Update wishlist
- F5 debug issue is resolved in 5.5+ - New problem discovered with android controls
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WISHLIST
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WISHLIST
@ -10,10 +10,6 @@ to the project!
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- https://nodecore.mine.nu/trans/projects/nodecore/core/
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- Help (PRs and/or advocacy) with Minetest engine issues:
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- Major game-breakers:
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- #7245: This is blocking making navigation challenges and
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distinguishing nodes with similar appearance into gameplay
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elements. Current open PR is #9315.
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- Minor game-breakers:
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- #9377: This causes some annoyances when handling lux tools,
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and makes a certain mechanic blatant when it's intended to be
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@ -26,6 +22,12 @@ to the project!
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terrain is loaded and visible, causing distant player activity
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to look like poltergeists.
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- Blocking new features:
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- #11404: Desktop/mobile controls lack parity, so certain input
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combinations (like sneak+punch) cannot be used for things that
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are gameplay-essential. This limits input expressivity and
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requires awkward inputs to work around, and is a minefield for
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potential discrimination problems due to the difficulty of
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ensuring that all future input design takes this into account.
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- TBD: Bone attachment axes invert if there is any animation on
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that bone/axis. This is blocking the head pitching
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feature. (MTG #2547, but it's probably an engine bug)
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