Mostly this entails just calling the engine "the engine" rather
than committing fully to the new name. It's better to just specify
which engine this runs on in fewer places.
It's apparent that the barrier of needing to be able to maintain
a consistent art style myself without depending on external artists
is a significant barrier to being able to accept all but the most
isolated artwork changes. I really only NEED occasional help with
specific things, like maintaining the player character model and
animations, and in other cases it's probably better for people to
just make texturepacks for NodeCore and distribute them themselves.
- It was never really a major gameplay feature,
and more than anything probably more annoying
when mining close to someone and accidentally
hitting their items.
- Broken with looktips due to an engine bug, not
worth trying to fix or work around as is.
- May be readded later if a better way to do it is
discovered.
- This may be part of a pivot toward a simpler
plan for YCTIWY integration...
- Already served its purpose in getting rid of
writers' block :-)
- Add a glossary for confusing terms that have
been difficult to translate.
- Clarify crediting for weblate users.
- Further simplify translation request in wishlist.
Users can now register themselves for translation, no need to
contact an admin to create a new account.
Also reorg some of the engine bugs in the wishlist, prioritize.
Setting the water sink rate to zero seems satisfactory
enough. Players can now tread water without
sinking. It DOES feel a little like you're just hovering
in water instead of bobbing, but I guess it's the best
we can expect from the engine right now.