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# include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
# ifndef _WIN32
# include <cstdlib>
# endif
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# include "Chunk.h"
# include "World.h"
# include "WaterSimulator.h"
# include "LavaSimulator.h"
# include "ClientHandle.h"
# include "Server.h"
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# include "zlib.h"
# include "Defines.h"
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# include "ChestEntity.h"
# include "FurnaceEntity.h"
# include "SignEntity.h"
# include "NoteEntity.h"
# include "Torch.h"
# include "Ladder.h"
# include "Pickup.h"
# include "Redstone.h"
# include "Item.h"
# include "Noise.h"
# include "Root.h"
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# include "MersenneTwister.h"
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# include "Player.h"
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# include "BlockArea.h"
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# include "PluginManager.h"
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# include "Blocks/BlockHandler.h"
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# include <json/json.h>
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extern bool g_bWaterPhysics ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
sSetBlock : : sSetBlock ( int a_BlockX , int a_BlockY , int a_BlockZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ) // absolute block position
: x ( a_BlockX )
, y ( a_BlockY )
, z ( a_BlockZ )
, BlockType ( a_BlockType )
, BlockMeta ( a_BlockMeta )
{
cChunkDef : : AbsoluteToRelative ( x , y , z , ChunkX , ChunkZ ) ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunk:
cChunk : : cChunk ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , cChunkMap * a_ChunkMap , cWorld * a_World )
: m_PosX ( a_ChunkX )
, m_PosY ( a_ChunkY )
, m_PosZ ( a_ChunkZ )
, m_BlockTickX ( 0 )
, m_BlockTickY ( 0 )
, m_BlockTickZ ( 0 )
, m_World ( a_World )
, m_ChunkMap ( a_ChunkMap )
, m_IsValid ( false )
, m_IsLightValid ( false )
, m_IsDirty ( false )
, m_IsSaving ( false )
, m_StayCount ( 0 )
{
// LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
}
cChunk : : ~ cChunk ( )
{
// LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
delete * itr ;
}
m_BlockEntities . clear ( ) ;
// Remove and destroy all entities that are not players:
cEntityList Entities ;
for ( cEntityList : : const_iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
if ( ( * itr ) - > GetEntityType ( ) ! = cEntity : : eEntityType_Player )
{
Entities . push_back ( * itr ) ;
}
}
for ( cEntityList : : iterator itr = Entities . begin ( ) ; itr ! = Entities . end ( ) ; + + itr )
{
( * itr ) - > RemoveFromChunk ( ) ;
( * itr ) - > Destroy ( ) ;
}
m_Entities . clear ( ) ;
}
void cChunk : : SetValid ( void )
{
m_IsValid = true ;
m_World - > GetChunkMap ( ) - > ChunkValidated ( ) ;
}
void cChunk : : MarkRegenerating ( void )
{
// Tell all clients attached to this chunk that they want this chunk:
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
( * itr ) - > AddWantedChunk ( m_PosX , m_PosZ ) ;
} // for itr - m_LoadedByClient[]
}
bool cChunk : : CanUnload ( void )
{
return m_LoadedByClient . empty ( ) & & ! m_IsDirty & & ( m_StayCount = = 0 ) ;
}
void cChunk : : MarkSaving ( void )
{
m_IsSaving = true ;
}
void cChunk : : MarkSaved ( void )
{
if ( ! m_IsSaving )
{
return ;
}
m_IsDirty = false ;
}
void cChunk : : MarkLoaded ( void )
{
m_IsDirty = false ;
SetValid ( ) ;
}
void cChunk : : MarkLoadFailed ( void )
{
if ( m_IsValid )
{
return ;
}
m_HasLoadFailed = true ;
}
void cChunk : : GetAllData ( cChunkDataCallback & a_Callback )
{
a_Callback . HeightMap ( & m_HeightMap ) ;
a_Callback . BiomeData ( & m_BiomeMap ) ;
a_Callback . BlockTypes ( m_BlockTypes ) ;
a_Callback . BlockMeta ( m_BlockMeta ) ;
a_Callback . LightIsValid ( m_IsLightValid ) ;
a_Callback . BlockLight ( m_BlockLight ) ;
a_Callback . BlockSkyLight ( m_BlockSkyLight ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
a_Callback . Entity ( * itr ) ;
}
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
a_Callback . BlockEntity ( * itr ) ;
}
}
void cChunk : : SetAllData (
const BLOCKTYPE * a_BlockTypes ,
const NIBBLETYPE * a_BlockMeta ,
const NIBBLETYPE * a_BlockLight ,
const NIBBLETYPE * a_BlockSkyLight ,
const HeightMap * a_HeightMap ,
const BiomeMap & a_BiomeMap ,
cEntityList & a_Entities ,
cBlockEntityList & a_BlockEntities
)
{
memcpy ( m_BiomeMap , a_BiomeMap , sizeof ( m_BiomeMap ) ) ;
if ( a_HeightMap ! = NULL )
{
memcpy ( m_HeightMap , a_HeightMap , sizeof ( m_HeightMap ) ) ;
}
memcpy ( m_BlockTypes , a_BlockTypes , sizeof ( m_BlockTypes ) ) ;
memcpy ( m_BlockMeta , a_BlockMeta , sizeof ( m_BlockMeta ) ) ;
if ( a_BlockLight ! = NULL )
{
memcpy ( m_BlockLight , a_BlockLight , sizeof ( m_BlockLight ) ) ;
}
if ( a_BlockSkyLight ! = NULL )
{
memcpy ( m_BlockSkyLight , a_BlockSkyLight , sizeof ( m_BlockSkyLight ) ) ;
}
m_IsLightValid = ( a_BlockLight ! = NULL ) & & ( a_BlockSkyLight ! = NULL ) ;
if ( a_HeightMap = = NULL )
{
CalculateHeightmap ( ) ;
}
// Append entities to current entity list:
m_Entities . splice ( m_Entities . end ( ) , a_Entities ) ;
// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
delete * itr ;
}
std : : swap ( a_BlockEntities , m_BlockEntities ) ;
// Create block entities that the loader didn't load; fill them with defaults
