nodecore-cd2025/WISHLIST

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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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Remember, check out the CONTRIBUTING file for guidelines on contributing
to the project!
- Testing and bug reports!
2019-09-11 07:44:55 -04:00
- Translations:
- NodeCore is running Weblate:
https://nodecore.mine.nu/trans/projects/nodecore/core/
- Contact the NodeCore Developer(s) to get an account if you
want to contribute translations.
2019-03-24 09:49:18 -04:00
- Help (PRs and/or advocacy) with Minetest engine issues:
2020-05-25 10:35:40 -04:00
- #9934: This bug is causing us to maintain a workaround in
NodeCore which is fragile and keeps breaking, leading to
significant network load for some clients.
2020-05-31 10:23:53 -04:00
- #9377: This causes some annoyances when handling lux tools,
and makes a certain mechanic blatant when it's intended to be
subtle.
2019-03-24 09:49:18 -04:00
- #7245: This is blocking making navigation challenges and
distinguishing nodes with similar appearance into gameplay
elements. Current open PR is #9315.
2020-02-20 01:10:30 -05:00
- #7876: Causes a damage flash when a new player joins, or a
player from before 2020-02-19 when max HP was changed.
- TBD: It would be nice to be able to make the player neutrally
buoyant (disable slow downward drift) in water/liquids. This
probably needs to be supported explicitly by the MT client.
- TBD: Bone attachment axes invert if there is any animation on
that bone/axis. This is blocking the visible inventory
feature. (MTG #2547, but it's probably an engine bug)
- #8952: This causes hidden bases and other items to be visible
2020-05-31 10:23:53 -04:00
through walls when ent/player transfer distance is high; when
low, instead it causes players/ents to be invisible even when
terrain is loaded and visible, causing distant player activity
to look like poltergeists.
- #9912: Engine should provide a standard way to make digparticles
2019-12-24 14:48:40 -05:00
that doesn't depend on using [combine and knowing exact source
texture size (breaks texturepacks).
- #6963: If this is implemented, we may have a more efficient
way to handle "visinv" nodes, i.e. stacks, storage boxes,
and other container nodes.
2019-09-05 21:10:13 -04:00
2019-12-08 10:41:27 -05:00
- Improved versions of any art assets (sounds, textures, models).
2019-08-31 15:26:24 -04:00
- All textures for base inclusion should be 16x (keep
high-def textures to texture packs). Note that textures
larger than 16x are allowed (and already used) in the game
for textures that "spill over" into neighoring spaces, but
the spatial resolution of 16 pixels per node is maintained.
- It must be practical to maintain a consistent style for
other assets, including future related ones, or the content
being reworked should be mature and stable, independent of
other content areas, and the new textures should mesh
reasonably well with the existing style.
2019-10-18 07:27:52 -04:00
- Alternatively, publish your mods, texturepacks, or soundpacks
directly to the community, via ContentDB.
- Replacements for nodeboxes and meshes that render faster (i.e.
better FPS preservation when tons of them are around) on most
or all systems are wanted.
- Publicity and player content:
- Help spread NodeCore! Share your experiences, screenshots,
videos and streams!
- Let the developers know if you have shared something about
NodeCore, or would like guidance creating something to share.
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