Added a basic protocol recognizer and the base for 1.3.2 protocol.
Also fixed a few type-related warnings. git-svn-id: http://mc-server.googlecode.com/svn/trunk@805 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
fa93c0cf54
commit
f5fe723b2a
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@ -2023,6 +2023,18 @@
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RelativePath="..\source\Protocol125.h"
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>
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</File>
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<File
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RelativePath="..\source\Protocol132.cpp"
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>
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</File>
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<File
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RelativePath="..\source\Protocol132.h"
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>
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</File>
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<File
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RelativePath="..\source\ProtocolRecognizer.cpp"
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>
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</File>
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<File
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RelativePath="..\source\ProtocolRecognizer.h"
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>
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@ -441,6 +441,8 @@
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<ClCompile Include="..\source\Bindings.cpp" />
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<ClCompile Include="..\source\main.cpp" />
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<ClCompile Include="..\source\Protocol125.cpp" />
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<ClCompile Include="..\source\Protocol132.cpp" />
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<ClCompile Include="..\source\ProtocolRecognizer.cpp" />
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<ClCompile Include="..\source\Ravines.cpp" />
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<ClCompile Include="..\source\squirrelbindings\SquirrelBindings.cpp" />
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<ClCompile Include="..\source\squirrelbindings\SquirrelFunctions.cpp" />
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@ -646,6 +648,7 @@
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<ClInclude Include="..\source\MCSocket.h" />
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<ClInclude Include="..\source\Protocol.h" />
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<ClInclude Include="..\source\Protocol125.h" />
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<ClInclude Include="..\source\Protocol132.h" />
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<ClInclude Include="..\source\ProtocolRecognizer.h" />
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<ClInclude Include="..\source\Ravines.h" />
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<ClInclude Include="..\source\squirrelbindings\cSquirrelBaseClass.h" />
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@ -667,6 +667,12 @@
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<ClCompile Include="..\source\Protocol125.cpp">
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<Filter>Protocol</Filter>
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</ClCompile>
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<ClCompile Include="..\source\Protocol132.cpp">
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<Filter>Protocol</Filter>
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</ClCompile>
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<ClCompile Include="..\source\ProtocolRecognizer.cpp">
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<Filter>Protocol</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\source\cServer.h">
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@ -1236,6 +1242,9 @@
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<ClInclude Include="..\source\Protocol.h">
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<Filter>Protocol</Filter>
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</ClInclude>
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<ClInclude Include="..\source\Protocol132.h">
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<Filter>Protocol</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\source\AllToLua.pkg">
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@ -58,7 +58,7 @@ public:
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virtual void SendGameMode (eGameMode a_GameMode) = 0;
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virtual void SendHealth (void) = 0;
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virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) = 0;
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virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendKeepAlive (int a_PingID) = 0;
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virtual void SendLogin (const cPlayer & a_Player) = 0;
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virtual void SendMetadata (const cEntity & a_Entity) = 0;
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@ -133,7 +133,7 @@ void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_BLOCK_CHANGE);
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WriteInt (a_BlockX);
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WriteByte(a_BlockY);
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WriteByte((unsigned char)a_BlockY);
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WriteInt (a_BlockZ);
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WriteByte(a_BlockType);
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WriteByte(a_BlockMeta);
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@ -354,7 +354,7 @@ void cProtocol125::SendInventoryProgress(char a_WindowID, short a_ProgressBar, s
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void cProtocol125::SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item)
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void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_INVENTORY_SLOT);
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@ -716,7 +716,7 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window)
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{
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cCSLock Lock(m_CSPacket);
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SendWholeInventory(
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a_Window.GetWindowID(),
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(char)a_Window.GetWindowID(),
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a_Window.GetNumSlots(),
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a_Window.GetSlots()
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);
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@ -44,7 +44,7 @@ public:
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
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virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player) override;
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virtual void SendMetadata (const cEntity & a_Entity) override;
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@ -0,0 +1,65 @@
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// Protocol132.cpp
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// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39)
