Mat
|
f90ae54acc
|
Remove dark pathslab side texture. Paths don't replace roadslab
|
2014-07-26 02:11:39 +01:00 |
|
Mat
|
79649d991d
|
2 path systems. Dark pathslab side texture. No mount noise: amplify terrain noise
|
2014-06-27 07:39:05 +01:00 |
|
Mat
|
3c3abcf2f0
|
Walkable dirt path with slabs
|
2014-06-23 08:59:44 +01:00 |
|
Mat
|
2abf0d53b3
|
Grass, dirt, trees, lakes, mountains, beaches. 2 road systems along ridges and valleys
|
2014-06-22 04:56:12 +01:00 |
|
Mat
|
8ea8598146
|
Desert road climbs hills, places halfslabs. Remove tunnels
|
2014-06-21 06:35:52 +01:00 |
|
paramat
|
d0bd2f7c56
|
Use nodeupdate(pos) on lights. 2 lines of lights. Add desert stone, red concrete
|
2014-05-28 02:11:25 +01:00 |
|
paramat
|
3b3dd6495e
|
Tunnel lights spread by abm
|
2014-05-26 06:10:53 +01:00 |
|
paramat
|
6874cb4d49
|
2 road systems, tunnels
|
2014-05-24 06:12:00 +01:00 |
|
paramat
|
55bb3849cc
|
Hills. Z overgeneration. Vary flat area width
|
2014-05-20 05:58:54 +01:00 |
|
paramat
|
bcfa02fc23
|
X overgeneration. Desert sand, cacti. Width parameter. Tune diagonal width
|
2014-05-19 02:26:55 +01:00 |
|
paramat
|
ecb737c172
|
Add z scanning. White line
|
2014-05-18 23:00:01 +01:00 |
|
paramat
|
a4922c6a95
|
First commit
|
2014-05-18 19:52:19 +01:00 |
|