Update spawnplayer function. Less player scatter

This commit is contained in:
paramat 2014-05-18 02:14:54 +01:00
parent 08527ca27c
commit 648ab529d4
2 changed files with 6 additions and 12 deletions

View File

@ -134,25 +134,25 @@ if SINGLENODE then
function spawnplayer(player)
local DENOFF = -0.4
local TSTONE = 0.03
local SCAT = 16 -- Player scatter from world centre in chunks (80 nodes).
local TSTONE = 0.02
local SCAT = 8 -- Player scatter from world centre in chunks (80 nodes).
local xsp
local ysp
local zsp
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=256, y=128, z=256},
spread = {x=384, y=128, z=384},
seed = 593,
octaves = 4,
octaves = 5,
persist = 0.67
}
local np_terralt = {
offset = 0,
scale = 1,
spread = {x=207, y=104, z=207},
spread = {x=237, y=79, z=237},
seed = 593,
octaves = 4,
octaves = 5,
persist = 0.67
}
for chunk = 1, 64 do

View File

@ -3,12 +3,6 @@
-- Depends default
-- License: code WTFPL
-- stone drops cobble
-- soil depth table, soil as deep as roots for tree
-- saplings grown by voxelmanip
-- new noise parameters
-- smaller pines
-- Parameters
local YMIN = -33000 -- Set to -33000 when using singlenode option