openspades/Sources/Client/SceneDefinition.h

66 lines
1.6 KiB
C++

/*
Copyright (c) 2021 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Core/Math.h>
namespace spades {
namespace client {
struct SceneDefinition {
int viewportLeft, viewportTop;
int viewportWidth, viewportHeight;
float fovX, fovY;
Vector3 viewOrigin;
Vector3 viewAxis[3];
float zNear, zFar;
bool skipWorld;
float depthOfFieldFocalLength;
float depthOfFieldNearBlurStrength;
float depthOfFieldFarBlurStrength;
unsigned int time;
bool denyCameraBlur;
float blurVignette;
float globalBlur;
float saturation;
float radialBlur;
SceneDefinition() {
depthOfFieldFocalLength = 0.f;
depthOfFieldNearBlurStrength = 1.f;
depthOfFieldFarBlurStrength = 0.f;
denyCameraBlur = true;
time = 0;
blurVignette = 0.f;
globalBlur = 0.f;
saturation = 1.f;
radialBlur = 0.f;
}
Matrix4 ToOpenGLProjectionMatrix() const;
Matrix4 ToViewMatrix() const;
};
} // namespace client
} // namespace spades