Change #include style

All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
This commit is contained in:
Tomoaki Kawada 2016-12-03 18:49:07 +09:00
parent 3f5916baa9
commit ebd79c0099
116 changed files with 275 additions and 275 deletions

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@ -20,7 +20,7 @@
#pragma once
#include "../Client/IAudioDevice.h"
#include <Client/IAudioDevice.h>
#include <map>
namespace spades {

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@ -18,7 +18,7 @@
*/
#include "../Imports/SDL.h"
#include <Imports/SDL.h>
#include "YsrDevice.h"
#include <Client/GameMap.h>

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@ -21,10 +21,10 @@
#include <cstdint>
#include <new>
#include "../Core/AutoLocker.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/Mutex.h"
#include <Core/AutoLocker.h>
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/Mutex.h>
#include "AsyncRenderer.h"
#include "IImage.h"
#include "IModel.h"

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@ -22,7 +22,7 @@
#include <map>
#include "../Core/ConcurrentDispatch.h"
#include <Core/ConcurrentDispatch.h>
#include "IRenderer.h"
namespace spades {

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@ -19,7 +19,7 @@
*/
#include "CTFGameMode.h"
#include "../Core/Debug.h"
#include <Core/Debug.h>
namespace spades {
namespace client {

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@ -19,8 +19,8 @@
*/
#include "Corpse.h"
#include "../Core/Debug.h"
#include "../Core/Settings.h"
#include <Core/Debug.h>
#include <Core/Settings.h>
#include "GameMap.h"
#include "IModel.h"
#include "IRenderer.h"

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
namespace spades {
namespace client {

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@ -19,8 +19,8 @@
*/
#include "FallingBlock.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include "Client.h"
#include "GameMap.h"
#include "IModel.h"

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@ -22,8 +22,8 @@
#include <vector>
#include "../Core/Math.h"
#include "../Core/VoxelModel.h"
#include <Core/Math.h>
#include <Core/VoxelModel.h>
#include "ILocalEntity.h"
namespace spades {

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@ -24,8 +24,8 @@
#include <cstdint>
#include <list>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "IGameMapListener.h"
#include <Core/AutoLocker.h>

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@ -23,10 +23,10 @@
#include <set>
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Debug.h"
#include "../Core/Deque.h"
#include "../Core/Stopwatch.h"
#include <Core/Debug.h>
#include <Core/Debug.h>
#include <Core/Deque.h>
#include <Core/Stopwatch.h>
#include "GameMap.h"
#include "GameMapWrapper.h"

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include <Core/RefCountedObject.h>
namespace spades {

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include "IImage.h"
#include "IModel.h"
#include "SceneDefinition.h"

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include "PhysicsConstants.h"
namespace spades {

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@ -22,7 +22,7 @@
#include <vector>
#include "../Core/Math.h"
#include <Core/Math.h>
#include "PhysicsConstants.h"
namespace spades {

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
namespace spades {
namespace client {

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include <string>
namespace spades {

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@ -19,7 +19,7 @@
*/
#include "ParticleSpriteEntity.h"
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "GameMap.h"
#include "World.h"

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include "Client.h"
#include "ILocalEntity.h"
namespace spades {

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@ -20,9 +20,9 @@
*/
#include "Player.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/Settings.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/Settings.h>
#include "GameMap.h"
#include "GameMapWrapper.h"
#include "Grenade.h"

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@ -21,7 +21,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include "PhysicsConstants.h"
namespace spades {

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@ -19,7 +19,7 @@
*/
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
namespace spades {
namespace client {

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@ -23,8 +23,8 @@
#include <stdlib.h>
#include <string.h>
#include "../Core/Debug.h"
#include "../Core/Settings.h"
#include <Core/Debug.h>
#include <Core/Settings.h>
#include "CTFGameMode.h"
#include "Client.h"
#include "IFont.h"