CreateBlockEntities ( ) ;
m_HasLoadFailed = false ;
}
void cChunk : : SetLight (
const cChunkDef : : BlockNibbles & a_BlockLight ,
const cChunkDef : : BlockNibbles & a_SkyLight
)
{
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
memcpy ( m_BlockLight , a_BlockLight , sizeof ( m_BlockLight ) ) ;
memcpy ( m_BlockSkyLight , a_SkyLight , sizeof ( m_BlockSkyLight ) ) ;
m_IsLightValid = true ;
}
void cChunk : : GetBlockTypes ( BLOCKTYPE * a_BlockTypes )
{
memcpy ( a_BlockTypes , m_BlockTypes , NumBlocks ) ;
}
void cChunk : : GetBlockData ( BLOCKTYPE * a_BlockData )
{
memcpy ( a_BlockData , m_BlockTypes , NumBlocks ) ;
memcpy ( a_BlockData + MetaOffset , m_BlockMeta , NumBlocks / 2 ) ;
memcpy ( a_BlockData + LightOffset , m_BlockLight , NumBlocks / 2 ) ;
memcpy ( a_BlockData + SkyLightOffset , m_BlockSkyLight , NumBlocks / 2 ) ;
}
/// Returns true if there is a block entity at the coords specified
bool cChunk : : HasBlockEntityAt ( int a_BlockX , int a_BlockY , int a_BlockZ )
{
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if (
( ( * itr ) - > GetPosX ( ) = = a_BlockX ) & &
( ( * itr ) - > GetPosY ( ) = = a_BlockY ) & &
( ( * itr ) - > GetPosZ ( ) = = a_BlockZ )
)
{
return true ;
}
} // for itr - m_BlockEntities[]
return false ;
}
/// Sets or resets the internal flag that prevents chunk from being unloaded
void cChunk : : Stay ( bool a_Stay )
{
m_StayCount + = ( a_Stay ? 1 : - 1 ) ;
ASSERT ( m_StayCount > = 0 ) ;
}
void cChunk : : Tick ( float a_Dt , MTRand & a_TickRandom )
{
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BroadcastPendingBlockChanges ( ) ;
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// Unload the chunk from all clients that have queued unloading:
for ( cClientHandleList : : iterator itr = m_UnloadQuery . begin ( ) , end = m_UnloadQuery . end ( ) ; itr ! = end ; + + itr )
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{
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( * itr ) - > SendUnloadChunk ( m_PosX , m_PosZ ) ;
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}
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m_UnloadQuery . clear ( ) ;
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CheckBlocks ( ) ;
TickBlocks ( a_TickRandom ) ;
// Tick block entities (furnaces)
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if ( ( * itr ) - > GetBlockType ( ) = = E_BLOCK_FURNACE )
{
m_IsDirty = ( ( cFurnaceEntity * ) ( * itr ) ) - > Tick ( a_Dt ) | m_IsDirty ;
}
}
}
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void cChunk : : BroadcastPendingBlockChanges ( void )
{
sSetBlockVector Changes ;
{
cCSLock Lock ( m_CSBlockLists ) ;
if ( m_PendingSendBlocks . empty ( ) )
{
return ;
}
Changes . reserve ( m_PendingSendBlocks . size ( ) ) ;
for ( std : : vector < unsigned int > : : iterator itr = m_PendingSendBlocks . begin ( ) , end = m_PendingSendBlocks . end ( ) ; itr ! = end ; + + itr )
{
unsigned int index = * itr ;
Vector3i RelPos = IndexToCoordinate ( index ) ;
Changes . push_back ( sSetBlock ( m_PosX , m_PosZ , RelPos . x , RelPos . y , RelPos . z , GetBlock ( index ) , GetMeta ( index ) ) ) ;
} // for itr - m_PendingSendBlocks[]
m_PendingSendBlocks . clear ( ) ;
}
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) , end = m_LoadedByClient . end ( ) ; itr ! = end ; + + itr )
{
( * itr ) - > SendBlockChanges ( m_PosX , m_PosZ , Changes ) ;
}
}
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void cChunk : : CheckBlocks ( void )
{
cCSLock Lock2 ( m_CSBlockLists ) ;
unsigned int NumTickBlocks = m_ToTickBlocks . size ( ) ;
Lock2 . Unlock ( ) ;
if ( NumTickBlocks = = 0 )
{
return ;
}
Lock2 . Lock ( ) ;
std : : deque < unsigned int > ToTickBlocks = m_ToTickBlocks ;
m_ToTickBlocks . clear ( ) ;
Lock2 . Unlock ( ) ;
for ( std : : deque < unsigned int > : : const_iterator itr = ToTickBlocks . begin ( ) ; itr ! = ToTickBlocks . end ( ) ; + + itr )
{
unsigned int index = ( * itr ) ;
Vector3i BlockPos = IndexToCoordinate ( index ) ;
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Vector3i WorldPos = PositionToWorldPosition ( BlockPos ) ;
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cBlockHandler * Handler = BlockHandler ( GetBlock ( index ) ) ;
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if ( ! Handler - > CanBeAt ( m_World , WorldPos . x , WorldPos . y , WorldPos . z ) )
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{
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if ( Handler - > DoesDropOnUnsuitable ( ) )
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{
Handler - > DropBlock ( m_World , WorldPos . x , WorldPos . y , WorldPos . z ) ;
}
m_World - > SetBlock ( WorldPos . x , WorldPos . y , WorldPos . z , E_BLOCK_AIR , 0 ) ;
}
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} // for itr - ToTickBlocks[]
}
void cChunk : : TickBlocks ( MTRand & a_TickRandom )
{
// Tick dem blocks
// _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
int RandomX = a_TickRandom . randInt ( 0x00ffffff ) ;
int RandomY = a_TickRandom . randInt ( 0x00ffffff ) ;
int RandomZ = a_TickRandom . randInt ( 0x00ffffff ) ;
int TickX = m_BlockTickX ;
int TickY = m_BlockTickY ;
int TickZ = m_BlockTickZ ;
// This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
// This is so that SetNextBlockTick() works
for ( int i = 0 ; i < 50 ; i + + ,
// This weird construct (*2, then /2) is needed,
// otherwise the blocktick distribution is too biased towards even coords!