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#include "Globals.h"
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#include "Protocol132.h"
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#define HANDLE_PACKET_READ(Proc, Type, Var) \
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Type Var; \
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{ \
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if (!m_ReceivedData.Proc(Var)) \
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{ \
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return PARSE_INCOMPLETE; \
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} \
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}
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typedef unsigned char Byte;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProtocol132:
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cProtocol132::cProtocol132(cClientHandle * a_Client) :
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super(a_Client)
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{
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}
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void cProtocol132::DataReceived(const char * a_Data, int a_Size)
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{
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// TODO: Protocol decryption
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super::DataReceived(a_Data, a_Size);
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}
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int cProtocol132::ParseHandshake(void)
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{
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HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
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HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
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HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost);
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HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
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m_Username = Username;
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return PARSE_OK;
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}
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@ -0,0 +1,35 @@
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// Protocol132.h
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// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39)
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#pragma once
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#include "Protocol125.h"
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class cProtocol132 :
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public cProtocol125
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{
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typedef cProtocol125 super;
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public:
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cProtocol132(cClientHandle * a_Client);
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/// Called when client sends some data:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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// Modified packets:
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virtual int ParseHandshake(void) override;
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} ;
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@ -0,0 +1,522 @@
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// ProtocolRecognizer.cpp
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// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
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// protocol versions and redirects everything to them
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#include "Globals.h"
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#include "ProtocolRecognizer.h"
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#include "Protocol125.h"
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#include "Protocol132.h"
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#include "cClientHandle.h"
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#include "cRoot.h"
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#include "cWorld.h"
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#include "cChatColor.h"
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cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
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super(a_Client),
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m_Protocol(NULL),
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m_Buffer(512)
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{
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}
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void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
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{
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if (m_Protocol == NULL)
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{
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if (!m_Buffer.Write(a_Data, a_Size))
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{
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m_Client->Kick("Unsupported protocol version");
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return;
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}
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if (!TryRecognizeProtocol())
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{
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return;
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}
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LOGD("ProtocolRecognizer at %p recognized protocol %p", this, m_Protocol);
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// The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
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AString Dump;
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m_Buffer.ResetRead();
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m_Buffer.ReadAll(Dump);
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m_Protocol->DataReceived(Dump.data(), Dump.size());
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}
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else
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{
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m_Protocol->DataReceived(a_Data, a_Size);
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}
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}
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void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2);
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}
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void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
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}
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void cProtocolRecognizer::SendChat(const AString & a_Message)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendChat(a_Message);
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}
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void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
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}
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void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendCollectPickup(a_Pickup, a_Player);
