Commit Graph

62 Commits (f59f5f575921459668a4e955591f28e16b1dea04)

Author SHA1 Message Date
madmaxoft@gmail.com 578c9c4694 Tweaked logging.
Less output for UI.
More output for player pos confirming (FS #245) and for player spawning

git-svn-id: http://mc-server.googlecode.com/svn/trunk@875 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23 16:25:32 +00:00
madmaxoft@gmail.com 9eed83c33a Merged in a patch for sounds by l0udPL
http://forum.mc-server.org/showthread.php?tid=434&pid=4564#pid4564

git-svn-id: http://mc-server.googlecode.com/svn/trunk@858 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-11 12:01:34 +00:00
madmaxoft@gmail.com 879806e5a1 Officially added 1.3.2 protocol support
git-svn-id: http://mc-server.googlecode.com/svn/trunk@839 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-06 12:39:07 +00:00
madmaxoft@gmail.com 1135b6742f ClientHandle: added an overflow buffer for outgoing data, it fixes the "bad packet id" problem with 1.3.2.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@837 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-06 08:33:43 +00:00
faketruth f94456dd3e Added the possibility of reserved player slots by implementing the HandleHandshake hook!
More info: http://forum.mc-server.org/showthread.php?tid=555

git-svn-id: http://mc-server.googlecode.com/svn/trunk@836 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-05 20:30:27 +00:00
madmaxoft@gmail.com e3d5da2409 Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@832 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-04 19:05:35 +00:00
madmaxoft@gmail.com 7824ce9d63 Progress on the 1.3.2 protocol.
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-31 21:59:57 +00:00
madmaxoft@gmail.com acc4be8034 Another possible deadlock in cClientHandle averted. Hope this is the one.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@810 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-31 16:26:03 +00:00
madmaxoft@gmail.com f5fe723b2a Added a basic protocol recognizer and the base for 1.3.2 protocol.
Also fixed a few type-related warnings.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@805 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-30 09:56:59 +00:00
madmaxoft@gmail.com fa93c0cf54 cProtocol handles the initial handshake up to player login
git-svn-id: http://mc-server.googlecode.com/svn/trunk@804 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-30 08:19:19 +00:00
madmaxoft@gmail.com f1d62b77cd Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-29 21:02:39 +00:00
madmaxoft@gmail.com 1651fcd980 Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-28 21:59:49 +00:00
madmaxoft@gmail.com 66f4c9e0c0 Cut out all packet handling to a separate cProtocol descendant
git-svn-id: http://mc-server.googlecode.com/svn/trunk@796 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-27 17:31:16 +00:00
madmaxoft@gmail.com d97ad781b4 git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6 2012-08-26 21:01:07 +00:00
madmaxoft@gmail.com a83420491f Fixed compilation problem on Linux (FS case sensitivity sux)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@791 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-26 16:20:08 +00:00
madmaxoft@gmail.com 7157ebc061 cWorld doesn't use cPackets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@789 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-25 21:46:18 +00:00
madmaxoft@gmail.com bb25ba4977 Removed cPackets from cChunk.
Also decoupled a possible deadlock in player login code.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@788 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-25 17:52:08 +00:00
madmaxoft@gmail.com f0fc0edd21 cPickup doesn't use cPackets.
Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24 09:49:00 +00:00
madmaxoft@gmail.com e92b9e7ecb Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24 07:58:26 +00:00
madmaxoft@gmail.com 674fe1e955 Window, Chest, Furnace and Pawn are not using cPackets at all
git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 21:14:45 +00:00
madmaxoft@gmail.com 427e582d5f Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 19:42:32 +00:00
madmaxoft@gmail.com eb3ed1aec1 Another handful of packets rewritten.
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19 11:51:17 +00:00
madmaxoft@gmail.com 1b5eaa92b5 Chat packet handled in the new way; fixed missing packet sending for inventory slot.
Again, API change! cPlugin:OnChat() has had its parameters swapped, to match all the other callbacks - Player first, Message second