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@ -1,26 +1,26 @@
/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
namespace spades {
namespace client {
@ -34,11 +34,11 @@ namespace spades {
Client *client;
IRenderer *renderer;
IImage *image;
World *world;
CTFGameMode *ctf;
TCGameMode *tc;
int GetTeamScore(int);
Vector4 GetTeamColor(int);
Vector4 AdjustColor(Vector4 col,
@ -52,7 +52,7 @@ namespace spades {
public:
ScoreboardView(Client *);
~ScoreboardView();
void Draw();
};
}

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@ -20,7 +20,7 @@
*/
#include "TCGameMode.h"
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "World.h"
namespace spades {

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@ -8,7 +8,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include "ILocalEntity.h"
namespace spades {

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@ -20,9 +20,9 @@
*/
#include "Weapon.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/Settings.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/Settings.h>
#include "IWorldListener.h"
#include "World.h"

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@ -23,10 +23,10 @@
#include <cstdlib>
#include <deque>
#include "../Core/Debug.h"
#include "../Core/Debug.h"
#include "../Core/FileManager.h"
#include "../Core/IStream.h"
#include <Core/Debug.h>
#include <Core/Debug.h>
#include <Core/FileManager.h>
#include <Core/IStream.h>
#include "GameMap.h"
#include "GameMapWrapper.h"
#include "Grenade.h"

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@ -21,7 +21,7 @@
#include <cstring>
#include <vector>
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "Bitmap.h"
#include "Debug.h"
#include "Exception.h"

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@ -20,7 +20,7 @@
#include <cstring>
#include "../binpack2d/binpack2d.hpp"
#include <binpack2d/binpack2d.hpp>
#include "Bitmap.h"
#include "BitmapAtlasGenerator.h"
#include "Debug.h"

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@ -21,7 +21,7 @@
#include <list>
#include <sys/types.h>
#include "../Imports/SDL.h"
#include <Imports/SDL.h>
#include "AutoLocker.h"
#include "ConcurrentDispatch.h"

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@ -23,8 +23,8 @@
#include <map>
#include <string>
#include "../Core/Debug.h"
#include "../Imports/SDL.h"
#include <Core/Debug.h>
#include <Imports/SDL.h>
#include "Debug.h"
#include "FileManager.h"
#include "IStream.h"

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@ -20,7 +20,7 @@
#include <cstring>
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "Debug.h"
#include "DeflateStream.h"
#include "Exception.h"

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@ -23,7 +23,7 @@
#include <cstdio>
#include <cstdlib>
#include "../Core/Debug.h"
#include <Core/Debug.h>
namespace spades {
/** Deque implementation. NPOT is not fully supported. */

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@ -21,8 +21,8 @@
#include <cstdlib>
#include <cstring>
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include "DynamicMemoryStream.h"
namespace spades {

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@ -20,7 +20,7 @@
#include <algorithm>
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "Debug.h"
#include "Exception.h"
#include "IStream.h"

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@ -19,7 +19,7 @@
*/
#include "Mutex.h"
#include "../Imports/SDL.h"
#include <Imports/SDL.h>
namespace spades {
Mutex::Mutex() { priv = (void *)SDL_CreateMutex(); }

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@ -19,7 +19,7 @@
*/
#include "RefCountedObject.h"
#include "../ScriptBindings/ScriptManager.h"
#include <ScriptBindings/ScriptManager.h>
#include "AutoLocker.h"
#include "Exception.h"

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@ -19,7 +19,7 @@
*/
#include "Semaphore.h"
#include "../Imports/SDL.h"
#include <Imports/SDL.h>
namespace spades {
Semaphore::Semaphore(int initial) { priv = (void *)SDL_CreateSemaphore(initial); }

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@ -22,7 +22,7 @@
#include <cstdlib>
#include <memory>
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "FltkPreferenceImporter.h"
#include "Settings.h"
#include <Core/FileManager.h>

