Commit Graph

  • f7542d3511 Tunnels replace fissures. Remove soil depth table, pines. Thicker dirt/sand. New edge erosion stability system, calculation only to 15 below master paramat 2014-11-08 12:33:03 +00:00
  • 4a8484a54e 3D noise for XL scale realm web structure paramat 2014-09-21 10:56:10 +01:00
  • e81927ece8 Faster mapgen: use voxelmanip for ungen check, scanning chunk below Mat 2014-07-28 01:06:32 +01:00
  • 648ab529d4 Update spawnplayer function. Less player scatter paramat 2014-05-18 02:14:54 +01:00
  • 08527ca27c Stone drops cobble. Soil depth > root for tree. Voxelmanip saplings. New noise params. Small pines paramat 2014-05-18 00:33:04 +01:00
  • 39684806ed Enable core clouds in singlenode. Add pinetree, pinewood, flowers, grass. Remove flore noise. 4 octave terrain paramat 2014-05-13 04:09:40 +01:00
  • d82e338f65 Bugfix: Restore texture file paramat 2014-05-10 00:05:02 +01:00
  • 0a32f83d11 Singlenode option: spawns player on floatland, disables core clouds paramat 2014-05-10 00:02:16 +01:00
  • f67c4c82bf Bugfix overgeneration paramat 2014-04-28 23:39:53 +01:00
  • c35ddd8d8c Singlenode option. ores. fissures. cloud every 160n. mod dirt/grass nodes. harmonic noise paramat 2014-04-27 11:44:36 +01:00
  • 6dc945dadc Vertical overgeneration. Tune parameters. Multilayer 16x16 clouds paramat 2014-04-26 05:54:56 +01:00
  • 9b2ad0f6bb First commit paramat 2014-04-26 00:33:03 +01:00