2019-03-02 12:35:53 -05:00
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========================================================================
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2019-09-05 19:54:55 -04:00
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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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2019-03-02 12:35:53 -05:00
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------------------------------------------------------------------------
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2019-09-05 19:54:55 -04:00
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Remember, check out the CONTRIBUTING file for guidelines on contributing
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to the project!
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2019-03-02 12:35:53 -05:00
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2020-02-21 07:08:34 -05:00
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- Testing and bug reports!
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2019-09-11 07:44:55 -04:00
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- Translations:
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2021-06-18 08:26:05 -04:00
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- https://nodecore.mine.nu/trans/projects/nodecore/core/
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2019-09-11 07:44:55 -04:00
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2019-03-24 09:49:18 -04:00
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- Help (PRs and/or advocacy) with Minetest engine issues:
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2021-08-04 21:00:51 -04:00
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- Major game-breakers:
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2021-08-18 23:12:06 -04:00
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- #11531: Prevents some effects from being usable, especially
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a fancy skybox with extended navigation capabilities.
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2021-08-04 21:00:51 -04:00
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- #10304: Causes looktips to conflict with pickpocketing, so
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pickpocketing, being the lower priority feature, got cut;
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fixing this could feasibly allow both to coexist.
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2023-11-17 18:59:09 -05:00
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- #14011: Major performance and efficiency problem, which
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creates lagspikes (non-smooth optic animations) but at the
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same time makes up to 80% of the system performance not
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available for ABM-powered transformations.
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2023-11-21 10:58:55 -05:00
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- #14024: Causes wrong nodes to be predicted when silk-touch
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digging, causing significant annoyance for high-RTT network
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players, with no viable workaround.
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- Minor game-breakers:
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2021-06-17 07:09:27 -04:00
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- #9377: This causes some annoyances when handling lux tools,
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and makes a certain mechanic blatant when it's intended to be
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subtle.
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- #7876: Causes a damage flash when a new player joins, or a
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player from before 2020-02-19 when max HP was changed.
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- #8952: This causes hidden bases and other items to be visible
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through walls when ent/player transfer distance is high; when
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low, instead it causes players/ents to be invisible even when
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terrain is loaded and visible, causing distant player activity
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to look like poltergeists.
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- Internal/annoyance:
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- #9934: This bug is causing us to maintain a workaround in
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NodeCore which is fragile and keeps breaking, leading to
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significant network load for some clients.
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- #6963: If this is implemented, we may have a more efficient
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way to handle "visinv" nodes, i.e. stacks, storage boxes,
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and other container nodes.
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2022-08-12 06:37:13 -04:00
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- #12317: Not having consistent and known player movement
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interpolation behavior makes it hard to keep player
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nametags matched with the average player position instead
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of jumping ahead or lagging behind.
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2019-09-05 21:10:13 -04:00
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2020-07-12 12:40:41 -04:00
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- Help with documentation
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- Improvements to the in-game guidance, esp. for onboarding new
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players, are wanted. Ideally we want to offer a spoiler-free
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experience by default, but want players to have options/resources
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in the event they can't figure something out.
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- Advising players where they can find external resources, or other
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sources of help, such as wikis, youtube, chatrooms, multiplayer
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servers, etc.
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- Work on improving the nodecore wiki itself.
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2020-02-21 07:08:34 -05:00
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- Publicity and player content:
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- Help spread NodeCore! Share your experiences, screenshots,
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videos and streams!
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2022-10-27 07:46:20 -04:00
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- NodeCore especially needs a "trailer" video.
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- https://nodecore.mine.nu/w/Teaser/Trailer
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2020-02-21 07:08:34 -05:00
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- Let the developers know if you have shared something about
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NodeCore, or would like guidance creating something to share.
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2019-03-05 19:20:38 -05:00
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2019-03-02 12:35:53 -05:00
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........................................................................
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========================================================================
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