yvt
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9a758f27f7
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refactor(client): add SceneDefinition::{ToOpenGLProjectionMatrix, ToViewMatrix}
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2021-06-20 16:11:45 +09:00 |
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yvt
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ef2d844a97
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clang-format all source files under Sources/Client
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2019-08-07 23:51:05 +09:00 |
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Tomoaki Kawada
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ebd79c0099
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Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
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2016-12-03 18:49:07 +09:00 |
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Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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yvt
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40f8be07c0
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Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
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2015-06-20 17:10:26 +09:00 |
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yvt
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5a74b7d3d0
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global screen blur
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2014-01-31 02:15:53 +09:00 |
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yvt
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a63fdb7475
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radial blur
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2014-01-31 00:54:47 +09:00 |
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yvt
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57281c6a5e
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Desaturate effect
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2013-11-01 00:55:19 +09:00 |
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yvt
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ece9e1aac8
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Updated hurt effect
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2013-09-12 23:26:08 +09:00 |
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yvt
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f4b4bc3802
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Depth of field and crash fixes
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2013-09-12 14:39:42 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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