TickX = ( TickX + RandomX ) % ( Width * 2 ) ,
TickY = ( TickY + RandomY ) % ( Height * 2 ) ,
TickZ = ( TickZ + RandomZ ) % ( Width * 2 ) ,
m_BlockTickX = TickX / 2 ,
m_BlockTickY = TickY / 2 ,
m_BlockTickZ = TickZ / 2
)
{
if ( m_BlockTickY > cChunkDef : : GetHeight ( m_HeightMap , m_BlockTickX , m_BlockTickZ ) )
{
continue ; // It's all air up here
}
unsigned int Index = MakeIndexNoCheck ( m_BlockTickX , m_BlockTickY , m_BlockTickZ ) ;
BLOCKTYPE ID = m_BlockTypes [ Index ] ;
switch ( ID )
{
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case E_BLOCK_FARMLAND : TickFarmland ( m_BlockTickX , m_BlockTickY , m_BlockTickZ ) ; break ;
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default :
{
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cBlockHandler * Handler = BlockHandler ( ID ) ;
ASSERT ( Handler ! = NULL ) ; // Happenned on server restart, FS #243
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Handler - > OnUpdate ( m_World , m_BlockTickX + m_PosX * Width , m_BlockTickY , m_BlockTickZ + m_PosZ * Width ) ;
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break ;
}
}
}
}
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void cChunk : : TickFarmland ( int a_RelX , int a_RelY , int a_RelZ )
{
// TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
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// NOTE: The desert biomes do not get precipitation, so another check needs to be made.
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// Search for water in a close proximity:
// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
bool Found = false ;
for ( int y = a_RelY ; y < = a_RelY + 1 ; y + + )
{
for ( int z = a_RelZ - 4 ; z < = a_RelZ + 4 ; z + + )
{
for ( int x = a_RelX - 4 ; x < = a_RelX + 4 ; x + + )
{
BLOCKTYPE BlockType ;
NIBBLETYPE Meta ; // unused
if ( ! UnboundedRelGetBlock ( x , y , z , BlockType , Meta ) )
{
// Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
return ;
}
if (
( BlockType = = E_BLOCK_WATER ) | |
( BlockType = = E_BLOCK_STATIONARY_WATER )
)
{
Found = true ;
break ;
}
} // for x
if ( Found )
{
break ;
}
} // for z
if ( Found )
{
break ;
}
} // for y
NIBBLETYPE BlockMeta = GetMeta ( a_RelX , a_RelY , a_RelZ ) ;
if ( Found )
{
// Water was found, hydrate the block until hydration reaches 7:
if ( BlockMeta < 7 )
{
FastSetBlock ( a_RelX , a_RelY , a_RelZ , E_BLOCK_FARMLAND , + + BlockMeta ) ;
}
return ;
}
// Water wasn't found, de-hydrate block:
if ( BlockMeta > 0 )
{
FastSetBlock ( a_RelX , a_RelY , a_RelZ , E_BLOCK_FARMLAND , - - BlockMeta ) ;
return ;
}
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// Farmland too dry. If nothing is growing on top, turn back to dirt:
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switch ( GetBlock ( a_RelX , a_RelY + 1 , a_RelZ ) )
{
case E_BLOCK_CROPS :
case E_BLOCK_MELON_STEM :
case E_BLOCK_PUMPKIN_STEM :
break ;
default :
FastSetBlock ( a_RelX , a_RelY , a_RelZ , E_BLOCK_DIRT , 0 ) ;
break ;
}
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}
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void cChunk : : GrowMelonPumpkin ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , MTRand & a_TickRandom )
{
// Convert the stem BlockType into produce BlockType
BLOCKTYPE ProduceType ;
switch ( a_BlockType )
{
case E_BLOCK_MELON_STEM : ProduceType = E_BLOCK_MELON ; break ;
case E_BLOCK_PUMPKIN_STEM : ProduceType = E_BLOCK_PUMPKIN ; break ;
default :
{
ASSERT ( ! " Unhandled blocktype in TickMelonPumpkin() " ) ;
return ;
}
}
// Check if there's another melon / pumpkin around that stem, if so, abort:
bool IsValid ;
BLOCKTYPE BlockType [ 4 ] ;
NIBBLETYPE BlockMeta ; // unused
IsValid = UnboundedRelGetBlock ( a_RelX + 1 , a_RelY , a_RelZ , BlockType [ 0 ] , BlockMeta ) ;
IsValid = IsValid & & UnboundedRelGetBlock ( a_RelX - 1 , a_RelY , a_RelZ , BlockType [ 1 ] , BlockMeta ) ;
IsValid = IsValid & & UnboundedRelGetBlock ( a_RelX , a_RelY , a_RelZ + 1 , BlockType [ 2 ] , BlockMeta ) ;
IsValid = IsValid & & UnboundedRelGetBlock ( a_RelX , a_RelY , a_RelZ - 1 , BlockType [ 3 ] , BlockMeta ) ;
if (
! IsValid | |
( BlockType [ 0 ] = = ProduceType ) | |
( BlockType [ 1 ] = = ProduceType ) | |
( BlockType [ 2 ] = = ProduceType ) | |
( BlockType [ 3 ] = = ProduceType )
)
{
// Neighbors not valid or already taken by the same produce
return ;
}
// Pick a direction in which to place the produce:
int x = 0 , z = 0 ;
int CheckType = a_TickRandom . randInt ( 3 ) ; // The index to the neighbors array which should be checked for emptiness
switch ( CheckType )
{
case 0 : x = 1 ; break ;
case 1 : x = - 1 ; break ;
case 2 : z = 1 ; break ;
case 3 : z = - 1 ; break ;
}
// Check that the block in that direction is empty:
switch ( BlockType [ CheckType ] )
{
case E_BLOCK_AIR :
case E_BLOCK_SNOW :
case E_BLOCK_TALL_GRASS :
case E_BLOCK_DEAD_BUSH :
{
break ;
}
default : return ;
}
// Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
BLOCKTYPE Soil ;
UnboundedRelGetBlock ( a_RelX + x , a_RelY - 1 , a_RelZ + z , Soil , BlockMeta ) ;
switch ( Soil )
{
case E_BLOCK_DIRT :
case E_BLOCK_GRASS :
case E_BLOCK_FARMLAND :
{
// Place a randomly-facing produce:
UnboundedRelFastSetBlock ( a_RelX + x , a_RelY , a_RelZ + z , ProduceType , ( NIBBLETYPE ) ( a_TickRandom . randInt ( 4 ) % 4 ) ) ;
break ;
}
}
}
void cChunk : : GrowSugarcane ( int a_RelX , int a_RelY , int a_RelZ , int a_NumBlocks )
{
// Check the total height of the sugarcane blocks here:
int Top = a_RelY + 1 ;
while (
( Top < cChunkDef : : Height ) & &
( GetBlock ( a_RelX , Top , a_RelZ ) = = E_BLOCK_SUGARCANE )
)
{
+ + Top ;
}
int Bottom = a_RelY - 1 ;
while (
( Bottom > 0 ) & &
( GetBlock ( a_RelX , Bottom , a_RelZ ) = = E_BLOCK_SUGARCANE )
