Made the viewdistance settable by users and default in settings.ini. The default is 9.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@326 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2012-02-23 22:51:03 +00:00
parent 062b38b8b0
commit bf19f7ae9c
5 changed files with 73 additions and 28 deletions

View File

@ -86,8 +86,9 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cClientHandle:
cClientHandle::cClientHandle(const cSocket & a_Socket)
: m_ProtocolVersion(23)
cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
: m_ViewDistance(a_ViewDistance)
, m_ProtocolVersion(23)
, m_pSendThread(NULL)
, m_Socket(a_Socket)
, m_Semaphore(MAX_SEMAPHORES)
@ -342,7 +343,7 @@ void cClientHandle::StreamChunks(void)
{
int RelX = (*itr).m_ChunkX - ChunkPosX;
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
{
World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this);
Send( cPacket_PreChunk( itr->m_ChunkX, itr->m_ChunkZ, false ) );
@ -357,7 +358,7 @@ void cClientHandle::StreamChunks(void)
{
int RelX = (*itr).m_ChunkX - ChunkPosX;
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
{
itr = m_ChunksToSend.erase(itr);
}
@ -370,7 +371,7 @@ void cClientHandle::StreamChunks(void)
// Add all chunks that are in range and not yet in m_LoadedChunks:
// Queue these smartly - from the center out to the edge
for (int d = 0; d <= VIEWDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{
// For each distance add chunks in a hollow square centered around current position:
for (int i = -d; i <= d; ++i)
@ -386,7 +387,7 @@ void cClientHandle::StreamChunks(void)
} // for d
// Touch chunks GENERATEDISTANCE ahead to let them generate:
for (int d = VIEWDISTANCE + 1; d <= VIEWDISTANCE + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
{
// For each distance touch chunks in a hollow square centered around current position:
for (int i = -d; i <= d; ++i)
@ -1890,6 +1891,26 @@ const AString & cClientHandle::GetUsername(void) const
void cClientHandle::SetViewDistance(int a_ViewDistance)
{
if (a_ViewDistance < MIN_VIEW_DISTANCE)
{
a_ViewDistance = MIN_VIEW_DISTANCE;
}
if (a_ViewDistance > MAX_VIEW_DISTANCE)
{
a_ViewDistance = MAX_VIEW_DISTANCE;
}
m_ViewDistance = a_ViewDistance;
// Need to re-stream chunks for the change to become apparent:
StreamChunks();
}
void cClientHandle::DataReceived(const char * a_Data, int a_Size)
{
// Data is received from the client

View File

@ -65,8 +65,12 @@ public:
};
static const int MAXBLOCKCHANGEINTERACTIONS = 10; // 5 didn't help, 10 seems to have done the trick
static const int DEFAULT_VIEW_DISTANCE = 9; // The default ViewDistance (used when no value is set in Settings.ini)
static const int MAX_VIEW_DISTANCE = 10;
static const int MIN_VIEW_DISTANCE = 4;
cClientHandle(const cSocket & a_Socket);
cClientHandle(const cSocket & a_Socket, int a_ViewDistance);
~cClientHandle();
const cSocket & GetSocket(void) const {return m_Socket; }
@ -99,11 +103,14 @@ public:
const AString & GetUsername(void) const;
inline short GetPing() { return m_Ping; }
void SetViewDistance(int a_ViewDistance);
private:
static const int VIEWDISTANCE = 4; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
static const int GENERATEDISTANCE = 1; // Server generates this many chunks AHEAD of player sight.
int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
int m_ProtocolVersion;
AString m_Username;

View File

@ -174,20 +174,10 @@ bool cServer::InitServer( int a_Port )
m_bIsConnected = true;
cIniFile IniFile("settings.ini");
if( IniFile.ReadFile() )
if (IniFile.ReadFile())
{
g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
/* Replaced below with 1.0.0 compatible ServerID generation
std::string ServerID = IniFile.GetValue("Server", "ServerID");
if( ServerID.empty() )
{
ServerID = "MCServer";
IniFile.SetValue("Server", "ServerID", ServerID, true );
IniFile.WriteFile();
}
*/
m_pState->ServerID = "-";
if (IniFile.GetValueB("Authentication", "Authenticate"))
{
@ -201,6 +191,23 @@ bool cServer::InitServer( int a_Port )
ServerID.resize(16, '0');
m_pState->ServerID = ServerID;
}
m_ClientViewDistance = IniFile.GetValueI("Server", "DefaultViewDistance", -1);
if (m_ClientViewDistance == -1)
{
m_ClientViewDistance = cClientHandle::DEFAULT_VIEW_DISTANCE;
LOG("[Server].DefaultViewDistance not set, using a default of %d", m_ClientViewDistance);
}
if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
}
if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
}
}
return true;
}
@ -273,7 +280,7 @@ void cServer::StartListenClient()
LOG("Client \"%s\" connected!", ClientIP.c_str());
cClientHandle *NewHandle = new cClientHandle(SClient);
cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
{
// For some reason SocketThreads have rejected the handle, clean it up
@ -398,9 +405,11 @@ bool from_string(
bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
{
cPluginManager* PM = cRoot::Get()->GetPluginManager();
cPluginManager* PM = cRoot::Get()->GetPluginManager();
if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
{
return true;
}
std::string Command( a_Cmd );
if( Command.length() <= 0 ) return false;
@ -417,6 +426,18 @@ bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
a_Client.Send( cPacket_Chat(cChatColor::Green + Pos));
return true;
}
if (split[0].compare("/viewdistance") == 0)
{
if (split.size() != 2)
{
a_Client.Send(cPacket_Chat(cChatColor::Green + "Invalid syntax, expected 1 parameter, the numebr of chunks to stream"));
return false;
}
int dist = atol(split[1].c_str());
a_Client.SetViewDistance(dist);
return true;
}
return false;
}

View File

@ -69,6 +69,8 @@ private:
sServerState* m_pState;
cSocketThreads m_SocketThreads;
int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
// Time since server was started
float m_Millisecondsf;

View File

@ -59,14 +59,8 @@ public:
int GetHeight( int a_X, int a_Z ); //tolua_export
//void AddClient( cClientHandle* a_Client );
//void RemoveClient( cClientHandle* a_Client );
//ClientList & GetClients();
void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);