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}
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void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendDestroyEntity(a_Entity);
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}
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void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
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{
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if (m_Protocol != NULL)
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{
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m_Protocol->SendDisconnect(a_Reason);
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}
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else
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{
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// This is used when the client sends a server-ping, respond with the default packet:
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WriteByte ((char)0xff); // PACKET_DISCONNECT
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WriteString(a_Reason);
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}
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}
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void cProtocolRecognizer::SendEntHeadLook(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntHeadLook(a_Entity);
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}
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void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntLook(a_Entity);
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}
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void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
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}
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void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntityStatus(a_Entity, a_Status);
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}
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void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendGameMode(a_GameMode);
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}
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void cProtocolRecognizer::SendHealth(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendHealth();
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}
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void cProtocolRecognizer::SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendInventoryProgress(a_WindowID, a_Progressbar, a_Value);
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}
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void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
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}
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void cProtocolRecognizer::SendKeepAlive(int a_PingID)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendKeepAlive(a_PingID);
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}
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void cProtocolRecognizer::SendLogin(const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendLogin(a_Player);
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}
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void cProtocolRecognizer::SendMetadata(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendMetadata(a_Entity);
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}
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void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPickupSpawn(a_Pickup);
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}
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void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
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}
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void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
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}
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void cProtocolRecognizer::SendPlayerMoveLook(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerMoveLook();
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}
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void cProtocolRecognizer::SendPlayerPosition(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerPosition();
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}
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void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerSpawn(a_Player);
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}
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void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
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}
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void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
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}
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void cProtocolRecognizer::SendRespawn(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendRespawn();
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}
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void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
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{
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ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendSpawnMob(a_Mob);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendTeleportEntity(a_Entity);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldTime)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendTimeUpdate(a_WorldTime);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWeather(eWeather a_Weather)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendWeather(a_Weather);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendWholeInventory(a_Inventory);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendWholeInventory(a_Window);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWindowClose(char a_WindowID)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendWindowClose(a_WindowID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
|
||||
{
|
||||
// This is used only when handling the server ping
|
||||
m_Client->SendData(a_Data, a_Size);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cProtocolRecognizer::TryRecognizeProtocol(void)
|
||||
{
|
||||
// The first packet should be a Handshake, 0x02:
|
||||
unsigned char PacketType;
|
||||
if (!m_Buffer.ReadByte(PacketType))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (PacketType)
|
||||
{
|
||||
case 0x02: break; // Handshake, continue recognizing
|
||||
case 0xfe: HandleServerPing(); return false;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
// 1.3.2 starts with 0x02 0x39 <name-length-short>
|
||||
// 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
|
||||
char ch;
|
||||
if (!m_Buffer.ReadChar(ch))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (ch == 0x39)
|
||||
{
|
||||
m_Protocol = new cProtocol132(m_Client);
|
||||
return true;
|
||||
}
|
||||
m_Protocol = new cProtocol125(m_Client);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::HandleServerPing(void)
|
||||
{
|
||||
AString Reply;
|
||||
Printf(Reply, "%s%s%i%s%i",
|
||||
cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
|
||||
cChatColor::Delimiter.c_str(),
|
||||
cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
|
||||
cChatColor::Delimiter.c_str(),
|
||||
cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
|
||||
);
|
||||
m_Client->Kick(Reply.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -11,6 +11,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "Protocol.h"
