Leaves decay properly - if they are not connected to a log
git-svn-id: http://mc-server.googlecode.com/svn/trunk@644 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
eab3f29bc0
commit
919f896894
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@ -76,6 +76,15 @@ public:
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/// Returns the datatypes that are stored in the object (bitmask of baXXX values)
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int GetDataTypes(void) const;
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// tolua_end
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// Clients can use these for faster access to all blocktypes. Be careful though!
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/// Returns the internal pointer to the block types
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BLOCKTYPE * GetBlockTypes(void) { return m_BlockTypes; }
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int GetBlockCount(void) const { return m_SizeX * m_SizeY * m_SizeZ; }
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// tolua_begin
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protected:
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@ -27,6 +27,8 @@
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#include "cBlockToPickup.h"
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#include "MersenneTwister.h"
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#include "cPlayer.h"
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#include "BlockArea.h"
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#include "cPluginManager.h"
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#include "packets/cPacket_DestroyEntity.h"
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#include "packets/cPacket_PreChunk.h"
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@ -39,6 +41,13 @@
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// Leaves can be this many blocks that away from the log not to decay
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#define LEAVES_CHECK_DISTANCE 4
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extern bool g_bWaterPhysics;
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@ -515,6 +524,13 @@ void cChunk::CheckBlocks(void)
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}
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break;
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}
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// If anything next to a leaves block changes, set the leaves' "check for decay" bit (clear bit 0x08):
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case E_BLOCK_LEAVES:
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{
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cChunkDef::SetNibble(m_BlockMeta, index, BlockMeta & 0x07);
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break;
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}
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} // switch (BlockType)
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} // for itr - ToTickBlocks[]
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}
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@ -591,7 +607,7 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
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break;
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}
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case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
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case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break;
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default:
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{
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@ -746,53 +762,115 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
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void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ)
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void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom)
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{
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// Since leaves-checking is a costly operation, it is done only if leaves are marked for checking (Meta has its 0x08 bit cleared)
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// TODO: The meta is cleared (check flag set) each time a block next to the leaves changes
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// The meta bit 0x08 bit is cleared (check flag set) each time a block next to the leaves changes
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NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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NIBBLETYPE Meta = GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((Meta & 0x04) != 0)
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{
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// Player-placed leaves, don't decay
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return;
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}
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if ((Meta & 0x08) == 0)
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if ((Meta & 0x08) != 0)
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{
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// These leaves have been checked for decay lately and nothing around them changed
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return;
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}
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// TODO: We need a proper BFS check - is the leaves block connected to a log via other leaves blocks?
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for (int y = 4; y > - 5; y--)
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// Get the data around the leaves:
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cBlockArea Area;
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int BaseX = cChunkDef::Width * m_PosX + a_RelX;
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int BaseZ = cChunkDef::Width * m_PosZ + a_RelZ;
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if (!Area.Read(
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m_World,
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BaseX - LEAVES_CHECK_DISTANCE, BaseX + LEAVES_CHECK_DISTANCE,
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a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
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BaseZ - LEAVES_CHECK_DISTANCE, BaseZ + LEAVES_CHECK_DISTANCE,
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cBlockArea::baTypes)
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)
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{
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for (int z = - 4; z < 5; z++ )
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// Cannot check leaves, a chunk is missing too close
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return;
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}
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if (HasNearLog(Area, BaseX, a_RelY, BaseZ))
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{
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// Wood found, the leaves stay; mark them as checked:
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SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07);
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return;
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}
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// Decay the leaves:
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m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ);
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// Let them drop something if the random is right:
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cItems PickupItems;
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cBlockToPickup::ToPickup(E_BLOCK_LEAVES, Meta, cItem(), PickupItems);
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// Allow plugins to change the dropped objects:
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cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(E_BLOCK_LEAVES, Meta, NULL, cItem(), PickupItems);
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m_World->SpawnItemPickups(PickupItems, BaseX, a_RelY, BaseZ);
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}
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#define PROCESS_NEIGHBOR(x,y,z) \
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switch (a_Area.GetBlockType(x, y, z)) \
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{ \
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case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, E_BLOCK_SPONGE + i + 1); break; \
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case E_BLOCK_LOG: return true; \
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}
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bool cChunk::HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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// Filter the blocks into a {leaves, log, other (air)} set:
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BLOCKTYPE * Types = a_Area.GetBlockTypes();
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for (int i = a_Area.GetBlockCount() - 1; i > 0; i--)
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{
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switch (Types[i])
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{
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for (int x = - 4; x < 5; x++ )
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case E_BLOCK_LEAVES:
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case E_BLOCK_LOG:
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{
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if (abs(x) + abs(y) + abs(z) > 4)
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{
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// Too far away
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continue;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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if (!UnboundedRelGetBlock(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType, BlockMeta))
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{
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// Too close to unloaded chunks, don't check at all
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return;
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}
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if (BlockType == E_BLOCK_LOG)
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{
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// Wood found, the leaves stay; mark them as checked:
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SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07);
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return;
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}
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break;
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}
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default:
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{
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Types[i] = E_BLOCK_AIR;
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break;
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}
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}
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}
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// Decay the leaves. Let them drop something if the random is right
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m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ);
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} // for i - Types[]
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// Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
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// Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
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a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
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for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
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{
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for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
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{
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for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
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{
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for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
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{
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if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
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{
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continue;
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}
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PROCESS_NEIGHBOR(x - 1, y, z);
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PROCESS_NEIGHBOR(x + 1, y, z);
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PROCESS_NEIGHBOR(x, y, z - 1);
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PROCESS_NEIGHBOR(x, y, z + 1);
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PROCESS_NEIGHBOR(x, y + 1, z);
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PROCESS_NEIGHBOR(x, y - 1, z);
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} // for x
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} // for z
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} // for y
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} // for i - BFS iterations
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return false;
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}
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@ -40,6 +40,7 @@ class cPlayer;
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class cChunkMap;
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class cChestEntity;
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class cFurnaceEntity;
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class cBlockArea;
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typedef std::list<cClientHandle *> cClientHandleList;
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typedef cItemCallback<cEntity> cEntityCallback;
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@ -256,7 +257,7 @@ private:
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void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
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void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
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void TickFarmland (int a_RelX, int a_RelY, int a_RelZ);
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void TickLeaves (int a_RelX, int a_RelY, int a_RelZ);
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void TickLeaves (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
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/// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
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void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
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/// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
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void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
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/// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log)
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bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
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bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
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