paramat
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d7de721ec2
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Add bucket freshwater. 'nolight' replaces 'set_lighting'. remove 2D noisemap z size. create noise objects once. raise bridges
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2015-01-05 08:28:38 +00:00 |
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paramat
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9b34f87c9a
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2 tunnel networks, now with intersections. Ores located by strata noise. 2 terrain noises in phi ratio
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2014-11-23 06:11:09 +00:00 |
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paramat
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525cad60ec
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Grass in patches. Add redstone in desert. Simple sandstone strata
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2014-10-26 06:51:26 +00:00 |
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paramat
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d57c557eff
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Simple boulders return. Compressed snow on paths. New snowypines. Add humidity from water distance. Re-add grass noise. Vary acaciatree height. 7 biomes
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2014-10-25 07:14:34 +01:00 |
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paramat
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9919b8c4b1
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Fix unknown sapling. Icy paths. Generate as normal to y==y1+1. Expand tunnels into fissures, caves using magma noises
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2014-10-03 06:23:24 +01:00 |
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paramat
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441fe855e4
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Water range 2. New pines. Rainforest, taiga biomes. Blend tunnels to fissures at ridges. Snowblocks on stone. Narrow rainforest paths
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2014-09-24 09:55:23 +01:00 |
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Mat
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0cfb5a97a8
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Overlen variable. Remove autumn trees, freshwater bucket, schem folder
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2014-07-24 01:33:25 +01:00 |
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Mat
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d0ad46653c
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Mod nodes drop default:dirt. Trees now use vi = vi + 1. Emerlen for vertical columns. Autumn forest started
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2014-07-17 00:19:36 +01:00 |
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Mat
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d57058549a
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Pine trees, pine saplings. Pine wood, slabs, stairs. Bucket of fresh water
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2014-07-13 08:32:42 +01:00 |
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Mat
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e78aeef9fb
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Generative bridges with supports. Remove streams
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2014-07-09 08:58:45 +01:00 |
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