Commit Graph

  • f90ae54acc Remove dark pathslab side texture. Paths don't replace roadslab master Mat 2014-07-26 02:11:39 +01:00
  • 79649d991d 2 path systems. Dark pathslab side texture. No mount noise: amplify terrain noise Mat 2014-06-27 07:39:05 +01:00
  • 3c3abcf2f0 Walkable dirt path with slabs Mat 2014-06-23 08:59:44 +01:00
  • 2abf0d53b3 Grass, dirt, trees, lakes, mountains, beaches. 2 road systems along ridges and valleys Mat 2014-06-22 04:56:12 +01:00
  • 8ea8598146 Desert road climbs hills, places halfslabs. Remove tunnels Mat 2014-06-21 06:35:52 +01:00
  • d0bd2f7c56 Use nodeupdate(pos) on lights. 2 lines of lights. Add desert stone, red concrete paramat 2014-05-28 02:11:25 +01:00
  • 3b3dd6495e Tunnel lights spread by abm paramat 2014-05-26 06:10:53 +01:00
  • 6874cb4d49 2 road systems, tunnels paramat 2014-05-24 06:12:00 +01:00
  • 55bb3849cc Hills. Z overgeneration. Vary flat area width paramat 2014-05-20 05:58:54 +01:00
  • bcfa02fc23 X overgeneration. Desert sand, cacti. Width parameter. Tune diagonal width paramat 2014-05-19 02:26:55 +01:00
  • ecb737c172 Add z scanning. White line paramat 2014-05-18 23:00:01 +01:00
  • a4922c6a95 First commit paramat 2014-05-18 19:52:19 +01:00