openspades/Sources/Client/SceneDefinition.h

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/*
Copyright (c) 2021 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
#include <Core/Math.h>
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namespace spades {
namespace client {
struct SceneDefinition {
int viewportLeft, viewportTop;
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int viewportWidth, viewportHeight;
float fovX, fovY;
Vector3 viewOrigin;
Vector3 viewAxis[3];
float zNear, zFar;
bool skipWorld;
float depthOfFieldFocalLength;
float depthOfFieldNearBlurStrength;
float depthOfFieldFarBlurStrength;
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unsigned int time;
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bool denyCameraBlur;
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float blurVignette;
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float globalBlur;
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float saturation;
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float radialBlur;
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SceneDefinition() {
depthOfFieldFocalLength = 0.f;
depthOfFieldNearBlurStrength = 1.f;
depthOfFieldFarBlurStrength = 0.f;
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denyCameraBlur = true;
time = 0;
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blurVignette = 0.f;
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globalBlur = 0.f;
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saturation = 1.f;
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radialBlur = 0.f;
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}
Matrix4 ToOpenGLProjectionMatrix() const;
Matrix4 ToViewMatrix() const;
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};
} // namespace client
} // namespace spades