)
{
- - Bottom ;
}
// Grow by at most a_NumBlocks, but no more than max height:
int ToGrow = std : : min ( a_NumBlocks , m_World - > GetMaxSugarcaneHeight ( ) + 1 - ( Top - Bottom ) ) ;
for ( int i = 0 ; i < ToGrow ; i + + )
{
BLOCKTYPE BlockType ;
NIBBLETYPE BlockMeta ;
if ( UnboundedRelGetBlock ( a_RelX , Top + i , a_RelZ , BlockType , BlockMeta ) & & ( BlockType = = E_BLOCK_AIR ) )
{
UnboundedRelFastSetBlock ( a_RelX , Top + i , a_RelZ , E_BLOCK_SUGARCANE , 0 ) ;
}
else
{
break ;
}
} // for i
}
void cChunk : : GrowCactus ( int a_RelX , int a_RelY , int a_RelZ , int a_NumBlocks )
{
// Check the total height of the sugarcane blocks here:
int Top = a_RelY + 1 ;
while (
( Top < cChunkDef : : Height ) & &
( GetBlock ( a_RelX , Top , a_RelZ ) = = E_BLOCK_CACTUS )
)
{
+ + Top ;
}
int Bottom = a_RelY - 1 ;
while (
( Bottom > 0 ) & &
( GetBlock ( a_RelX , Bottom , a_RelZ ) = = E_BLOCK_CACTUS )
)
{
- - Bottom ;
}
// Grow by at most a_NumBlocks, but no more than max height:
int ToGrow = std : : min ( a_NumBlocks , m_World - > GetMaxCactusHeight ( ) + 1 - ( Top - Bottom ) ) ;
for ( int i = 0 ; i < ToGrow ; i + + )
{
BLOCKTYPE BlockType ;
NIBBLETYPE BlockMeta ;
if ( UnboundedRelGetBlock ( a_RelX , Top + i , a_RelZ , BlockType , BlockMeta ) & & ( BlockType = = E_BLOCK_AIR ) )
{
// TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations)
UnboundedRelFastSetBlock ( a_RelX , Top + i , a_RelZ , E_BLOCK_CACTUS , 0 ) ;
}
else
{
break ;
}
} // for i
}
bool cChunk : : UnboundedRelGetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE & a_BlockType , NIBBLETYPE & a_BlockMeta )
{
if ( ( a_RelY < 0 ) | | ( a_RelY > cChunkDef : : Height ) )
{
return false ;
}
if ( ( a_RelX > = 0 ) & & ( a_RelX < cChunkDef : : Width ) & & ( a_RelZ > = 0 ) & & ( a_RelZ < cChunkDef : : Width ) )
{
int BlockIdx = cChunkDef : : MakeIndexNoCheck ( a_RelX , a_RelY , a_RelZ ) ;
a_BlockType = GetBlock ( BlockIdx ) ;
a_BlockMeta = GetMeta ( BlockIdx ) ;
return true ;
}
return m_ChunkMap - > LockedGetBlock (
m_PosX * cChunkDef : : Width + a_RelX ,
ZERO_CHUNK_Y * cChunkDef : : Height + a_RelY ,
m_PosZ * cChunkDef : : Width + a_RelZ ,
a_BlockType , a_BlockMeta
) ;
}
bool cChunk : : UnboundedRelSetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
{
if ( ( a_RelX > = 0 ) & & ( a_RelX < cChunkDef : : Width ) & & ( a_RelZ > = 0 ) & & ( a_RelZ < cChunkDef : : Width ) )
{
SetBlock ( a_RelX , a_RelY , a_RelZ , a_BlockType , a_BlockMeta ) ;
return true ;
}
return m_ChunkMap - > LockedSetBlock (
m_PosX * cChunkDef : : Width + a_RelX ,
ZERO_CHUNK_Y * cChunkDef : : Height + a_RelY ,
m_PosZ * cChunkDef : : Width + a_RelZ ,
a_BlockType , a_BlockMeta
) ;
}
bool cChunk : : UnboundedRelFastSetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
{
if ( ( a_RelX > = 0 ) & & ( a_RelX < cChunkDef : : Width ) & & ( a_RelZ > = 0 ) & & ( a_RelZ < cChunkDef : : Width ) )
{
FastSetBlock ( a_RelX , a_RelY , a_RelZ , a_BlockType , a_BlockMeta ) ;
return true ;
}
return m_ChunkMap - > LockedFastSetBlock (
m_PosX * cChunkDef : : Width + a_RelX ,
ZERO_CHUNK_Y * cChunkDef : : Height + a_RelY ,
m_PosZ * cChunkDef : : Width + a_RelZ ,
a_BlockType , a_BlockMeta
) ;
}
int cChunk : : GetHeight ( int a_X , int a_Z )
{
ASSERT ( ( a_X > = 0 ) & & ( a_X < Width ) & & ( a_Z > = 0 ) & & ( a_Z < Width ) ) ;
if ( ( a_X > = 0 ) & & ( a_X < Width ) & & ( a_Z > = 0 ) & & ( a_Z < Width ) )
{
return m_HeightMap [ a_X + a_Z * Width ] ;
}
return 0 ;
}
void cChunk : : CreateBlockEntities ( void )
{
for ( int x = 0 ; x < Width ; x + + )
{
for ( int z = 0 ; z < Width ; z + + )
{
for ( int y = 0 ; y < Height ; y + + )
{
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ENUM_BLOCK_ID BlockType = ( ENUM_BLOCK_ID ) cChunkDef : : GetBlock ( m_BlockTypes , x , y , z ) ;
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switch ( BlockType )
{
case E_BLOCK_CHEST :
{
if ( ! HasBlockEntityAt ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width ) )
{
m_BlockEntities . push_back ( new cChestEntity ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width , m_World ) ) ;
}
break ;
}
case E_BLOCK_FURNACE :
{
if ( ! HasBlockEntityAt ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width ) )
{
m_BlockEntities . push_back ( new cFurnaceEntity ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width , m_World ) ) ;
}
break ;
}
case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
{
if ( ! HasBlockEntityAt ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width ) )
{
m_BlockEntities . push_back ( new cSignEntity ( BlockType , x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width , m_World ) ) ;
}
break ;
}
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case E_BLOCK_NOTE_BLOCK :
{
if ( ! HasBlockEntityAt ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width ) )
{
m_BlockEntities . push_back ( new cNoteEntity ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width , m_World ) ) ;
}
break ;
}
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} // switch (BlockType)
} // for y
} // for z
} // for x
}
void cChunk : : CalculateHeightmap ( )
{
for ( int x = 0 ; x < Width ; x + + )
{
for ( int z = 0 ; z < Width ; z + + )
{
for ( int y = Height - 1 ; y > - 1 ; y - - )
{
int index = MakeIndex ( x , y , z ) ;
if ( m_BlockTypes [ index ] ! = E_BLOCK_AIR )
{
m_HeightMap [ x + z * Width ] = ( unsigned char ) y ;
break ;
}
} // for y
} // for z
} // for x
}
void cChunk : : SetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
{
if ( a_RelX < 0 | | a_RelX > = Width | | a_RelY < 0 | | a_RelY > = Height | | a_RelZ < 0 | | a_RelZ > = Width )
{
return ; // Clip
}
ASSERT ( IsValid ( ) ) ; // Is this chunk loaded / generated?
