Update wishlist

- F5 debug issue is resolved in 5.5+
- New problem discovered with android controls
This commit is contained in:
Aaron Suen 2021-06-29 07:10:51 -04:00
parent 025e237be0
commit 6dde62a1bb

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@ -10,10 +10,6 @@ to the project!
- https://nodecore.mine.nu/trans/projects/nodecore/core/
- Help (PRs and/or advocacy) with Minetest engine issues:
- Major game-breakers:
- #7245: This is blocking making navigation challenges and
distinguishing nodes with similar appearance into gameplay
elements. Current open PR is #9315.
- Minor game-breakers:
- #9377: This causes some annoyances when handling lux tools,
and makes a certain mechanic blatant when it's intended to be
@ -26,6 +22,12 @@ to the project!
terrain is loaded and visible, causing distant player activity
to look like poltergeists.
- Blocking new features:
- #11404: Desktop/mobile controls lack parity, so certain input
combinations (like sneak+punch) cannot be used for things that
are gameplay-essential. This limits input expressivity and
requires awkward inputs to work around, and is a minefield for
potential discrimination problems due to the difficulty of
ensuring that all future input design takes this into account.
- TBD: Bone attachment axes invert if there is any animation on
that bone/axis. This is blocking the head pitching
feature. (MTG #2547, but it's probably an engine bug)