path/init.lua
2014-05-18 23:00:01 +01:00

140 lines
3.1 KiB
Lua

-- path 0.1.1 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- Parameters
-- 2D noise for base terrain
local np_base = {
offset = 0,
scale = 1,
spread = {x=512, y=512, z=512},
seed = -9111,
octaves = 4,
persist = 0.5
}
-- Nodes
minetest.register_node("path:roadblack", {
description = "Road Black",
tiles = {"path_roadblack.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("path:roadwhite", {
description = "Road White",
tiles = {"path_roadwhite.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
-- Stuff
path = {}
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode"})
end)
-- Spawn player
function spawnplayer(player)
player:setpos({x=0, y=2, z=0})
end
minetest.register_on_newplayer(function(player)
spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
spawnplayer(player)
return true
end)
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y ~= -32 then
return
end
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[path] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_sand = minetest.get_content_id("default:sand")
local c_roadblack = minetest.get_content_id("path:roadblack")
local c_roadwhite = minetest.get_content_id("path:roadwhite")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minposxz = {x=x0, y=z0}
local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
local nixz = 1
for z = z0, z1 do
for y = y0, y1 do
local vi = area:index(x0, y, z)
local n_xprebase = false
for x = x0, x1 do
local nodid = data[vi]
local n_base = nvals_base[nixz]
local n_zprebase = nvals_base[(nixz - 80)]
if y == 1 then
if (x - x0 > 0
and ((n_base >= 0 and n_xprebase < 0)
or (n_base < 0 and n_xprebase >= 0)))
or (z - z0 > 0
and ((n_base >= 0 and n_zprebase < 0)
or (n_base < 0 and n_zprebase >= 0))) then
data[vi] = c_roadwhite
for i = -3, 3 do
for k = -3, 3 do
if (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 <= 10 then
local vi = area:index(x+i, y, z+k)
local nodid = data[vi]
if nodid ~= c_roadwhite then
data[vi] = c_roadblack
end
end
end
end
elseif nodid ~= c_roadblack and nodid ~= c_roadwhite then
data[vi] = c_sand
end
elseif y <= 0 then
data[vi] = c_sand
end
n_xprebase = n_base
nixz = nixz + 1
vi = vi + 1
end
nixz = nixz - 80
end
nixz = nixz + 80
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[path] "..chugent.." ms")
end)