int index = MakeIndexNoCheck ( a_RelX , a_RelY , a_RelZ ) ;
BLOCKTYPE OldBlockMeta = GetNibble ( m_BlockMeta , index ) ;
BLOCKTYPE OldBlockType = m_BlockTypes [ index ] ;
m_BlockTypes [ index ] = a_BlockType ;
SetNibble ( m_BlockMeta , index , a_BlockMeta ) ;
if ( ( OldBlockType = = a_BlockType ) & & ( OldBlockMeta = = a_BlockMeta ) )
{
return ;
}
MarkDirty ( ) ;
{
cCSLock Lock ( m_CSBlockLists ) ;
m_PendingSendBlocks . push_back ( index ) ;
}
// ONLY recalculate lighting if it's necessary!
if (
( g_BlockLightValue [ OldBlockType ] ! = g_BlockLightValue [ a_BlockType ] ) | |
( g_BlockSpreadLightFalloff [ OldBlockType ] ! = g_BlockSpreadLightFalloff [ a_BlockType ] ) | |
( g_BlockTransparent [ OldBlockType ] ! = g_BlockTransparent [ a_BlockType ] )
)
{
m_IsLightValid = false ;
}
// Update heightmap, if needed:
if ( a_RelY > = m_HeightMap [ a_RelX + a_RelZ * Width ] )
{
if ( a_BlockType ! = E_BLOCK_AIR )
{
SetHeight ( m_HeightMap , a_RelX , a_RelZ , a_RelY ) ;
}
else
{
for ( int y = a_RelY - 1 ; y > 0 ; - - y )
{
if ( cChunkDef : : GetBlock ( m_BlockTypes , a_RelX , y , a_RelZ ) ! = E_BLOCK_AIR )
{
SetHeight ( m_HeightMap , a_RelX , a_RelZ , y ) ;
break ;
}
} // for y - column in m_BlockData
}
}
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY , a_RelZ ) ) ;
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX + 1 , a_RelY , a_RelZ ) ) ;
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX - 1 , a_RelY , a_RelZ ) ) ;
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY + 1 , a_RelZ ) ) ;
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY - 1 , a_RelZ ) ) ;
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY , a_RelZ + 1 ) ) ;
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY , a_RelZ - 1 ) ) ;
Vector3i WorldPos = PositionToWorldPosition ( a_RelX , a_RelY , a_RelZ ) ;
cBlockEntity * BlockEntity = GetBlockEntity ( WorldPos ) ;
if ( BlockEntity )
{
BlockEntity - > Destroy ( ) ;
RemoveBlockEntity ( BlockEntity ) ;
delete BlockEntity ;
}
switch ( a_BlockType )
{
case E_BLOCK_CHEST :
{
AddBlockEntity ( new cChestEntity ( WorldPos . x , WorldPos . y , WorldPos . z , m_World ) ) ;
break ;
}
case E_BLOCK_FURNACE :
{
AddBlockEntity ( new cFurnaceEntity ( WorldPos . x , WorldPos . y , WorldPos . z , m_World ) ) ;
break ;
}
case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
{
AddBlockEntity ( new cSignEntity ( ( ENUM_BLOCK_ID ) a_BlockType , WorldPos . x , WorldPos . y , WorldPos . z , m_World ) ) ;
break ;
}
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case E_BLOCK_NOTE_BLOCK :
{
AddBlockEntity ( new cNoteEntity ( WorldPos . x , WorldPos . y , WorldPos . z , m_World ) ) ;
break ;
}
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} // switch (a_BlockType)
}
void cChunk : : FastSetBlock ( int a_X , int a_Y , int a_Z , BLOCKTYPE a_BlockType , BLOCKTYPE a_BlockMeta )
{
ASSERT ( ! ( ( a_X < 0 | | a_X > = Width | | a_Y < 0 | | a_Y > = Height | | a_Z < 0 | | a_Z > = Width ) ) ) ;
ASSERT ( IsValid ( ) ) ;
const int index = MakeIndexNoCheck ( a_X , a_Y , a_Z ) ;
const BLOCKTYPE OldBlock = m_BlockTypes [ index ] ;
const BLOCKTYPE OldBlockMeta = GetNibble ( m_BlockMeta , index ) ;
if ( ( OldBlock = = a_BlockType ) & & ( OldBlockMeta = = a_BlockMeta ) )
{
return ;
}
MarkDirty ( ) ;
m_BlockTypes [ index ] = a_BlockType ;
{
cCSLock Lock ( m_CSBlockLists ) ;
m_PendingSendBlocks . push_back ( index ) ;
}
SetNibble ( m_BlockMeta , index , a_BlockMeta ) ;
// ONLY recalculate lighting if it's necessary!
