004e8dabe7
fix and autodetection of beds support
...
* mod is autodetected and also detect if are already enabled
* fixed mod position when bed are available only if player has it
* fixed player respawn on dead.. must have else for no beds of player
* closed fixed close https://github.com/NathanSalapat/random_spawn/issues/1
* close fixed closed https://codeberg.org/minenux/minetest-mod-spawnrand/issues/3
* property fixed adn closed https://codeberg.org/minenux/minetest-mod-spawnrand/issues/1
2022-01-05 13:47:51 -05:00
2b50e329f0
added support to rewspawn at killed, take in consideration beds
2021-10-15 23:53:08 -04:00
9c23c69a01
rand on new player, rename original random_spawn to spawnrand
...
* added minetest.register_on_joinplayer callback to randomized new player
* renaming to plan to use two kind of spawn mods.. this is for randown
* rename random_spawn to spawnrand
* reduce time wait to .1 second if no ground valid
* reduce time to search from 30 times cicle to 20
2021-10-15 23:38:24 -04:00
NathanSalapat
08e113f867
finished, I think.
2017-05-27 14:57:56 -05:00
NathanSalapat
1fc90a27fe
initial protection checks.
2017-05-27 13:47:01 -05:00
NathanSalapat
f09834b5ba
with luck this works.
2017-05-27 13:00:27 -05:00
NathanSalapat
b3f8e0a1c3
initial commit.
2017-05-27 12:13:44 -05:00