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@ -19,7 +19,7 @@
*/
#include "Stopwatch.h"
#include "../Imports/SDL.h"
#include <Imports/SDL.h>
#include "Debug.h"
#ifdef WIN32

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@ -20,7 +20,7 @@
#include <typeinfo>
#include "../Imports/SDL.h"
#include <Imports/SDL.h>
#include "AutoLocker.h"
#include "ConcurrentDispatch.h"
#include "Debug.h"

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@ -20,7 +20,7 @@
#pragma once
#include "../Imports/SDL.h"
#include <Imports/SDL.h>
#include "IRunnable.h"
#include "Mutex.h"

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@ -22,7 +22,7 @@
#include <cstdint>
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "IStream.h"
#include "Math.h"
#include <Core/RefCountedObject.h>

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@ -20,12 +20,12 @@
#include <cstring>
#include "../unzip/unzip.h"
#include <unzip/unzip.h>
#include "../unzip/ioapi.h"
#include <unzip/ioapi.h>
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include "DynamicMemoryStream.h"
#include "IStream.h"

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@ -20,12 +20,12 @@
#include <cstdlib>
#include "../Client/GameMap.h"
#include <Client/GameMap.h>
#include "GLAmbientShadowRenderer.h"
#include "GLProfiler.h"
#include "GLRenderer.h"
#include "../Core/ConcurrentDispatch.h"
#include <Core/ConcurrentDispatch.h>
namespace spades {
namespace draw {

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@ -22,8 +22,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "IGLDevice.h"
namespace spades {

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLAutoExposureFilter.h"
#include "GLProgram.h"
#include "GLProgramAttribute.h"

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@ -19,9 +19,9 @@
*/
#include "GLBasicShadowMapRenderer.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/Settings.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/Settings.h>
#include "GLProfiler.h"
#include "GLRenderer.h"
#include "IGLDevice.h"

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLBloomFilter.h"
#include "GLProgram.h"
#include "GLProgramAttribute.h"

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLCameraBlurFilter.h"
#include "GLProfiler.h"
#include "GLProgram.h"

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@ -20,7 +20,7 @@
#pragma once
#include "../Core/Math.h"
#include <Core/Math.h>
#include "GLFramebufferManager.h"
namespace spades {

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLColorCorrectionFilter.h"
#include "GLProgram.h"
#include "GLProgramAttribute.h"

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLDepthOfFieldFilter.h"
#include "GLProfiler.h"
#include "GLProgram.h"

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@ -20,7 +20,7 @@
#pragma once
#include "../Client/IRenderer.h"
#include <Client/IRenderer.h>
namespace spades {
namespace draw {

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@ -19,7 +19,7 @@
*/
#include "GLDynamicLightShader.h"
#include "../Core/Settings.h"
#include <Core/Settings.h>
#include "GLImage.h"
#include "GLProgramManager.h"
#include "GLRenderer.h"

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@ -22,8 +22,8 @@
#include <vector>
#include "../Client/IRenderer.h"
#include "../Core/Math.h"
#include <Client/IRenderer.h>
#include <Core/Math.h>
#include "GLDynamicLight.h"
#include "GLProgramUniform.h"

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLFXAAFilter.h"
#include "GLProgram.h"
#include "GLProgramAttribute.h"

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@ -19,9 +19,9 @@
*/
#include "GLFlatMapRenderer.h"
#include "../Client/GameMap.h"
#include "../Core/Bitmap.h"
#include "../Core/Debug.h"
#include <Client/GameMap.h>
#include <Core/Bitmap.h>
#include <Core/Debug.h>
#include "GLImage.h"
#include "GLRenderer.h"

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@ -22,7 +22,7 @@
#include <vector>
#include "../Core/Math.h"
#include <Core/Math.h>
namespace spades {
class Bitmap;

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLFogFilter.h"
#include "GLMapShadowRenderer.h"
#include "GLProgram.h"