if (
( g_BlockLightValue [ OldBlock ] ! = g_BlockLightValue [ a_BlockType ] ) | |
( g_BlockSpreadLightFalloff [ OldBlock ] ! = g_BlockSpreadLightFalloff [ a_BlockType ] ) | |
( g_BlockTransparent [ OldBlock ] ! = g_BlockTransparent [ a_BlockType ] )
)
{
m_IsLightValid = false ;
}
// Update heightmap, if needed:
if ( a_Y > = m_HeightMap [ a_X + a_Z * Width ] )
{
if ( a_BlockType ! = E_BLOCK_AIR )
{
m_HeightMap [ a_X + a_Z * Width ] = ( unsigned char ) a_Y ;
}
else
{
for ( int y = a_Y - 1 ; y > 0 ; - - y )
{
if ( m_BlockTypes [ MakeIndexNoCheck ( a_X , y , a_Z ) ] ! = E_BLOCK_AIR )
{
m_HeightMap [ a_X + a_Z * Width ] = ( unsigned char ) y ;
break ;
}
} // for y - column in m_BlockData
}
}
}
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void cChunk : : SendBlockTo ( int a_RelX , int a_RelY , int a_RelZ , cClientHandle * a_Client )
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{
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unsigned int index = MakeIndex ( a_RelX , a_RelY , a_RelZ ) ;
if ( index = = INDEX_OUT_OF_RANGE )
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{
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LOGWARN ( " cChunk::SendBlockTo Index out of range! " ) ;
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return ;
}
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if ( a_Client = = NULL )
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{
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// Queue the block for all clients in the chunk (will be sent in Tick())
m_PendingSendBlocks . push_back ( index ) ;
return ;
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}
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Vector3i wp = PositionToWorldPosition ( a_RelX , a_RelY , a_RelZ ) ;
a_Client - > SendBlockChange ( wp . x , wp . y , wp . z , GetBlock ( index ) , GetMeta ( index ) ) ;
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}
void cChunk : : AddBlockEntity ( cBlockEntity * a_BlockEntity )
{
cCSLock Lock ( m_CSBlockLists ) ;
m_BlockEntities . push_back ( a_BlockEntity ) ;
}
cBlockEntity * cChunk : : GetBlockEntity ( int a_X , int a_Y , int a_Z )
{
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if (
( ( * itr ) - > GetPosX ( ) = = a_X ) & &
( ( * itr ) - > GetPosY ( ) = = a_Y ) & &
( ( * itr ) - > GetPosZ ( ) = = a_Z )
)
{
return * itr ;
}
} // for itr - m_BlockEntities[]
return NULL ;
}
void cChunk : : UseBlockEntity ( cPlayer * a_Player , int a_X , int a_Y , int a_Z )
{
cBlockEntity * be = GetBlockEntity ( a_X , a_Y , a_Z ) ;
if ( be ! = NULL )
{
be - > UsedBy ( a_Player ) ;
}
}
void cChunk : : CollectPickupsByPlayer ( cPlayer * a_Player )
{
double PosX = a_Player - > GetPosX ( ) ;
double PosY = a_Player - > GetPosY ( ) ;
double PosZ = a_Player - > GetPosZ ( ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
if ( ( * itr ) - > GetEntityType ( ) ! = cEntity : : eEntityType_Pickup )
{
continue ; // Only pickups
}
float DiffX = ( float ) ( ( * itr ) - > GetPosX ( ) - PosX ) ;
float DiffY = ( float ) ( ( * itr ) - > GetPosY ( ) - PosY ) ;
float DiffZ = ( float ) ( ( * itr ) - > GetPosZ ( ) - PosZ ) ;
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ ;
if ( SqrDist < 1.5f * 1.5f ) // 1.5 block
{
MarkDirty ( ) ;
( reinterpret_cast < cPickup * > ( * itr ) ) - > CollectedBy ( a_Player ) ;
}
}
}
void cChunk : : UpdateSign ( int a_PosX , int a_PosY , int a_PosZ , const AString & a_Line1 , const AString & a_Line2 , const AString & a_Line3 , const AString & a_Line4 )
{
// Also sends update packets to all clients in the chunk
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if (
( ( * itr ) - > GetPosX ( ) = = a_PosX ) & &
( ( * itr ) - > GetPosY ( ) = = a_PosY ) & &
( ( * itr ) - > GetPosZ ( ) = = a_PosZ ) & &
(
( ( * itr ) - > GetBlockType ( ) = = E_BLOCK_WALLSIGN ) | |
( ( * itr ) - > GetBlockType ( ) = = E_BLOCK_SIGN_POST )
)
)
{
MarkDirty ( ) ;
( reinterpret_cast < cSignEntity * > ( * itr ) ) - > SetLines ( a_Line1 , a_Line2 , a_Line3 , a_Line4 ) ;
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m_World - > BroadcastBlockEntity ( a_PosX , a_PosY , a_PosZ ) ;
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}
} // for itr - m_BlockEntities[]
}
void cChunk : : RemoveBlockEntity ( cBlockEntity * a_BlockEntity )
{
cCSLock Lock ( m_CSBlockLists ) ;
MarkDirty ( ) ;
m_BlockEntities . remove ( a_BlockEntity ) ;
}
bool cChunk : : AddClient ( cClientHandle * a_Client )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( a_Client = = * itr )
{
// Already there, nothing needed
return false ;
}
}
m_LoadedByClient . push_back ( a_Client ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
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LOGD ( " cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \" %s \" " , ( * itr ) - > GetUniqueID ( ) , ( * itr ) - > GetClass ( ) , m_PosX , m_PosY , m_PosZ , a_Client - > GetUsername ( ) . c_str ( ) ) ;
( * itr ) - > SpawnOn ( * a_Client ) ;
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}
return true ;
}
void cChunk : : RemoveClient ( cClientHandle * a_Client )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr ! = a_Client )
{
continue ;
}
m_LoadedByClient . erase ( itr ) ;
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if ( ! a_Client - > IsDestroyed ( ) )
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{
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
LOGD ( " chunk [%i, %i] destroying entity #%i for player \" %s \" " , m_PosX , m_PosZ , ( * itr ) - > GetUniqueID ( ) , a_Client - > GetUsername ( ) . c_str ( ) ) ;
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a_Client - > SendDestroyEntity ( * ( * itr ) ) ;
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}
}
return ;
} // for itr - m_LoadedByClient[]
}
bool cChunk : : HasClient ( cClientHandle * a_Client )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( ( * itr ) = = a_Client )
{
return true ;
}
}
return false ;
}
bool cChunk : : HasAnyClients ( void )
{
return ! m_LoadedByClient . empty ( ) ;
}
void cChunk : : AddEntity ( cEntity * a_Entity )
{
if ( a_Entity - > GetEntityType ( ) ! = cEntity : : eEntityType_Player )
{
MarkDirty ( ) ;
}
m_Entities . push_back ( a_Entity ) ;
}
