Fixed FS #243, server crash after restart. The blockhandler table and the itemhandler table weren't properly re-initialized.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@830 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
c2288fce98
commit
58b1b3160d
|
@ -40,159 +40,198 @@
|
|||
#include "BlockOre.h"
|
||||
#include "BlockNote.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::m_HandlerInitialized = false;
|
||||
cBlockHandler *cBlockHandler::m_BlockHandler[256];
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
|
||||
{
|
||||
if(!m_HandlerInitialized)
|
||||
{ //We have to initialize
|
||||
if (!m_HandlerInitialized)
|
||||
{
|
||||
//We have to initialize
|
||||
memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
|
||||
m_HandlerInitialized = true;
|
||||
}
|
||||
if(m_BlockHandler[a_BlockID])
|
||||
if (m_BlockHandler[a_BlockID] != NULL)
|
||||
{
|
||||
return m_BlockHandler[a_BlockID];
|
||||
}
|
||||
|
||||
return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
|
||||
{
|
||||
switch(a_BlockID)
|
||||
{
|
||||
case E_BLOCK_WOODEN_DOOR:
|
||||
case E_BLOCK_IRON_DOOR:
|
||||
return new cBlockDoorHandler(a_BlockID);
|
||||
case E_BLOCK_FIRE:
|
||||
return new cBlockFireHandler(a_BlockID);
|
||||
case E_BLOCK_REDSTONE_TORCH_ON:
|
||||
case E_BLOCK_REDSTONE_TORCH_OFF:
|
||||
return new cBlockRedstoneTorchHandler(a_BlockID);
|
||||
case E_BLOCK_REDSTONE_WIRE:
|
||||
return new cBlockRedstoneHandler(a_BlockID);
|
||||
case E_BLOCK_PISTON:
|
||||
case E_BLOCK_STICKY_PISTON:
|
||||
return new cBlockPistonHandler(a_BlockID);
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
return new cBlockRedstoneRepeaterHandler(a_BlockID);
|
||||
case E_BLOCK_WORKBENCH:
|
||||
return new cBlockWorkbenchHandler(a_BlockID);
|
||||
case E_BLOCK_SNOW:
|
||||
return new cBlockSnowHandler(a_BlockID);
|
||||
case E_BLOCK_TALL_GRASS:
|
||||
return new cBlockTallGrassHandler(a_BlockID);
|
||||
case E_BLOCK_VINES:
|
||||
return new cBlockVineHandler(a_BlockID);
|
||||
case ::E_BLOCK_WOOL:
|
||||
return new cBlockClothHandler(a_BlockID);
|
||||
case E_BLOCK_WOODEN_SLAB:
|
||||
case E_BLOCK_STONE_SLAB:
|
||||
case E_BLOCK_DOUBLE_WOODEN_SLAB:
|
||||
case E_BLOCK_DOUBLE_STONE_SLAB:
|
||||
return new cBlockSlabHandler(a_BlockID);
|
||||
case E_BLOCK_LOG:
|
||||
case E_BLOCK_PLANKS:
|
||||
return new cBlockWoodHandler(a_BlockID);
|
||||
case E_BLOCK_TORCH:
|
||||
return new cBlockTorchHandler(a_BlockID);
|
||||
case E_BLOCK_DIRT:
|
||||
case E_BLOCK_GRASS:
|
||||
return new cBlockDirtHandler(a_BlockID);
|
||||
case E_BLOCK_LEAVES:
|
||||
return new cBlockLeavesHandler(a_BlockID);
|
||||
case E_BLOCK_SAPLING:
|
||||
return new cBlockSaplingHandler(a_BlockID);
|
||||
case E_BLOCK_WATER:
|
||||
case E_BLOCK_STATIONARY_WATER:
|
||||
case E_BLOCK_STATIONARY_LAVA:
|
||||
case E_BLOCK_LAVA:
|
||||
return new cBlockFluidHandler(a_BlockID);
|
||||
case E_BLOCK_DISPENSER:
|
||||
return new cBlockDispenserHandler(a_BlockID);
|
||||
case E_BLOCK_FURNACE:
|
||||
case E_BLOCK_LIT_FURNACE:
|
||||
return new cBlockFurnaceHandler(a_BlockID);
|
||||
case E_BLOCK_CHEST:
|
||||
return new cBlockChestHandler(a_BlockID);
|
||||
case E_BLOCK_ICE:
|
||||
return new cBlockIceHandler(a_BlockID);
|
||||
case E_BLOCK_LADDER:
|
||||
return new cBlockLadderHandler(a_BlockID);
|
||||
case E_BLOCK_COBBLESTONE_STAIRS:
|
||||
case E_BLOCK_BRICK_STAIRS:
|
||||
case E_BLOCK_STONE_BRICK_STAIRS:
|
||||
case E_BLOCK_NETHER_BRICK_STAIRS:
|
||||
case E_BLOCK_WOODEN_STAIRS:
|
||||
return new cBlockStairsHandler(a_BlockID);
|
||||
case E_BLOCK_SIGN_POST:
|
||||
case E_BLOCK_WALLSIGN:
|
||||
return new cBlockSignHandler(a_BlockID);
|
||||
case E_BLOCK_CROPS:
|
||||
return new cBlockCropsHandler(a_BlockID);
|
||||
case E_BLOCK_SUGARCANE:
|
||||
return new cBlockSugarcaneHandler(a_BlockID);
|
||||
case E_BLOCK_YELLOW_FLOWER:
|
||||