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@ -19,9 +19,9 @@
*/
#include "GLFramebufferManager.h"
#include "../Core/Debug.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Debug.h>
#include <Core/Debug.h>
#include <Core/Exception.h>
#include "GLSettings.h"
#include "IGLDevice.h"

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@ -19,8 +19,8 @@
*/
#include "GLImage.h"
#include "../Core/Bitmap.h"
#include "../Core/Debug.h"
#include <Core/Bitmap.h>
#include <Core/Debug.h>
namespace spades {
namespace draw {

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@ -20,7 +20,7 @@
#pragma once
#include "../Client/IImage.h"
#include <Client/IImage.h>
#include "IGLDevice.h"
namespace spades {

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@ -19,10 +19,10 @@
*/
#include "GLImageManager.h"
#include "../Core/Bitmap.h"
#include "../Core/Debug.h"
#include "../Core/FileManager.h"
#include "../Core/IStream.h"
#include <Core/Bitmap.h>
#include <Core/Debug.h>
#include <Core/FileManager.h>
#include <Core/IStream.h>
#include "GLImage.h"
#include "GLRenderer.h"
#include "IGLDevice.h"

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@ -19,9 +19,9 @@
*/
#include "GLImageRenderer.h"
#include "../Core/Debug.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Debug.h>
#include <Core/Debug.h>
#include <Core/Exception.h>
#include "GLImage.h"
#include "GLRenderer.h"
#include "IGLDevice.h"

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLImage.h"
#include "GLLensDustFilter.h"
#include "GLProgram.h"

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@ -21,8 +21,8 @@
#include <vector>
#include "GLLensFilter.h"
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLProgram.h"
#include "GLProgramAttribute.h"
#include "GLProgramUniform.h"

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLImage.h"
#include "GLLensFlareFilter.h"
#include "GLMapShadowRenderer.h"

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@ -19,7 +19,7 @@
*/
#include "GLLongSpriteRenderer.h"
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "GLImage.h"
#include "GLProgram.h"
#include "GLRenderer.h"

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@ -23,7 +23,7 @@
#include <cstdint>
#include <vector>
#include "../Core/Math.h"
#include <Core/Math.h>
#include "GLProgramAttribute.h"
#include "GLProgramUniform.h"

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@ -21,9 +21,9 @@
#include <algorithm>
#include <cstddef>
#include "../Client/GameMap.h"
#include "../Core/Debug.h"
#include "../Core/Settings.h"
#include <Client/GameMap.h>
#include <Core/Debug.h>
#include <Core/Settings.h>
#include "GLDynamicLightShader.h"
#include "GLMapChunk.h"
#include "GLMapRenderer.h"

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@ -22,9 +22,9 @@
#include <vector>
#include "../Client/GameMap.h"
#include "../Client/IRenderer.h"
#include "../Core/Math.h"
#include <Client/GameMap.h>
#include <Client/IRenderer.h>
#include <Core/Math.h>
#include "GLDynamicLight.h"
#include "IGLDevice.h"

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@ -19,9 +19,9 @@
*/
#include "GLMapRenderer.h"
#include "../Client/GameMap.h"
#include "../Core/Debug.h"
#include "../Core/Settings.h"
#include <Client/GameMap.h>
#include <Core/Debug.h>
#include <Core/Settings.h>
#include "GLDynamicLightShader.h"
#include "GLImage.h"
#include "GLMapChunk.h"

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@ -20,9 +20,9 @@
#pragma once
#include "../Client/IGameMapListener.h"
#include "../Client/IRenderer.h"
#include "../Core/Math.h"
#include <Client/IGameMapListener.h>
#include <Client/IRenderer.h>
#include <Core/Math.h>
#include "GLDynamicLight.h"
#include "IGLDevice.h"