void cChunk : : RemoveEntity ( cEntity * a_Entity )
{
size_t SizeBefore = m_Entities . size ( ) ;
m_Entities . remove ( a_Entity ) ;
size_t SizeAfter = m_Entities . size ( ) ;
if ( SizeBefore ! = SizeAfter )
{
// Mark as dirty if it was a server-generated entity:
if ( a_Entity - > GetEntityType ( ) ! = cEntity : : eEntityType_Player )
{
MarkDirty ( ) ;
}
}
}
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bool cChunk : : ForEachEntity ( cEntityCallback & a_Callback )
{
// The entity list is locked by the parent chunkmap's CS
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for ( cEntityList : : iterator itr = m_Entities . begin ( ) , itr2 = itr ; itr ! = m_Entities . end ( ) ; itr = itr2 )
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{
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+ + itr2 ;
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if ( a_Callback . Item ( * itr ) )
{
return false ;
}
} // for itr - m_Entitites[]
return true ;
}
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bool cChunk : : ForEachChest ( cChestCallback & a_Callback )
{
// The blockentity list is locked by the parent chunkmap's CS
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for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) , itr2 = itr ; itr ! = m_BlockEntities . end ( ) ; itr = itr2 )
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{
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+ + itr2 ;
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if ( ( * itr ) - > GetBlockType ( ) ! = E_BLOCK_CHEST )
{
continue ;
}
if ( a_Callback . Item ( ( cChestEntity * ) * itr ) )
{
return false ;
}
} // for itr - m_BlockEntitites[]
return true ;
}
bool cChunk : : ForEachFurnace ( cFurnaceCallback & a_Callback )
{
// The blockentity list is locked by the parent chunkmap's CS
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for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) , itr2 = itr ; itr ! = m_BlockEntities . end ( ) ; itr = itr2 )
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{
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+ + itr2 ;
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switch ( ( * itr ) - > GetBlockType ( ) )
{
case E_BLOCK_FURNACE :
case E_BLOCK_LIT_FURNACE :
{
break ;
}
default :
{
continue ;
}
}
if ( a_Callback . Item ( ( cFurnaceEntity * ) * itr ) )
{
return false ;
}
} // for itr - m_BlockEntitites[]
return true ;
}
bool cChunk : : DoWithChestAt ( int a_BlockX , int a_BlockY , int a_BlockZ , cChestCallback & a_Callback )
{
// The blockentity list is locked by the parent chunkmap's CS
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for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) , itr2 = itr ; itr ! = m_BlockEntities . end ( ) ; itr = itr2 )
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{
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+ + itr2 ;
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if ( ( ( * itr ) - > GetPosX ( ) ! = a_BlockX ) | | ( ( * itr ) - > GetPosY ( ) ! = a_BlockY ) | | ( ( * itr ) - > GetPosZ ( ) ! = a_BlockZ ) )
{
continue ;
}
if ( ( * itr ) - > GetBlockType ( ) ! = E_BLOCK_CHEST )
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false ;
}
// The correct block entity is here
if ( a_Callback . Item ( ( cChestEntity * ) * itr ) )
{
return false ;
}
return true ;
} // for itr - m_BlockEntitites[]
// Not found:
return false ;
}
bool cChunk : : DoWithFurnaceAt ( int a_BlockX , int a_BlockY , int a_BlockZ , cFurnaceCallback & a_Callback )
{
// The blockentity list is locked by the parent chunkmap's CS
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for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) , itr2 = itr ; itr ! = m_BlockEntities . end ( ) ; itr = itr2 )
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{
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+ + itr2 ;
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if ( ( ( * itr ) - > GetPosX ( ) ! = a_BlockX ) | | ( ( * itr ) - > GetPosY ( ) ! = a_BlockY ) | | ( ( * itr ) - > GetPosZ ( ) ! = a_BlockZ ) )
{
continue ;
}
switch ( ( * itr ) - > GetBlockType ( ) )
{
case E_BLOCK_FURNACE :
case E_BLOCK_LIT_FURNACE :
{
break ;
}
default :
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false ;
}
} // switch (BlockType)
// The correct block entity is here,
if ( a_Callback . Item ( ( cFurnaceEntity * ) * itr ) )
{
return false ;
}
return true ;
} // for itr - m_BlockEntitites[]
// Not found:
return false ;
}
bool cChunk : : GetSignLines ( int a_BlockX , int a_BlockY , int a_BlockZ , AString & a_Line1 , AString & a_Line2 , AString & a_Line3 , AString & a_Line4 )
{
// The blockentity list is locked by the parent chunkmap's CS
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if ( ( ( * itr ) - > GetPosX ( ) ! = a_BlockX ) | | ( ( * itr ) - > GetPosY ( ) ! = a_BlockY ) | | ( ( * itr ) - > GetPosZ ( ) ! = a_BlockZ ) )
{
continue ;
}
switch ( ( * itr ) - > GetBlockType ( ) )
{
case E_BLOCK_WALLSIGN :
case E_BLOCK_SIGN_POST :
{
a_Line1 = ( ( cSignEntity * ) * itr ) - > GetLine ( 0 ) ;
a_Line2 = ( ( cSignEntity * ) * itr ) - > GetLine ( 1 ) ;
a_Line3 = ( ( cSignEntity * ) * itr ) - > GetLine ( 2 ) ;
a_Line4 = ( ( cSignEntity * ) * itr ) - > GetLine ( 3 ) ;
return true ;
}
} // switch (BlockType)
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false ;
} // for itr - m_BlockEntitites[]
// Not found:
return false ;
}
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BLOCKTYPE cChunk : : GetBlock ( int a_X , int a_Y , int a_Z )
{
if ( ( a_X < 0 ) | | ( a_X > = Width ) | | ( a_Y < 0 ) | | ( a_Y > = Height ) | | ( a_Z < 0 ) | | ( a_Z > = Width ) ) return 0 ; // Clip
return m_BlockTypes [ MakeIndexNoCheck ( a_X , a_Y , a_Z ) ] ;
}
BLOCKTYPE cChunk : : GetBlock ( int a_BlockIdx )
{
if ( a_BlockIdx < 0 | | a_BlockIdx > = NumBlocks ) return 0 ;
return m_BlockTypes [ a_BlockIdx ] ;
}
void cChunk : : GetBlockTypeMeta ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE & a_BlockType , NIBBLETYPE & a_BlockMeta )
{
int Idx = cChunkDef : : MakeIndexNoCheck ( a_RelX , a_RelY , a_RelZ ) ;
a_BlockType = cChunkDef : : GetBlock ( m_BlockTypes , a_RelX , a_RelY , a_RelZ ) ;
a_BlockMeta = cChunkDef : : GetNibble ( m_BlockMeta , a_RelX , a_RelY , a_RelZ ) ;