case E_BLOCK_RED_ROSE:
|
||||
return new cBlockFlowerHandler(a_BlockID);
|
||||
case E_BLOCK_BROWN_MUSHROOM:
|
||||
case E_BLOCK_RED_MUSHROOM:
|
||||
return new cBlockMushroomHandler(a_BlockID);
|
||||
case E_BLOCK_CACTUS:
|
||||
return new cBlockCactusHandler(a_BlockID);
|
||||
case E_BLOCK_MELON_STEM:
|
||||
case E_BLOCK_PUMPKIN_STEM:
|
||||
return new cBlockStemsHandler(a_BlockID);
|
||||
case E_BLOCK_GLOWSTONE:
|
||||
return new cBlockGlowstoneHandler(a_BlockID);
|
||||
case E_BLOCK_DIAMOND_ORE:
|
||||
case E_BLOCK_GOLD_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
||||
case E_BLOCK_EMERALD_ORE:
|
||||
case E_BLOCK_IRON_ORE:
|
||||
case E_BLOCK_LAPIS_ORE:
|
||||
case E_BLOCK_COAL_ORE:
|
||||
return new cBlockOreHandler(a_BlockID);
|
||||
case E_BLOCK_STONE:
|
||||
case E_BLOCK_COBBLESTONE:
|
||||
return new cBlockStoneHandler(a_BlockID);
|
||||
case E_BLOCK_MELON:
|
||||
return new cBlockMelonHandler(a_BlockID);
|
||||
case E_BLOCK_NOTE_BLOCK:
|
||||
return new cBlockNoteHandler(a_BlockID);
|
||||
default:
|
||||
return new cBlockHandler(a_BlockID);
|
||||
break;
|
||||
case E_BLOCK_WOODEN_DOOR:
|
||||
case E_BLOCK_IRON_DOOR:
|
||||
return new cBlockDoorHandler(a_BlockID);
|
||||
case E_BLOCK_FIRE:
|
||||
return new cBlockFireHandler(a_BlockID);
|
||||
case E_BLOCK_REDSTONE_TORCH_ON:
|
||||
case E_BLOCK_REDSTONE_TORCH_OFF:
|
||||
return new cBlockRedstoneTorchHandler(a_BlockID);
|
||||
case E_BLOCK_REDSTONE_WIRE:
|
||||
return new cBlockRedstoneHandler(a_BlockID);
|
||||
case E_BLOCK_PISTON:
|
||||
case E_BLOCK_STICKY_PISTON:
|
||||
return new cBlockPistonHandler(a_BlockID);
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
return new cBlockRedstoneRepeaterHandler(a_BlockID);
|
||||
case E_BLOCK_WORKBENCH:
|
||||
return new cBlockWorkbenchHandler(a_BlockID);
|
||||
case E_BLOCK_SNOW:
|
||||
return new cBlockSnowHandler(a_BlockID);
|
||||
case E_BLOCK_TALL_GRASS:
|
||||
return new cBlockTallGrassHandler(a_BlockID);
|
||||
case E_BLOCK_VINES:
|
||||
return new cBlockVineHandler(a_BlockID);
|
||||
case ::E_BLOCK_WOOL:
|
||||
return new cBlockClothHandler(a_BlockID);
|
||||
case E_BLOCK_WOODEN_SLAB:
|
||||
case E_BLOCK_STONE_SLAB:
|
||||
case E_BLOCK_DOUBLE_WOODEN_SLAB:
|
||||
case E_BLOCK_DOUBLE_STONE_SLAB:
|
||||
return new cBlockSlabHandler(a_BlockID);
|
||||
case E_BLOCK_LOG:
|
||||
case E_BLOCK_PLANKS:
|
||||
return new cBlockWoodHandler(a_BlockID);
|
||||
case E_BLOCK_TORCH:
|
||||
return new cBlockTorchHandler(a_BlockID);
|
||||
case E_BLOCK_DIRT:
|
||||
case E_BLOCK_GRASS:
|
||||
return new cBlockDirtHandler(a_BlockID);
|
||||
case E_BLOCK_LEAVES:
|
||||
return new cBlockLeavesHandler(a_BlockID);
|
||||
case E_BLOCK_SAPLING:
|
||||
return new cBlockSaplingHandler(a_BlockID);
|
||||
case E_BLOCK_WATER:
|
||||
case E_BLOCK_STATIONARY_WATER:
|
||||
case E_BLOCK_STATIONARY_LAVA:
|
||||
case E_BLOCK_LAVA:
|
||||
return new cBlockFluidHandler(a_BlockID);
|
||||
case E_BLOCK_DISPENSER:
|
||||
return new cBlockDispenserHandler(a_BlockID);
|
||||
case E_BLOCK_FURNACE:
|
||||
case E_BLOCK_LIT_FURNACE:
|
||||
return new cBlockFurnaceHandler(a_BlockID);
|
||||
case E_BLOCK_CHEST:
|
||||
return new cBlockChestHandler(a_BlockID);
|
||||
case E_BLOCK_ICE:
|
||||
return new cBlockIceHandler(a_BlockID);
|
||||
case E_BLOCK_LADDER:
|
||||
return new cBlockLadderHandler(a_BlockID);
|
||||
case E_BLOCK_COBBLESTONE_STAIRS:
|
||||
case E_BLOCK_BRICK_STAIRS:
|
||||
case E_BLOCK_STONE_BRICK_STAIRS:
|
||||
case E_BLOCK_NETHER_BRICK_STAIRS:
|
||||
case E_BLOCK_WOODEN_STAIRS:
|
||||
return new cBlockStairsHandler(a_BlockID);
|
||||
case E_BLOCK_SIGN_POST:
|
||||
case E_BLOCK_WALLSIGN:
|
||||
return new cBlockSignHandler(a_BlockID);
|
||||
case E_BLOCK_CROPS:
|
||||
return new cBlockCropsHandler(a_BlockID);
|
||||
case E_BLOCK_SUGARCANE:
|
||||
return new cBlockSugarcaneHandler(a_BlockID);
|
||||
