nodecore-cd2025/WISHLIST
Aaron Suen d94e5936ea Add "fire burst" for short lived flames
This is used for stick fire starting, and can be used
for other effects.  They have a more predictable
lifetime rather than being ABM-dependent.
2023-11-21 10:58:55 -05:00

69 lines
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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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Remember, check out the CONTRIBUTING file for guidelines on contributing
to the project!
- Testing and bug reports!
- Translations:
- https://nodecore.mine.nu/trans/projects/nodecore/core/
- Help (PRs and/or advocacy) with Minetest engine issues:
- Major game-breakers:
- #11531: Prevents some effects from being usable, especially
a fancy skybox with extended navigation capabilities.
- #10304: Causes looktips to conflict with pickpocketing, so
pickpocketing, being the lower priority feature, got cut;
fixing this could feasibly allow both to coexist.
- #14011: Major performance and efficiency problem, which
creates lagspikes (non-smooth optic animations) but at the
same time makes up to 80% of the system performance not
available for ABM-powered transformations.
- #14024: Causes wrong nodes to be predicted when silk-touch
digging, causing significant annoyance for high-RTT network
players, with no viable workaround.
- Minor game-breakers:
- #9377: This causes some annoyances when handling lux tools,
and makes a certain mechanic blatant when it's intended to be
subtle.
- #7876: Causes a damage flash when a new player joins, or a
player from before 2020-02-19 when max HP was changed.
- #8952: This causes hidden bases and other items to be visible
through walls when ent/player transfer distance is high; when
low, instead it causes players/ents to be invisible even when
terrain is loaded and visible, causing distant player activity
to look like poltergeists.
- Internal/annoyance:
- #9934: This bug is causing us to maintain a workaround in
NodeCore which is fragile and keeps breaking, leading to
significant network load for some clients.
- #6963: If this is implemented, we may have a more efficient
way to handle "visinv" nodes, i.e. stacks, storage boxes,
and other container nodes.
- #12317: Not having consistent and known player movement
interpolation behavior makes it hard to keep player
nametags matched with the average player position instead
of jumping ahead or lagging behind.
- Help with documentation
- Improvements to the in-game guidance, esp. for onboarding new
players, are wanted. Ideally we want to offer a spoiler-free
experience by default, but want players to have options/resources
in the event they can't figure something out.
- Advising players where they can find external resources, or other
sources of help, such as wikis, youtube, chatrooms, multiplayer
servers, etc.
- Work on improving the nodecore wiki itself.
- Publicity and player content:
- Help spread NodeCore! Share your experiences, screenshots,
videos and streams!
- NodeCore especially needs a "trailer" video.
- https://nodecore.mine.nu/w/Teaser/Trailer
- Let the developers know if you have shared something about
NodeCore, or would like guidance creating something to share.
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