paramat
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f7542d3511
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Tunnels replace fissures. Remove soil depth table, pines. Thicker dirt/sand. New edge erosion stability system, calculation only to 15 below
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2014-11-08 12:33:03 +00:00 |
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paramat
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4a8484a54e
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3D noise for XL scale realm web structure
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2014-09-21 10:56:10 +01:00 |
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Mat
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e81927ece8
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Faster mapgen: use voxelmanip for ungen check, scanning chunk below
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2014-07-28 01:06:32 +01:00 |
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paramat
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648ab529d4
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Update spawnplayer function. Less player scatter
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2014-05-18 02:14:54 +01:00 |
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paramat
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08527ca27c
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Stone drops cobble. Soil depth > root for tree. Voxelmanip saplings. New noise params. Small pines
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2014-05-18 00:33:04 +01:00 |
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paramat
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39684806ed
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Enable core clouds in singlenode. Add pinetree, pinewood, flowers, grass. Remove flore noise. 4 octave terrain
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2014-05-13 04:09:40 +01:00 |
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paramat
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d82e338f65
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Bugfix: Restore texture file
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2014-05-10 00:05:02 +01:00 |
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paramat
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0a32f83d11
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Singlenode option: spawns player on floatland, disables core clouds
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2014-05-10 00:02:16 +01:00 |
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paramat
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f67c4c82bf
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Bugfix overgeneration
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2014-04-28 23:39:53 +01:00 |
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paramat
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c35ddd8d8c
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Singlenode option. ores. fissures. cloud every 160n. mod dirt/grass nodes. harmonic noise
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2014-04-27 11:44:36 +01:00 |
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paramat
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6dc945dadc
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Vertical overgeneration. Tune parameters. Multilayer 16x16 clouds
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2014-04-26 05:54:56 +01:00 |
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paramat
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9b2ad0f6bb
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First commit
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2014-04-26 00:33:03 +01:00 |
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