case E_BLOCK_YELLOW_FLOWER:
|
||||
case E_BLOCK_RED_ROSE:
|
||||
return new cBlockFlowerHandler(a_BlockID);
|
||||
case E_BLOCK_BROWN_MUSHROOM:
|
||||
case E_BLOCK_RED_MUSHROOM:
|
||||
return new cBlockMushroomHandler(a_BlockID);
|
||||
case E_BLOCK_CACTUS:
|
||||
return new cBlockCactusHandler(a_BlockID);
|
||||
case E_BLOCK_MELON_STEM:
|
||||
case E_BLOCK_PUMPKIN_STEM:
|
||||
return new cBlockStemsHandler(a_BlockID);
|
||||
case E_BLOCK_GLOWSTONE:
|
||||
return new cBlockGlowstoneHandler(a_BlockID);
|
||||
case E_BLOCK_DIAMOND_ORE:
|
||||
case E_BLOCK_GOLD_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
||||
case E_BLOCK_EMERALD_ORE:
|
||||
case E_BLOCK_IRON_ORE:
|
||||
case E_BLOCK_LAPIS_ORE:
|
||||
case E_BLOCK_COAL_ORE:
|
||||
return new cBlockOreHandler(a_BlockID);
|
||||
case E_BLOCK_STONE:
|
||||
case E_BLOCK_COBBLESTONE:
|
||||
return new cBlockStoneHandler(a_BlockID);
|
||||
case E_BLOCK_MELON:
|
||||
return new cBlockMelonHandler(a_BlockID);
|
||||
case E_BLOCK_NOTE_BLOCK:
|
||||
return new cBlockNoteHandler(a_BlockID);
|
||||
default:
|
||||
return new cBlockHandler(a_BlockID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::Deinit()
|
||||
{
|
||||
for(int i = 0; i < 256; i++)
|
||||
{
|
||||
delete m_BlockHandler[i];
|
||||
}
|
||||
m_HandlerInitialized = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID)
|
||||
{
|
||||
m_BlockID = a_BlockID;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
|
||||
{
|
||||
//Notify the neighbors
|
||||
|
@ -204,6 +243,10 @@ void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_D
|
|||
NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
//Notify the neighbors
|
||||
|
@ -215,47 +258,80 @@ void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
|||
NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
|
||||
{
|
||||
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
|
||||
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
char cBlockHandler::GetDropCount()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cBlockHandler::GetDropID()
|
||||
{
|
||||
return m_BlockID;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cBlockHandler::GetDropMeta(NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
return a_BlockMeta; //This keeps most textures. The few other blocks have to override this
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
cItems Drops;
|
||||
|
@ -269,47 +345,87 @@ void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
|
||||
{
|
||||
return CanBeAt(a_World, a_X, a_Y, a_Z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsUseable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsClickedThrough()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IgnoreBuildCollision()
|
||||
{
|
||||
return m_BlockID == E_BLOCK_AIR;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::NeedsRandomTicks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::AllowBlockOnTop()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::CanBePlacedOnSide()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::DropOnUnsuitable()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -580,15 +580,22 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
|
|||
|
||||
default:
|
||||
{
|
||||
cBlockHandler *Handler = BlockHandler(ID);
|
||||
if(Handler->NeedsRandomTicks())
|
||||
Handler->OnUpdate(m_World, m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width);
|
||||
cBlockHandler * Handler = BlockHandler(ID);
|
||||
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
|
||||
if (Handler->NeedsRandomTicks())
|
||||
{
|
||||
Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
|
||||
{
|
||||
NIBBLETYPE Meta = GetMeta(a_BlockIdx);
|
||||
|
|
|
@ -179,6 +179,7 @@ void cItemHandler::Deinit()
|
|||
{
|
||||
delete m_ItemHandler[i];
|
||||
}
|
||||
m_HandlerInitialized = false;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue