Aaron Suen fd181833f4 Limit smoke effects, e.g. from concrete cure
Standardize a "fair limiting" mechanism that
limits the items accepted into a queue, and
returns a uniform random sample when flushed.

Pass all cooking/curing smoke effects into fair
limit queue.

Apply fairl limit queue to fire sparks too.

Pliant concrete curing checks still seem to lag
the server somewhat, but at least now they
shouldn't hammer the client with particles and
kill framerate too.
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========================================================================
             NodeCore - Minetest's top original voxel game
                about emergent mechanics and exploration
------------------------------------------------------------------------

A surreal dream-world where everything is possible but nothing is easy.
Peaceful and Zen.  Brutally obstinate.  Prepare to unlearn everything
you thought you knew about voxel sandbox games.

Visit the Minetest ContentDB Listing (below) for more details.

------------------------------------------------------------------------

NodeCore is (C)2018-2021 by Aaron Suen <warr1024@gmail.com>
MIT License (http://www.opensource.org/licenses/MIT)
See included LICENSE file for full details and credits

Minetest ContentDB Listing:
	https://content.minetest.net/packages/Warr1024/nodecore/

GitLab:
	https://gitlab.com/sztest/nodecore

Chat Networks (all bridged):
	Discord:
		https://discord.gg/NNYeF6f
	Matrix:
		#nodecore:matrix.org
	IRC:
		#nodecore on irc.libera.chat

Semi-Unofficial Wiki:
	https://nodecore.mine.nu/

Minetest Forum Topic:
	https://forum.minetest.net/viewtopic.php?t=24857

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