12 Commits

Author SHA1 Message Date
yvt
9a758f27f7 refactor(client): add SceneDefinition::{ToOpenGLProjectionMatrix, ToViewMatrix} 2021-06-20 16:11:45 +09:00
yvt
ef2d844a97
clang-format all source files under Sources/Client 2019-08-07 23:51:05 +09:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
yvt
40f8be07c0 Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
2015-06-20 17:10:26 +09:00
yvt
5a74b7d3d0 global screen blur 2014-01-31 02:15:53 +09:00
yvt
a63fdb7475 radial blur 2014-01-31 00:54:47 +09:00
yvt
57281c6a5e Desaturate effect 2013-11-01 00:55:19 +09:00
yvt
ece9e1aac8 Updated hurt effect 2013-09-12 23:26:08 +09:00
yvt
f4b4bc3802 Depth of field and crash fixes 2013-09-12 14:39:42 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00