Sokomine
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7a3b7314f9
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prevent intersecting of villages and lone houses
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2014-12-25 06:05:58 +01:00 |
Sokomine
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a4c6338cab
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made first village configurable
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2014-12-23 02:38:24 +01:00 |
Sokomine
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35f89bfb0e
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added plot markers which allow to buy plots and to change the houses on them (no price charged yet)
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2014-12-21 04:21:11 +01:00 |
Sokomine
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fe241a08ed
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planttype of sourrounding area now depends on the village type
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2014-12-14 04:10:43 +01:00 |
Sokomine
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7bcd2bcf4a
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changed village_sizes to village_type_data as preparation for code cleanup
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2014-12-13 03:37:46 +01:00 |
Sokomine
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26b0e1068e
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added prefixes for village name where only single houses are concerned
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2014-12-07 03:24:20 +01:00 |
Sokomine
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7726530eff
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typo
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2014-11-29 00:46:29 +01:00 |
Sokomine
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45ae241b51
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decreased village check radius for individual houses
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2014-11-29 00:45:51 +01:00 |
Sokomine
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01b19637f2
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
Sokomine
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29b803901e
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increased blend radius so that larger buildings like the chateau with garden can be spawned
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2014-11-20 16:57:19 +01:00 |
Sokomine
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677ac0c7d7
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increased blending area size for individual houses slightly
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2014-11-14 00:19:43 +01:00 |
Sokomine
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398f846ff2
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split up terrain blending for individual houses
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2014-11-13 23:15:57 +01:00 |
Sokomine
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32d1e0c1e6
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added far better terrain blend (programmed by paramat); added update_liquids
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2014-11-08 23:01:13 +01:00 |
Sokomine
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59de523b40
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reduced amount of plants around single houses - especially wheat and cotton
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2014-10-26 00:00:33 +02:00 |
Sokomine
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1ca538da70
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always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua
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2014-10-24 18:10:31 +02:00 |
Sokomine
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7c25dbcc3e
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data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation
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2014-10-23 16:49:37 +02:00 |
Sokomine
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270991df60
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improved placement of single houses relative to their corresponding noise area
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2014-10-20 20:04:35 +02:00 |
Sokomine
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3db2ee2784
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changed size of flattened area for single buildings
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2014-10-20 17:53:34 +02:00 |
Sokomine
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b2b900eeec
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added spawning of individual houses; added config options for those
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2014-10-19 20:07:40 +02:00 |
Sokomine
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256d686a58
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actually loaded config file
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2014-10-13 17:59:48 +02:00 |
Sokomine
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f5709ff0f5
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moved configuration out of villages.lua and into extra config.lua file
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2014-10-13 17:38:49 +02:00 |
Sokomine
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de2e87f856
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sorted some functions
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2014-10-08 00:23:29 +02:00 |
Sokomine
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414cdc5240
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removed some special nodes from other mods; fixed replacements for realtest
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2014-10-07 22:02:01 +02:00 |
Sokomine
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2d6f61fe04
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added tents for new village type
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2014-10-07 05:44:04 +02:00 |
Sokomine
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d36e830d97
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added function for filling chests and shelves with random materials
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2014-09-28 03:56:24 +02:00 |
Sokomine
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dc68c7f33b
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bugfixes; upside_down_stairs etc
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2014-09-25 22:13:22 +02:00 |
Sokomine
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6bd67226b9
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improved replacement handling; improved replacements for realtest
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2014-09-25 18:59:53 +02:00 |
Sokomine
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51a744f3c1
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added support for realtest
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2014-09-25 05:22:06 +02:00 |
Sokomine
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6e583f99a9
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moved on_construct calls to after writing of mapgen
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2014-09-24 23:44:34 +02:00 |
Sokomine
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70798ce745
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better detection and handling of nodes that are not defined at the time the .we file is read
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2014-09-24 17:17:03 +02:00 |
Sokomine
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c4933890ea
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check if on_construct actually exists for the nodes it is to be called for
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2014-09-24 16:12:28 +02:00 |
Sokomine
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8321943358
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calling on_construct, growing saplings, replacing cottages-chests
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2014-09-24 02:02:17 +02:00 |
Sokomine
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896b3dba01
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fixed bug with param2 rotation
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2014-09-22 21:23:38 +02:00 |
Sokomine
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f991862f8b
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huge speed improvement for lage villages by improved rotation
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2014-09-22 05:42:42 +02:00 |
Sokomine
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e186a5ec9e
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removed set_node calls
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2014-09-21 23:41:57 +02:00 |
Sokomine
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6ac0ad262a
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
Sokomine
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fb3aea563a
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prolonged main road to village boundaries
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2014-08-27 00:44:00 +02:00 |
Sokomine
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8f236a3c61
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improved detection of real ground nodes (no more undesired wood); added coal in stone below village; added stone below village and removed old buffering; added terrain blend for terrain that is lower than the village; added mg_villages.UNDO_CAVEGEN_AND_MUDFLOW flag; removed optimal height calculation for now; added mg_villages.ENABLE_TERRAIN_BLEND flag
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2014-08-26 20:41:29 +02:00 |
Sokomine
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c5b1c908e7
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added paramats terrain blending; set deterministic height for villages with size >= 25
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2014-08-25 01:46:33 +02:00 |
Sokomine
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88c72d75ea
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villages >= 40 in size are set to a fixed height of 1
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2014-08-24 00:59:37 +02:00 |
Sokomine
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9e671a6cbc
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moved constants to mg_villages.* namespace
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2014-08-19 18:32:42 +02:00 |
Sokomine
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73ec3e548c
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fixed minor bug where dirt roads in negative z-direction where not prolonged
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2014-08-19 16:47:07 +02:00 |
Sokomine
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54d00a7303
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added plantlist depending on village type
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2014-08-19 03:45:45 +02:00 |
Sokomine
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4b764038a3
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moved buildings-table to mg_villages.* namespace
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2014-08-18 00:24:15 +02:00 |
Sokomine
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56ef231f96
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assigned numbers to roads so that houses can identify the road they belong to; added dirt roads between the fields for medieval villages
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2014-08-17 22:41:22 +02:00 |
Sokomine
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255a5406b8
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space between buildings can now be configured for each village type
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2014-08-11 00:42:12 +02:00 |
Sokomine
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7fa94dc66f
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seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen
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2014-08-05 19:49:02 +02:00 |
Sokomine
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770e6a81af
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made village generation really independent from mg mapgen
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2014-08-05 01:24:11 +02:00 |
Sokomine
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8ee366feea
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |