Made the viewdistance settable by users and default in settings.ini. The default is 9.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@326 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
062b38b8b0
commit
bf19f7ae9c
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@ -86,8 +86,9 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cClientHandle:
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cClientHandle::cClientHandle(const cSocket & a_Socket)
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: m_ProtocolVersion(23)
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cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
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: m_ViewDistance(a_ViewDistance)
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, m_ProtocolVersion(23)
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, m_pSendThread(NULL)
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, m_Socket(a_Socket)
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, m_Semaphore(MAX_SEMAPHORES)
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@ -342,7 +343,7 @@ void cClientHandle::StreamChunks(void)
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{
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int RelX = (*itr).m_ChunkX - ChunkPosX;
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int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
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if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
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if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
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{
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World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this);
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Send( cPacket_PreChunk( itr->m_ChunkX, itr->m_ChunkZ, false ) );
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@ -357,7 +358,7 @@ void cClientHandle::StreamChunks(void)
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{
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int RelX = (*itr).m_ChunkX - ChunkPosX;
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int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
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if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
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if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
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{
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itr = m_ChunksToSend.erase(itr);
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}
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@ -370,7 +371,7 @@ void cClientHandle::StreamChunks(void)
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// Add all chunks that are in range and not yet in m_LoadedChunks:
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// Queue these smartly - from the center out to the edge
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for (int d = 0; d <= VIEWDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
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for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
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{
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// For each distance add chunks in a hollow square centered around current position:
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for (int i = -d; i <= d; ++i)
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@ -386,7 +387,7 @@ void cClientHandle::StreamChunks(void)
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} // for d
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// Touch chunks GENERATEDISTANCE ahead to let them generate:
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for (int d = VIEWDISTANCE + 1; d <= VIEWDISTANCE + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
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for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
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{
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// For each distance touch chunks in a hollow square centered around current position:
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for (int i = -d; i <= d; ++i)
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@ -1890,6 +1891,26 @@ const AString & cClientHandle::GetUsername(void) const
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void cClientHandle::SetViewDistance(int a_ViewDistance)
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{
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if (a_ViewDistance < MIN_VIEW_DISTANCE)
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{
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a_ViewDistance = MIN_VIEW_DISTANCE;
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}
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if (a_ViewDistance > MAX_VIEW_DISTANCE)
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{
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a_ViewDistance = MAX_VIEW_DISTANCE;
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}
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m_ViewDistance = a_ViewDistance;
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// Need to re-stream chunks for the change to become apparent:
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StreamChunks();
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}
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void cClientHandle::DataReceived(const char * a_Data, int a_Size)
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{
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// Data is received from the client
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@ -65,8 +65,12 @@ public:
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};
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static const int MAXBLOCKCHANGEINTERACTIONS = 10; // 5 didn't help, 10 seems to have done the trick
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static const int DEFAULT_VIEW_DISTANCE = 9; // The default ViewDistance (used when no value is set in Settings.ini)
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static const int MAX_VIEW_DISTANCE = 10;
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static const int MIN_VIEW_DISTANCE = 4;
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cClientHandle(const cSocket & a_Socket);
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cClientHandle(const cSocket & a_Socket, int a_ViewDistance);
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~cClientHandle();
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const cSocket & GetSocket(void) const {return m_Socket; }
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@ -99,11 +103,14 @@ public:
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const AString & GetUsername(void) const;
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inline short GetPing() { return m_Ping; }
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void SetViewDistance(int a_ViewDistance);
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private:
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static const int VIEWDISTANCE = 4; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
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static const int GENERATEDISTANCE = 1; // Server generates this many chunks AHEAD of player sight.
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int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
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static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
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int m_ProtocolVersion;
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AString m_Username;
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@ -174,20 +174,10 @@ bool cServer::InitServer( int a_Port )
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m_bIsConnected = true;
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cIniFile IniFile("settings.ini");
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if( IniFile.ReadFile() )
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if (IniFile.ReadFile())
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{
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g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
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/* Replaced below with 1.0.0 compatible ServerID generation
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std::string ServerID = IniFile.GetValue("Server", "ServerID");
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if( ServerID.empty() )
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{
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ServerID = "MCServer";
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IniFile.SetValue("Server", "ServerID", ServerID, true );
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IniFile.WriteFile();
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}
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*/
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m_pState->ServerID = "-";
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if (IniFile.GetValueB("Authentication", "Authenticate"))
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{
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@ -201,6 +191,23 @@ bool cServer::InitServer( int a_Port )
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ServerID.resize(16, '0');
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m_pState->ServerID = ServerID;
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}
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m_ClientViewDistance = IniFile.GetValueI("Server", "DefaultViewDistance", -1);
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if (m_ClientViewDistance == -1)
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{
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m_ClientViewDistance = cClientHandle::DEFAULT_VIEW_DISTANCE;
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LOG("[Server].DefaultViewDistance not set, using a default of %d", m_ClientViewDistance);
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}
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if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
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{
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m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
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LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
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}
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if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
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{
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m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
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LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
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}
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}
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return true;
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}
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@ -273,7 +280,7 @@ void cServer::StartListenClient()
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LOG("Client \"%s\" connected!", ClientIP.c_str());
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cClientHandle *NewHandle = new cClientHandle(SClient);
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cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
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if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
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{
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// For some reason SocketThreads have rejected the handle, clean it up
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@ -398,9 +405,11 @@ bool from_string(
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bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
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{
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cPluginManager* PM = cRoot::Get()->GetPluginManager();
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cPluginManager* PM = cRoot::Get()->GetPluginManager();
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if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
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{
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return true;
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}
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std::string Command( a_Cmd );
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if( Command.length() <= 0 ) return false;
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@ -417,6 +426,18 @@ bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
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a_Client.Send( cPacket_Chat(cChatColor::Green + Pos));
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return true;
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}
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if (split[0].compare("/viewdistance") == 0)
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{
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if (split.size() != 2)
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{
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a_Client.Send(cPacket_Chat(cChatColor::Green + "Invalid syntax, expected 1 parameter, the numebr of chunks to stream"));
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return false;
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}
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int dist = atol(split[1].c_str());
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a_Client.SetViewDistance(dist);
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return true;
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}
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return false;
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}
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@ -69,6 +69,8 @@ private:
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sServerState* m_pState;
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cSocketThreads m_SocketThreads;
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int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
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// Time since server was started
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float m_Millisecondsf;
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@ -59,14 +59,8 @@ public:
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int GetHeight( int a_X, int a_Z ); //tolua_export
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//void AddClient( cClientHandle* a_Client );
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//void RemoveClient( cClientHandle* a_Client );
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//ClientList & GetClients();
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void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
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void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
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void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
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void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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