git-svn-id: http://mc-server.googlecode.com/svn/trunk@751 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-18 10:38:15 +00:00
madmaxoft@gmail.com 2691e8daed Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
This breaks plugin API! Plugins need to modify their hook functions to match those used in the Core plugin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@750 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-18 09:56:28 +00:00
madmaxoft@gmail.com 70a4ca5bc1 Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@744 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-17 10:18:07 +00:00
cedeel@gmail.com 92c59963f8 Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00
madmaxoft@gmail.com 0e236c03f9 Bonemeal is consumed in survival mode when used on growable blocks
git-svn-id: http://mc-server.googlecode.com/svn/trunk@582 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 11:32:34 +00:00
madmaxoft@gmail.com 876014b8e8 Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@573 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07 21:07:21 +00:00
madmaxoft@gmail.com b73fba7c08 Updated version text to include 1.2.5; ChunkSender doesn't serialize chunk packets for chunks without a client
git-svn-id: http://mc-server.googlecode.com/svn/trunk@480 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-07 18:52:40 +00:00
faketruth ae3fa2b622 Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@457 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-11 12:16:13 +00:00
madmaxoft@gmail.com c51a4b9469 Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@454 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-10 11:22:11 +00:00
madmaxoft@gmail.com 05252babc6 Added the supported client version to banner; shamelessly added myself to the authors list ;)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@436 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-26 18:09:10 +00:00
madmaxoft@gmail.com 5783437436 Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@431 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24 13:28:53 +00:00
madmaxoft@gmail.com 0b24efeb00 Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14 20:56:09 +00:00
madmaxoft d0a606959b Fixed a few warnings, lifted up the block interactinos limit to 20 (10 was not enough for Creative mode)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@407 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-13 09:28:24 +00:00
madmaxoft@gmail.com af44154ff5 Not sending chunks to the client twice
git-svn-id: http://mc-server.googlecode.com/svn/trunk@399 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-11 10:48:20 +00:00
madmaxoft@gmail.com e7731242c1 Using references instead of pointers for sending packets
git-svn-id: http://mc-server.googlecode.com/svn/trunk@394 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 21:34:47 +00:00
faketruth f43b65cf53 cClientHandles have a unique ID now to distinguish them
cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00
madmaxoft@gmail.com 4d65ffffc0 ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-05 16:41:57 +00:00
madmaxoft@gmail.com 0e33c919dd Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@328 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 00:36:51 +00:00
madmaxoft@gmail.com bf19f7ae9c Made the viewdistance settable by users and default in settings.ini. The default is 9.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@326 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 22:51:03 +00:00
madmaxoft@gmail.com 510133bd35 Chunk coords mostly "upgraded" to include the Y coord for future compatibility
git-svn-id: http://mc-server.googlecode.com/svn/trunk@285 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-17 17:56:25 +00:00
madmaxoft@gmail.com 4f17362aeb Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com c82c636d8c cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@244 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-08 10:02:46 +00:00
admin@omencraft.com debd0ea559 Fixed a bug in source/cClientHandle.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@231 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-04 19:40:48 +00:00
madmaxoft@gmail.com b8be8a4df0 cClientHandle: split packet handling into separate functions for clarity
git-svn-id: http://mc-server.googlecode.com/svn/trunk@229 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-03 14:33:40 +00:00
madmaxoft@gmail.com f86d796295 cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
git-svn-id: http://mc-server.googlecode.com/svn/trunk@228 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-02 21:13:24 +00:00
madmaxoft@gmail.com 48d30d6ab4 Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
Global player-kicking function (cServer, cRoot);
More char * -> AString conversion

git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 22:38:03 +00:00
faketruth 50a7722242 Terrain generation is synchronous again, async generation has bugs.
Made some funky smart pointer things for chunks.
Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need.
Fixed some compiler warnings in cPickup.cpp


git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19 18:12:39 +00:00
mtilden@gmail.com 03f86ad3fc - Added chicken to eating
- Increased max interactions again, seems to be fine now for even the fastest clickers.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@142 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 11:27:36 +00:00