cWorld doesn't use cPackets.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@789 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2012-08-25 21:46:18 +00:00
parent bb25ba4977
commit 7157ebc061
9 changed files with 174 additions and 43 deletions

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@ -2,7 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cBlockingTCPLink.h"
#include "packets/cPacket.h"

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@ -1905,6 +1905,22 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_
void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list

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@ -190,6 +190,7 @@ public:
void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);

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@ -467,6 +467,24 @@ void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer &
void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
}
void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);

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@ -80,6 +80,8 @@ public:
void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
/// Broadcasts the block entity, if it is at the coords specified, to all clients except a_Exclude
void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);

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@ -74,6 +74,7 @@
#include "packets/cPacket_Respawn.h"
#include "packets/cPacket_SpawnMob.h"
#include "packets/cPacket_TeleportEntity.h"
#include "packets/cPacket_Thunderbolt.h"
#include "packets/cPacket_TimeUpdate.h"
#include "packets/cPacket_UpdateHealth.h"
#include "packets/cPacket_UpdateSign.h"
@ -1969,6 +1970,63 @@ void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cClientHandle::SendWeather(eWeather a_Weather)
{
switch( a_Weather )
{
case eWeather_Sunny:
{
cPacket_NewInvalidState WeatherPacket;
WeatherPacket.m_Reason = 2; // stop rain
Send(WeatherPacket);
break;
}
case eWeather_Rain:
{
cPacket_NewInvalidState WeatherPacket;
WeatherPacket.m_Reason = 1; // begin rain
Send(WeatherPacket);
break;
}
case eWeather_ThunderStorm:
{
cPacket_NewInvalidState WeatherPacket;
WeatherPacket.m_Reason = 1; // begin rain
Send(WeatherPacket);
break;
}
}
}
void cClientHandle::SendTimeUpdate(Int64 a_WorldTime)
{
cPacket_TimeUpdate tu;
tu.m_Time = a_WorldTime;
Send(tu);
}
void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cPacket_Thunderbolt ThunderboltPacket;
ThunderboltPacket.m_xLBPos = a_BlockX;
ThunderboltPacket.m_yLBPos = a_BlockY;
ThunderboltPacket.m_zLBPos = a_BlockZ;
}
void cClientHandle::CheckIfWorldDownloaded(void)
{
if (m_State != csDownloadingWorld)

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@ -11,6 +11,7 @@
#ifndef CCLIENTHANDLE_H_INCLUDED
#define CCLIENTHANDLE_H_INCLUDED
#include "defines.h"
#include "packets/cPacket.h"
#include "Vector3d.h"
#include "cSocketThreads.h"
@ -117,6 +118,9 @@ public:
void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendUnloadChunk(int a_ChunkX, int a_ChunkZ);
void SendWeather(eWeather a_Weather);
void SendTimeUpdate(Int64 a_WorldTime);
void SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
const AString & GetUsername(void) const; //tolua_export

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@ -43,12 +43,6 @@
#include "Trees.h"
#include "cPluginManager.h"
#include "blocks/Block.h"
#include "packets/cPacket_TimeUpdate.h"
#include "packets/cPacket_NewInvalidState.h"
#include "packets/cPacket_Thunderbolt.h"
#include "Vector3d.h"
#include "tolua++.h"
@ -312,38 +306,24 @@ cWorld::cWorld( const AString & a_WorldName )
void cWorld::SetWeather( eWeather a_Weather )
void cWorld::SetWeather(eWeather a_Weather)
{
switch( a_Weather )
switch (a_Weather)
{
case eWeather_Sunny:
case eWeather_Sunny:
case eWeather_Rain:
case eWeather_ThunderStorm:
{
m_Weather = a_Weather;
cPacket_NewInvalidState WeatherPacket;
WeatherPacket.m_Reason = 2; //stop rain
Broadcast ( WeatherPacket );
BroadcastWeather(a_Weather);
break;
}
break;
case eWeather_Rain:
default:
{
m_Weather = a_Weather;
cPacket_NewInvalidState WeatherPacket;
WeatherPacket.m_Reason = 1; //begin rain
Broadcast ( WeatherPacket );
LOGWARN("Trying to set unknown weather %d", a_Weather);
break;
}
break;
case eWeather_ThunderStorm:
{
m_Weather = a_Weather;
cPacket_NewInvalidState WeatherPacket;
WeatherPacket.m_Reason = 1; //begin rain
Broadcast ( WeatherPacket );
CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
}
break;
default:
LOGWARN("Trying to set unknown weather %d", a_Weather );
break;
}
}
@ -351,20 +331,24 @@ void cWorld::SetWeather( eWeather a_Weather )
void cWorld::CastThunderbolt ( int a_X, int a_Y, int a_Z )
void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
{
cPacket_Thunderbolt ThunderboltPacket;
ThunderboltPacket.m_xLBPos = a_X;
ThunderboltPacket.m_yLBPos = a_Y;
ThunderboltPacket.m_zLBPos = a_Z;
BroadcastToChunkOfBlock(a_X, a_Y, a_Z, &ThunderboltPacket);
BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
}
void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
}
void cWorld::InitializeSpawn(void)
{
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
@ -447,16 +431,17 @@ void cWorld::Tick(float a_Dt)
bool bSendTime = false;
m_WorldTimeFraction += a_Dt / 1000.f;
while ( m_WorldTimeFraction > 1.f )
while (m_WorldTimeFraction > 1.f)
{
m_WorldTimeFraction -= 1.f;
m_WorldTime += 20;
bSendTime = true;
}
m_WorldTime %= 24000; // 24000 units in a day
if ( bSendTime )
if (bSendTime)
{
Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
BroadcastTimeUpdate();
}
{
@ -1408,6 +1393,51 @@ void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_
void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendWeather(a_Weather);
}
}
void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
}
void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendTimeUpdate(m_WorldTime);
}
}
void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);

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@ -92,6 +92,9 @@ public:
void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
/// If there is a block entity at the specified coods, sends it to all clients except a_Exclude
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
@ -365,9 +368,9 @@ public:
float ToWait;
};
void QueueBlockForTick(int a_X, int a_Y, int a_Z, float a_Time);
void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_Time);
void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export
void CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); //tolua_export
void SetWeather ( eWeather a_Weather ); //tolua_export
void ChangeWeather(); //tolua_export
eWeather GetWeather() { return m_Weather; }; //tolua_export