}
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void cChunk : : BroadcastPlayerAnimation ( const cPlayer & a_Player , char a_Animation , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendPlayerAnimation ( a_Player , a_Animation ) ;
} // for itr - LoadedByClient[]
}
void cChunk : : BroadcastEntityEquipment ( const cEntity & a_Entity , short a_SlotNum , const cItem & a_Item , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendEntityEquipment ( a_Entity , a_SlotNum , a_Item ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastEntRelMoveLook ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ , const cClientHandle * a_Exclude )
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{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
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( * itr ) - > SendEntRelMoveLook ( a_Entity , a_RelX , a_RelY , a_RelZ ) ;
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} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastEntRelMove ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ , const cClientHandle * a_Exclude )
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{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
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( * itr ) - > SendEntRelMove ( a_Entity , a_RelX , a_RelY , a_RelZ ) ;
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} // for itr - LoadedByClient[]
}
void cChunk : : BroadcastEntLook ( const cEntity & a_Entity , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendEntLook ( a_Entity ) ;
} // for itr - LoadedByClient[]
}
void cChunk : : BroadcastEntHeadLook ( const cEntity & a_Entity , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendEntHeadLook ( a_Entity ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastBlockAction ( int a_BlockX , int a_BlockY , int a_BlockZ , char a_Byte1 , char a_Byte2 , BLOCKTYPE a_BlockType , const cClientHandle * a_Exclude )
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{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
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( * itr ) - > SendBlockAction ( a_BlockX , a_BlockY , a_BlockZ , a_Byte1 , a_Byte2 , a_BlockType ) ;
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} // for itr - LoadedByClient[]
}
void cChunk : : BroadcastDestroyEntity ( const cEntity & a_Entity , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendDestroyEntity ( a_Entity ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastEntityStatus ( const cEntity & a_Entity , char a_Status , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendEntityStatus ( a_Entity , a_Status ) ;
} // for itr - LoadedByClient[]
}
void cChunk : : BroadcastMetadata ( const cPawn & a_Pawn , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendMetadata ( a_Pawn ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastSpawn ( cEntity & a_Entity , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
a_Entity . SpawnOn ( * ( * itr ) ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastCollectPickup ( const cPickup & a_Pickup , const cPlayer & a_Player , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendCollectPickup ( a_Pickup , a_Player ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastThunderbolt ( int a_BlockX , int a_BlockY , int a_BlockZ , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendThunderbolt ( a_BlockX , a_BlockY , a_BlockZ ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastSoundEffect ( const AString & a_SoundName , int a_SrcX , int a_SrcY , int a_SrcZ , float a_Volume , float a_Pitch , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendSoundEffect ( a_SoundName , a_SrcX , a_SrcY , a_SrcZ , a_Volume , a_Pitch ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastBlockBreakAnimation ( int a_entityID , int a_blockX , int a_blockY , int a_blockZ , char a_stage , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendBlockBreakAnim ( a_entityID , a_blockX , a_blockY , a_blockZ , a_stage ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastUseBed ( const cEntity & a_Entity , int a_BlockX , int a_BlockY , int a_BlockZ )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
( * itr ) - > SendUseBed ( a_Entity , a_BlockX , a_BlockY , a_BlockZ ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastChunkData ( cChunkDataSerializer & a_Serializer , const cClientHandle * a_Exclude )
{
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
( * itr ) - > SendChunkData ( m_PosX , m_PosZ , a_Serializer ) ;
} // for itr - LoadedByClient[]
}
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void cChunk : : BroadcastBlockEntity ( int a_BlockX , int a_BlockY , int a_BlockZ , const cClientHandle * a_Exclude )
{
// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
cBlockEntity * Entity = GetBlockEntity ( a_BlockX , a_BlockY , a_BlockZ ) ;
if ( Entity = = NULL )
{
return ;
}
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( * itr = = a_Exclude )
{
continue ;
}
Entity - > SendTo ( * ( * itr ) ) ;
} // for itr - LoadedByClient[]
}
void cChunk : : SendBlockEntity ( int a_BlockX , int a_BlockY , int a_BlockZ , cClientHandle & a_Client )
{
cBlockEntity * Entity = GetBlockEntity ( a_BlockX , a_BlockY , a_BlockZ ) ;
if ( Entity = = NULL )
{
return ;
}
Entity - > SendTo ( a_Client ) ;
}
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void cChunk : : PositionToWorldPosition ( int a_RelX , int a_RelY , int a_RelZ , int & a_BlockX , int & a_BlockY , int & a_BlockZ )
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{
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a_BlockY = a_RelY ;
a_BlockX = m_PosX * Width + a_RelX ;
a_BlockZ = m_PosZ * Width + a_RelZ ;
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}
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Vector3i cChunk : : PositionToWorldPosition ( int a_RelX , int a_RelY , int a_RelZ )
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{
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return Vector3i ( m_PosX * Width + a_RelX , m_PosY * Height + a_RelY , m_PosZ * Width + a_RelZ ) ;
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}
# if !C_CHUNK_USE_INLINE
# include "cChunk.inl.h"
# endif