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@ -19,8 +19,8 @@
*/
#include "GLMapShadowRenderer.h"
#include "../Client/GameMap.h"
#include "../Core/Debug.h"
#include <Client/GameMap.h>
#include <Core/Debug.h>
#include "GLProfiler.h"
#include "GLRadiosityRenderer.h"
#include "GLRenderer.h"

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@ -20,8 +20,8 @@
#pragma once
#include "../Client/IModel.h"
#include "../Client/IRenderer.h"
#include <Client/IModel.h>
#include <Client/IRenderer.h>
#include "GLDynamicLight.h"
#include <vector>

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@ -19,11 +19,11 @@
*/
#include "GLModelManager.h"
#include "../Core/Debug.h"
#include "../Core/FileManager.h"
#include "../Core/IStream.h"
#include "../Core/Settings.h"
#include "../Core/VoxelModel.h"
#include <Core/Debug.h>
#include <Core/FileManager.h>
#include <Core/IStream.h>
#include <Core/Settings.h>
#include <Core/VoxelModel.h>
#include "GLRenderer.h"
#include "GLVoxelModel.h"

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@ -23,7 +23,7 @@
#include <map>
#include <string>
#include "../Client/IModel.h"
#include <Client/IModel.h>
namespace spades {
namespace draw {

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@ -19,7 +19,7 @@
*/
#include "GLModelRenderer.h"
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "GLModel.h"
#include "GLProfiler.h"
#include "GLRenderer.h"

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@ -22,8 +22,8 @@
#include <vector>
#include "../Client/IModel.h"
#include "../Client/IRenderer.h"
#include <Client/IModel.h>
#include <Client/IRenderer.h>
#include "GLDynamicLight.h"
#include "IGLDevice.h"

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@ -20,8 +20,8 @@
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "GLNonlinearizeFilter.h"
#include "GLProgram.h"
#include "GLProgramAttribute.h"

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@ -20,10 +20,10 @@
#include <set>
#include "../Core/Bitmap.h"
#include "../Core/BitmapAtlasGenerator.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Bitmap.h>
#include <Core/BitmapAtlasGenerator.h>
#include <Core/Debug.h>
#include <Core/Exception.h>
#include "CellToTriangle.h"
#include "GLDynamicLightShader.h"
#include "GLImage.h"

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@ -22,7 +22,7 @@
#include <vector>
#include "../Core/VoxelModel.h"
#include <Core/VoxelModel.h>
#include "GLModel.h"
#include "IGLDevice.h"

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@ -22,9 +22,9 @@
#include <cstdio>
#include <cstdlib>
#include "../Core/Debug.h"
#include "../Core/Settings.h"
#include "../Core/Stopwatch.h"
#include <Core/Debug.h>
#include <Core/Settings.h>
#include <Core/Stopwatch.h>
#include "GLProfiler.h"
#include "IGLDevice.h"

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@ -21,8 +21,8 @@
#include <cstdio>
#include <cstring>
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include "GLProgram.h"
#include "GLShader.h"

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@ -19,9 +19,9 @@
*/
#include "GLProgramAttribute.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/IStream.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/IStream.h>
namespace spades {
namespace draw {

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@ -19,11 +19,11 @@
*/
#include "GLProgramManager.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/FileManager.h"
#include "../Core/Math.h"
#include "../Core/Stopwatch.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/FileManager.h>
#include <Core/Math.h>
#include <Core/Stopwatch.h>
#include "GLDynamicLightShader.h"
#include "GLProgram.h"
#include "GLSettings.h"

View File

@ -1,27 +1,27 @@
/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GLProgramUniform.h"
#include "../Core/Exception.h"
#include <Core/Exception.h>
#include <stdio.h>
#include "../Core/Debug.h"
#include <Core/Debug.h>
namespace spades {
namespace draw {
@ -29,10 +29,10 @@ namespace spades {
name(n){
last = NULL;
}
void GLProgramUniform::SetProgram(spades::draw::GLProgram *p){
SPADES_MARK_FUNCTION_DEBUG();
if(p == NULL) {
SPInvalidArgument("prog");
}
@ -48,7 +48,7 @@ namespace spades {
}
}
}
void GLProgramUniform::SetValue(IGLDevice::Float v){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, v);
@ -71,7 +71,7 @@ namespace spades {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z, w);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x);