|
||||
#include "ByteBuffer.h"
|
||||
|
||||
|
||||
|
||||
|
@ -19,6 +20,8 @@
|
|||
class cProtocolRecognizer :
|
||||
public cProtocol
|
||||
{
|
||||
typedef cProtocol super;
|
||||
|
||||
public:
|
||||
cProtocolRecognizer(cClientHandle * a_Client);
|
||||
|
||||
|
@ -38,21 +41,21 @@ public:
|
|||
virtual void SendEntLook (const cEntity & a_Entity) override;
|
||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
|
||||
virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendGameMode (eGameMode a_GameMode) override;
|
||||
virtual void SendHealth (void) override;
|
||||
virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
|
||||
virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendKeepAlive (int a_PingID) override;
|
||||
virtual void SendLogin (const cPlayer & a_Player) override;
|
||||
virtual void SendMetadata (const cPawn & a_Entity) override;
|
||||
virtual void SendMetadata (const cEntity & a_Entity) override;
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
||||
virtual void SendPlayerMoveLook (void) override;
|
||||
virtual void SendPlayerPosition (void) override;
|
||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||
virtual void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
|
||||
virtual void SendRespawn (void) override;
|
||||
virtual void SendSpawnMob (const cMonster & a_Mob) override;
|
||||
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
||||
|
@ -65,10 +68,18 @@ public:
|
|||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (char a_WindowID) override;
|
||||
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
|
||||
|
||||
|
||||
virtual void SendData(const char * a_Data, int a_Size) override;
|
||||
|
||||
protected:
|
||||
cProtocol * m_Protocol; //< The recognized protocol
|
||||
cByteBuffer m_Buffer; //< Buffer used until the protocol is recognized
|
||||
cByteBuffer m_Buffer; //< Buffer for the incoming data until we recognize the protocol
|
||||
|
||||
/// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
|
||||
bool TryRecognizeProtocol(void);
|
||||
|
||||
/// Called when the recognizer gets a server ping packet; responds with server stats and destroys the client
|
||||
void HandleServerPing(void);
|
||||
} ;
|
||||
|
||||
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include "cChatColor.h"
|
||||
|
||||
const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§"
|
||||
const std::string cChatColor::Delimiter = "\xa7";
|
||||
const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8
|
||||
const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8
|
||||
const std::string cChatColor::Black = cChatColor::Color + "0";
|
||||
const std::string cChatColor::Navy = cChatColor::Color + "1";
|
||||
const std::string cChatColor::Green = cChatColor::Color + "2";
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
#include "cAuthenticator.h"
|
||||
#include "MersenneTwister.h"
|
||||
|
||||
#include "Protocol125.h"
|
||||
#include "ProtocolRecognizer.h"
|
||||
|
||||
|
||||
|
||||
|
@ -82,7 +82,6 @@ int cClientHandle::s_ClientCount = 0;
|
|||
|
||||
cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
|
||||
: m_ViewDistance(a_ViewDistance)
|
||||
, m_ProtocolVersion(MCS_PROTOCOL_VERSION)
|
||||
, m_Socket(a_Socket)
|
||||
, m_OutgoingData(64 KiB)
|
||||
, m_bDestroyed(false)
|
||||
|
@ -96,7 +95,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
|
|||
, m_LastStreamedChunkZ(0x7fffffff)
|
||||
, m_UniqueID(0)
|
||||
{
|
||||
m_Protocol = new cProtocol125(this);
|
||||
m_Protocol = new cProtocolRecognizer(this);
|
||||
|
||||
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
|
||||
m_UniqueID = s_ClientCount;
|
||||
|
@ -447,22 +446,6 @@ bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Usernam
|
|||
|
||||
|
||||
|
||||
void cClientHandle::HandleUnexpectedPacket(int a_PacketType)
|
||||
{
|
||||
LOGWARNING(
|
||||
"Invalid packet in state %d: 0x%02x from client \"%s\", username \"%s\"",
|
||||
m_State,
|
||||
a_PacketType,
|
||||
m_Socket.GetIPString().c_str(),
|
||||
m_Username.c_str()
|
||||
);
|
||||
Kick("Hacked client"); // Don't tell them why we don't like them
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem)
|
||||
{
|
||||
// This is for creative Inventory changes
|
||||
|
@ -571,7 +554,7 @@ void cClientHandle::HandleBlockDig(int a_BlockX, int a_BlockY, int a_BlockZ, cha
|
|||
|
||||
// Check for clickthrough-blocks:
|
||||
int pX = a_BlockX;
|
||||
unsigned char pY = a_BlockY;
|
||||
int pY = a_BlockY;
|
||||
int pZ = a_BlockZ;
|
||||
AddDirection(pX, pY, pZ, a_BlockFace);
|
||||
|
||||
|
@ -666,7 +649,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
|||
}
|
||||
|
||||
|
||||
int PlaceBlock = m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
BLOCKTYPE PlaceBlock = m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (!BlockHandler(PlaceBlock)->IgnoreBuildCollision())
|
||||
{
|
||||
// Tried to place a block *into* another?
|
||||
|
@ -776,7 +759,6 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
|
|||
double Dist = (ReceivedPosition - m_ConfirmPosition).SqrLength();
|
||||
if (Dist < 1.0)
|
||||
{
|
||||
// Test
|
||||
if (ReceivedPosition.Equals(m_ConfirmPosition))
|
||||
{
|
||||
LOGINFO("Exact position confirmed by client!");
|
||||
|
@ -785,7 +767,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
|
|||
}
|
||||
else
|
||||
{
|
||||
LOGWARNING("Player \"%s\" sent a weird position confirmation %.2f blocks away, retrying", m_Username.c_str(), Dist);
|
||||
LOGWARNING("Player \"%s\" sent a weird position confirmation %.2f blocks away, retrying", m_Username.c_str(), sqrt(Dist));
|
||||
m_ConfirmPosition = m_Player->GetPosition();
|
||||
SendPlayerMoveLook();
|
||||
}
|
||||
|
@ -998,7 +980,10 @@ void cClientHandle::Tick(float a_Dt)
|
|||
|
||||
cTimer t1;
|
||||
// Send ping packet
|
||||
if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())
|
||||
if (
|
||||
(m_Player != NULL) && // Is logged in?
|
||||
(m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())
|
||||
)
|
||||
{
|
||||
m_PingID++;
|
||||
m_PingStartTime = t1.GetNowTime();
|
||||
|
@ -1021,7 +1006,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
|
|||
|
||||
|
||||
|
||||
void cClientHandle::SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item)
|
||||
void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
|
||||
{
|
||||
m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ public:
|
|||
bool IsPlaying(void) const {return (m_State == csPlaying); }
|
||||
|
||||
void SendDisconnect(const AString & a_Reason);
|
||||
void SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item);
|
||||
void SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item);
|
||||
void SendChat(const AString & a_Message);
|
||||
void SendPlayerAnimation(const cPlayer & a_Player, char a_Animation);
|
||||
void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
|
||||
|
@ -142,8 +142,6 @@ public:
|
|||
|
||||
// Calls that cProtocol descendants use for handling packets:
|
||||
void HandlePing (void);
|
||||
|
||||
void HandleUnexpectedPacket (int a_PacketType); // the default case -> kick
|
||||
void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
|
||||
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
|
||||
void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
|
||||
|
|
|
@ -118,7 +118,7 @@ void cCraftingWindow::Clicked(
|
|||
a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
|
||||
|
||||
// Separate packet for result =/ Don't know why
|
||||
a_Player.GetClientHandle()->SendInventorySlot(GetWindowID(), 0, *GetSlot(0));
|
||||
a_Player.GetClientHandle()->SendInventorySlot((char)GetWindowID(), 0, *GetSlot(0));
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue