Update spawnplayer function. Less player scatter
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@ -134,25 +134,25 @@ if SINGLENODE then
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function spawnplayer(player)
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local DENOFF = -0.4
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local TSTONE = 0.03
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local SCAT = 16 -- Player scatter from world centre in chunks (80 nodes).
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local TSTONE = 0.02
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local SCAT = 8 -- Player scatter from world centre in chunks (80 nodes).
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local xsp
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local ysp
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local zsp
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=256, y=128, z=256},
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spread = {x=384, y=128, z=384},
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seed = 593,
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octaves = 4,
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octaves = 5,
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persist = 0.67
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}
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local np_terralt = {
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offset = 0,
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scale = 1,
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spread = {x=207, y=104, z=207},
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spread = {x=237, y=79, z=237},
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seed = 593,
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octaves = 4,
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octaves = 5,
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persist = 0.67
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}
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for chunk = 1, 64 do
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6
init.lua
6
init.lua
@ -3,12 +3,6 @@
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-- Depends default
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-- License: code WTFPL
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-- stone drops cobble
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-- soil depth table, soil as deep as roots for tree
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-- saplings grown by voxelmanip
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-- new noise parameters
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-- smaller pines
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-- Parameters
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local YMIN = -33000 -- Set to -33000 when using singlenode option
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