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@ -20,13 +20,13 @@
#include <cstdlib>
#include "../Client/GameMap.h"
#include <Client/GameMap.h>
#include "GLMapShadowRenderer.h"
#include "GLRadiosityRenderer.h"
#include "GLRenderer.h"
#include "../Core/ConcurrentDispatch.h"
#include "../Core/Settings.h"
#include <Core/ConcurrentDispatch.h>
#include <Core/Settings.h>
#ifdef __APPLE__
#include <xmmintrin.h>
#endif

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@ -23,8 +23,8 @@
#include <cstdint>
#include <vector>
#include "../Core/Debug.h"
#include "../Core/Math.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include "IGLDevice.h"
namespace spades {

View File

@ -21,12 +21,12 @@
#include <cstdarg>
#include <cstdlib>
#include "../Client/GameMap.h"
#include "../Core/Bitmap.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/Settings.h"
#include "../Core/Stopwatch.h"
#include <Client/GameMap.h>
#include <Core/Bitmap.h>
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/Settings.h>
#include <Core/Stopwatch.h>
#include "GLAmbientShadowRenderer.h"
#include "GLAutoExposureFilter.h"
#include "GLBloomFilter.h"

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@ -22,10 +22,10 @@
#include <map>
#include "../Client/IGameMapListener.h"
#include "../Client/IRenderer.h"
#include "../Client/SceneDefinition.h"
#include "../Core/Math.h"
#include <Client/IGameMapListener.h>
#include <Client/IRenderer.h>
#include <Client/SceneDefinition.h>
#include <Core/Math.h>
#include "GLCameraBlurFilter.h"
#include "GLDynamicLight.h"
#include "GLSettings.h"

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@ -21,8 +21,8 @@
#include <cstring>
#include "GLShader.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
namespace spades {
namespace draw {

View File

@ -19,8 +19,8 @@
*/
#include "GLShadowMapShader.h"
#include "../Core/Debug.h"
#include "../Core/Settings.h"
#include <Core/Debug.h>
#include <Core/Settings.h>
#include "GLBasicShadowMapRenderer.h"
#include "GLMapShadowRenderer.h"
#include "GLProgramManager.h"

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@ -19,9 +19,9 @@
*/
#include "GLShadowShader.h"
#include "../Core/Debug.h"
#include "../Core/Exception.h"
#include "../Core/Settings.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
#include <Core/Settings.h>
#include "GLAmbientShadowRenderer.h"
#include "GLBasicShadowMapRenderer.h"
#include "GLImage.h"

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@ -19,7 +19,7 @@
*/
#include "GLSoftLitSpriteRenderer.h"
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "GLDynamicLight.h"
#include "GLFramebufferManager.h"
#include "GLImage.h"

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@ -23,7 +23,7 @@
#include <cstdint>
#include <vector>
#include "../Core/Math.h"
#include <Core/Math.h>
#include "GLProgramAttribute.h"
#include "GLProgramUniform.h"
#include "IGLSpriteRenderer.h"

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@ -19,7 +19,7 @@
*/
#include "GLSoftSpriteRenderer.h"
#include "../Core/Debug.h"
#include <Core/Debug.h>
#include "GLFramebufferManager.h"
#include "GLImage.h"
#include "GLProfiler.h"

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@ -23,7 +23,7 @@
#include <cstdint>
#include <vector>
#include "../Core/Math.h"
#include <Core/Math.h>
#include "GLProgramAttribute.h"
#include "GLProgramUniform.h"
#include "IGLSpriteRenderer.h"

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