path/init.lua

274 lines
6.9 KiB
Lua

-- path 0.1.6 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- nodeupdate(pos) for light spread
-- 2 lines of lights
-- add desert stone, red concrete
-- Parameters
local YFLAT = 1 -- Flat area elevation
local TERSCA = 64 -- Vertical terrain scale
local TFLAT = 0.2 -- Flat area width
local WID = 3 -- Road lane width
local CACCHA = 1 / 192 ^ 2 -- Cactus chance per node
-- 2D noise for path and terrain
local np_base = {
offset = 0,
scale = 1,
spread = {x=1024, y=1024, z=1024},
seed = -9111,
octaves = 4,
persist = 0.4
}
-- 2D noise for alt path and tunnels
local np_alt = {
offset = 0,
scale = 1,
spread = {x=1024, y=1024, z=1024},
seed = 11,
octaves = 4,
persist = 0.4
}
-- Nodes
minetest.register_node("path:roadblack", {
description = "Road Black",
tiles = {"path_roadblack.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("path:roadwhite", {
description = "Road White",
tiles = {"path_roadwhite.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("path:lightoff", {
description = "Light",
tiles = {"path_light.png"},
light_source = 12,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("path:lighton", {
description = "Light",
tiles = {"path_light.png"},
light_source = 12,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("path:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy=1, choppy=3, flammable=2},
drop = "default:cactus",
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("path:redcrete", {
description = "Red Concrete",
tiles = {"path_redcrete.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
-- Stuff
path = {}
local rad = WID ^ 2 + 4
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode"})
end)
-- Spawn player
function spawnplayer(player)
player:setpos({x=0, y=2, z=0})
end
minetest.register_on_newplayer(function(player)
spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
spawnplayer(player)
return true
end)
-- Function
function path_cactus(x, y, z, area, data)
local c_cactus = minetest.get_content_id("path:cactus")
for j = -2, 4 do
for i = -2, 2 do
if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
local vi = area:index(x + i, y + j, z)
data[vi] = c_cactus
end
end
end
end
-- ABM
minetest.register_abm({
nodenames = {"path:lightoff"},
interval = 5,
chance = 8,
action = function(pos, node)
minetest.add_node(pos, {name="path:lighton"})
nodeupdate(pos)
end,
})
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y > 48 then
return
end
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[path] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local c_desand = minetest.get_content_id("default:desert_sand")
local c_destone = minetest.get_content_id("default:desert_stone")
local c_redcrete = minetest.get_content_id("path:redcrete")
local c_roadblack = minetest.get_content_id("path:roadblack")
local c_roadwhite = minetest.get_content_id("path:roadwhite")
local c_light = minetest.get_content_id("path:lightoff")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen+1, y=sidelen+1, z=sidelen} -- x = coord x, y = coord z
local minposxz = {x=x0-1, y=z0-1}
local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
local nvals_alt = minetest.get_perlin_map(np_alt, chulens):get2dMap_flat(minposxz)
local nixz = 1
for z = z0-1, z1 do
for y = y0, y1 do
local vi = area:index(x0-1, y, z)
local n_xprebase = false
local n_xprealt = false
for x = x0-1, x1 do
local nodid = data[vi]
local ysurf
local flat = false
local n_zprebase = nvals_base[(nixz - 81)]
local n_zprealt = nvals_alt[(nixz - 81)]
local chunk = (x >= x0 and z >= z0)
local n_alt = nvals_alt[nixz]
local n_absalt = math.abs(n_alt)
local n_base = nvals_base[nixz]
local n_absbase = math.abs(n_base)
if n_absbase > TFLAT then
ysurf = YFLAT + math.floor((n_absbase - TFLAT) * TERSCA)
else
ysurf = YFLAT
flat = true
end
if chunk then
if y == YFLAT
and (((n_alt >= 0 and n_xprealt < 0)
or (n_alt < 0 and n_xprealt >= 0))
or ((n_alt >= 0 and n_zprealt < 0)
or (n_alt < 0 and n_zprealt >= 0))) then
data[vi] = c_roadwhite
for i = -WID, WID do
for k = -WID, WID do
if (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 <= rad then
local vi = area:index(x+i, y, z+k)
local nodid = data[vi]
if nodid ~= c_roadwhite then
data[vi] = c_roadblack
end
end
end
end
elseif y >= YFLAT + 1 and y <= YFLAT + 4 and n_absalt < 0.025 then
data[vi] = c_air
elseif y <= ysurf - 1 and y == YFLAT + 5 and n_absalt > 0.003 and n_absalt < 0.007 then
data[vi] = c_light
elseif y <= ysurf and y >= YFLAT and y <= YFLAT + 5
and n_absalt < 0.035 and n_absbase > TFLAT and nodid ~= c_roadblack then
data[vi] = c_redcrete
elseif y == ysurf then
if ((n_base >= 0 and n_xprebase < 0)
or (n_base < 0 and n_xprebase >= 0))
or ((n_base >= 0 and n_zprebase < 0)
or (n_base < 0 and n_zprebase >= 0)) then
data[vi] = c_roadwhite
for i = -WID, WID do
for k = -WID, WID do
if (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 <= rad then
local vi = area:index(x+i, y, z+k)
local nodid = data[vi]
if nodid ~= c_roadwhite then
data[vi] = c_roadblack
end
end
end
end
elseif nodid ~= c_roadblack and nodid ~= c_roadwhite then
data[vi] = c_desand
if math.random() < CACCHA then
path_cactus(x, y+1, z, area, data)
end
end
elseif y <= ysurf - 8 and nodid ~= c_roadblack then
data[vi] = c_destone
elseif y < ysurf and nodid ~= c_roadblack then
data[vi] = c_desand
end
end
n_xprebase = n_base
n_xprealt = n_alt
nixz = nixz + 1
vi = vi + 1
end
nixz = nixz - 81
end
nixz = nixz + 81
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[path] "..chugent.." ms")
end)