Commit Graph

49 Commits (cef31621a37974df2b789660f1447863793b70d3)

Author SHA1 Message Date
Sokomine 7a3b7314f9 prevent intersecting of villages and lone houses 2014-12-25 06:05:58 +01:00
Sokomine a4c6338cab made first village configurable 2014-12-23 02:38:24 +01:00
Sokomine 35f89bfb0e added plot markers which allow to buy plots and to change the houses on them (no price charged yet) 2014-12-21 04:21:11 +01:00
Sokomine fe241a08ed planttype of sourrounding area now depends on the village type 2014-12-14 04:10:43 +01:00
Sokomine 7bcd2bcf4a changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
Sokomine 26b0e1068e added prefixes for village name where only single houses are concerned 2014-12-07 03:24:20 +01:00
Sokomine 7726530eff typo 2014-11-29 00:46:29 +01:00
Sokomine 45ae241b51 decreased village check radius for individual houses 2014-11-29 00:45:51 +01:00
Sokomine 01b19637f2 cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
Sokomine 29b803901e increased blend radius so that larger buildings like the chateau with garden can be spawned 2014-11-20 16:57:19 +01:00
Sokomine 677ac0c7d7 increased blending area size for individual houses slightly 2014-11-14 00:19:43 +01:00
Sokomine 398f846ff2 split up terrain blending for individual houses 2014-11-13 23:15:57 +01:00
Sokomine 32d1e0c1e6 added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
Sokomine 59de523b40 reduced amount of plants around single houses - especially wheat and cotton 2014-10-26 00:00:33 +02:00
Sokomine 1ca538da70 always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua 2014-10-24 18:10:31 +02:00
Sokomine 7c25dbcc3e data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation 2014-10-23 16:49:37 +02:00
Sokomine 270991df60 improved placement of single houses relative to their corresponding noise area 2014-10-20 20:04:35 +02:00
Sokomine 3db2ee2784 changed size of flattened area for single buildings 2014-10-20 17:53:34 +02:00
Sokomine b2b900eeec added spawning of individual houses; added config options for those 2014-10-19 20:07:40 +02:00
Sokomine 256d686a58 actually loaded config file 2014-10-13 17:59:48 +02:00
Sokomine f5709ff0f5 moved configuration out of villages.lua and into extra config.lua file 2014-10-13 17:38:49 +02:00
Sokomine de2e87f856 sorted some functions 2014-10-08 00:23:29 +02:00
Sokomine 414cdc5240 removed some special nodes from other mods; fixed replacements for realtest 2014-10-07 22:02:01 +02:00
Sokomine 2d6f61fe04 added tents for new village type 2014-10-07 05:44:04 +02:00
Sokomine d36e830d97 added function for filling chests and shelves with random materials 2014-09-28 03:56:24 +02:00
Sokomine dc68c7f33b bugfixes; upside_down_stairs etc 2014-09-25 22:13:22 +02:00
Sokomine 6bd67226b9 improved replacement handling; improved replacements for realtest 2014-09-25 18:59:53 +02:00
Sokomine 51a744f3c1 added support for realtest 2014-09-25 05:22:06 +02:00
Sokomine 6e583f99a9 moved on_construct calls to after writing of mapgen 2014-09-24 23:44:34 +02:00
Sokomine 70798ce745 better detection and handling of nodes that are not defined at the time the .we file is read 2014-09-24 17:17:03 +02:00
Sokomine c4933890ea check if on_construct actually exists for the nodes it is to be called for 2014-09-24 16:12:28 +02:00
Sokomine 8321943358 calling on_construct, growing saplings, replacing cottages-chests 2014-09-24 02:02:17 +02:00
Sokomine 896b3dba01 fixed bug with param2 rotation 2014-09-22 21:23:38 +02:00
Sokomine f991862f8b huge speed improvement for lage villages by improved rotation 2014-09-22 05:42:42 +02:00
Sokomine e186a5ec9e removed set_node calls 2014-09-21 23:41:57 +02:00
Sokomine 6ac0ad262a added name generator for villages 2014-09-20 17:53:20 +02:00
Sokomine fb3aea563a prolonged main road to village boundaries 2014-08-27 00:44:00 +02:00
Sokomine 8f236a3c61 improved detection of real ground nodes (no more undesired wood); added coal in stone below village; added stone below village and removed old buffering; added terrain blend for terrain that is lower than the village; added mg_villages.UNDO_CAVEGEN_AND_MUDFLOW flag; removed optimal height calculation for now; added mg_villages.ENABLE_TERRAIN_BLEND flag 2014-08-26 20:41:29 +02:00
Sokomine c5b1c908e7 added paramats terrain blending; set deterministic height for villages with size >= 25 2014-08-25 01:46:33 +02:00
Sokomine 88c72d75ea villages >= 40 in size are set to a fixed height of 1 2014-08-24 00:59:37 +02:00
Sokomine 9e671a6cbc moved constants to mg_villages.* namespace 2014-08-19 18:32:42 +02:00
Sokomine 73ec3e548c fixed minor bug where dirt roads in negative z-direction where not prolonged 2014-08-19 16:47:07 +02:00
Sokomine 54d00a7303 added plantlist depending on village type 2014-08-19 03:45:45 +02:00
Sokomine 4b764038a3 moved buildings-table to mg_villages.* namespace 2014-08-18 00:24:15 +02:00
Sokomine 56ef231f96 assigned numbers to roads so that houses can identify the road they belong to; added dirt roads between the fields for medieval villages 2014-08-17 22:41:22 +02:00
Sokomine 255a5406b8 space between buildings can now be configured for each village type 2014-08-11 00:42:12 +02:00
Sokomine 7fa94dc66f seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
Sokomine 770e6a81af made village generation really independent from mg mapgen 2014-08-05 01:24:11 +02:00
Sokomine 8ee366feea first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00