripts/Skin/[weapon name here]/View.as from the 0.0.9 official release.
2013-11-17 20:35:03 +09:00
yvt
4db816a94c
Script now can access a component of vectors
2013-11-17 18:26:22 +09:00
yvt
4999ac1b41
Fixed crash
2013-11-17 01:38:35 +09:00
yvt
04ed57544e
Automatic color correction to reduce the colorization effect caused by sky light
2013-11-17 01:08:18 +09:00
yvt
7b9593d5c0
Merge branch 'master' of https://github.com/yvt/openspades
2013-11-17 00:26:50 +09:00
yvt
e4b83484db
Fixed #93 .
2013-11-17 00:26:05 +09:00
yvt
ba8adaac51
Protocol version is correctly set when a user selects a server in the server list
2013-11-16 23:44:42 +09:00
yvt
9f936b8b99
Lens flare support for dynamic lights is now mapped to the “Post Filter” setting
2013-11-16 23:34:39 +09:00
yvt
4a26ee6af4
Lens flare support for dynamic lights
2013-11-16 23:30:54 +09:00
yvt
9765fa2251
ensures the held block color is synchronized when a local player spawns
2013-11-16 15:25:08 +09:00
yvt
1d7ddc2ef1
Raised water reflection displacement strength
2013-11-16 15:19:55 +09:00
yvt
c6f044501e
new lens flare
2013-11-16 14:21:46 +09:00
learn_more
bf81e0b567
Merge branch 'master' of https://github.com/yvt/openspades
2013-11-16 01:34:53 +01:00
learn_more
986a53bec8
fix refcounted object
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cleanup headers usage (don't include everything in base classes, just include what's needed in .cpp)
2013-11-16 01:34:37 +01:00
yvt
1e78c50cc5
Modified lens flare filter
2013-11-13 00:58:28 +09:00
yvt
fc46111ff4
Fixed water bug (displacement amount now scales according to the field of view)
2013-11-13 00:38:15 +09:00
learn_more
1d9cbd54e8
Merge branch 'master' of https://github.com/yvt/openspades
2013-11-11 00:51:49 +01:00
learn_more
3924a43625
limbo menu responds to 1,2,3
2013-11-11 00:51:13 +01:00