local function numk(tbl) local i = 0 for a, b in pairs(tbl) do i = i + 1 end return i end mg_villages.import_scm = function(scm) local c_ignore = minetest.get_content_id("ignore") -- this table will contain the nodes read local nodes = {} --[[ -- .bld file support did not work very well -- first check if it's a .bld file from mauvebics mm2 modpack; code taken from said modpack from mauvebic and adjusted local bldfile, bld_err = io.open(mg_villages.modpath..'/schems/'..scm..'.bld', "r"); if( bldfile ) then local line = bldfile:read("*line") while line ~= nil do local nodename, coords,param2 = unpack(line:split("~")) if not string.find(nodename,'mbbase:') then local p = {} p.x, p.y, p.z = string.match(coords, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") if p.x and p.y and p.z then table.insert( nodes, {x = tonumber(math.ceil(p.x)),y= tonumber(math.ceil(p.y)),z = tonumber(math.ceil(p.z)),name=nodename,param2=param2}) end end line = bldfile:read("*line") end io.close(bldfile) end --]] -- check if it is a worldedit file -- (no idea why reading that is done in such a complicated way; a simple deserialize and iteration over all nodes ought to do as well) local f, err = io.open( mg_villages.modpath.."/schems/"..scm..".we", "r") if not f then error("Could not open schematic '" .. scm .. ".we': " .. err) return {}; end local value = f:read("*a") f:close() value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) local startpos, startpos1, endpos = 1, 1 while true do startpos, endpos = escaped:find("},%s*{", startpos) if not startpos then break end local current = value:sub(startpos1, startpos) table.insert(nodes, minetest.deserialize("return " .. current)) startpos, startpos1 = endpos, endpos end table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1))) scm = {} local maxx, maxy, maxz = -1, -1, -1 for i = 1, #nodes do local ent = nodes[i] ent.x = ent.x + 1 ent.y = ent.y + 1 ent.z = ent.z + 1 if ent.x > maxx then maxx = ent.x end if ent.y > maxy then maxy = ent.y end if ent.z > maxz then maxz = ent.z end if scm[ent.y] == nil then scm[ent.y] = {} end if scm[ent.y][ent.x] == nil then scm[ent.y][ent.x] = {} end if ent.param2 == nil then ent.param2 = 0 end if ent.meta == nil then ent.meta = {fields={}, inventory={}} end scm[ent.y][ent.x][ent.z] = mg_villages.decode_one_node( ent.name, ent.param2, ent.meta ); end local c_air = minetest.get_content_id("air") for x = 1, maxx do for y = 1, maxy do for z = 1, maxz do if scm[y] == nil then scm[y] = {} end if scm[y][x] == nil then scm[y][x] = {} end if scm[y][x][z] == nil then scm[y][x][z] = c_air end end end end return scm end