rand on new player, rename original random_spawn to spawnrand
* added minetest.register_on_joinplayer callback to randomized new player * renaming to plan to use two kind of spawn mods.. this is for randown * rename random_spawn to spawnrand * reduce time wait to .1 second if no ground valid * reduce time to search from 30 times cicle to 20master
parent
08e113f867
commit
9c23c69a01
36
init.lua
36
init.lua
|
@ -1,15 +1,15 @@
|
|||
random_spawn = {}
|
||||
spawnrand = {}
|
||||
|
||||
function random_spawn(player)
|
||||
function spawnrand(player)
|
||||
local elevation = 15
|
||||
local radius = 1000
|
||||
local radius = 500
|
||||
local posx = math.random(-radius, radius)
|
||||
local posz = math.random(-radius, radius)
|
||||
local new_spawn = {x = -174 + posx, y = elevation, z = 178 + posz}
|
||||
local node = minetest.get_node_or_nil(new_spawn)
|
||||
if not node or node.name == 'ignore' then
|
||||
minetest.emerge_area({x = new_spawn.x, y = new_spawn.y+30, z = new_spawn.z}, {x = new_spawn.x, y = new_spawn.y-30, z = new_spawn.z})
|
||||
minetest.after(.5, find_ground, new_spawn, player)
|
||||
minetest.after(.1, find_ground, new_spawn, player)
|
||||
else
|
||||
find_ground(new_spawn, player)
|
||||
end
|
||||
|
@ -23,13 +23,13 @@ function find_ground(pos, player)
|
|||
repeat
|
||||
local node = minetest.get_node({x = pos.x, y = pos.y - i, z = pos.z})
|
||||
i = i-1
|
||||
if i == -30 then
|
||||
random_spawn(player)
|
||||
if i == -20 then
|
||||
spawnrand(player)
|
||||
end
|
||||
if node.name ~= 'air' and node.name ~= 'ignore' then
|
||||
local protection = minetest.is_protected({x = pos.x, y = pos.y - i + 1, z = pos.z}, player)
|
||||
if protection then
|
||||
random_spawn(player)
|
||||
spawnrand(player)
|
||||
|
||||
else
|
||||
player:setpos({x = pos.x, y = pos.y - i + 2, z = pos.z})
|
||||
|
@ -37,30 +37,31 @@ function find_ground(pos, player)
|
|||
finished = true
|
||||
end
|
||||
end
|
||||
until finished == true or i < -30
|
||||
until finished == true or i < -20
|
||||
elseif node.name ~= 'air' or node.name ~= 'ignore' then --Theoretically below ground
|
||||
local i = 1
|
||||
repeat
|
||||
local node = minetest.get_node({x = pos.x, y = pos.y + i, z = pos.z})
|
||||
i = i + 1
|
||||
if i == 30 then
|
||||
random_spawn(player)
|
||||
if i == 20 then
|
||||
spawnrand(player)
|
||||
end
|
||||
if node.name == 'air' then
|
||||
local protection = minetest.is_protected({x = pos.x, y = pos.y + i, z = pos.z}, player)
|
||||
if protection then
|
||||
random_spawn(player)
|
||||
spawnrand(player)
|
||||
else
|
||||
player:setpos({x = pos.x, y = pos.y + i, z = pos.z})
|
||||
minetest.set_node({x = pos.x, y = pos.y + i -1, z = pos.z}, {name = 'default:torch', param2 = 1})
|
||||
i = 35
|
||||
i = 25
|
||||
end
|
||||
end
|
||||
until node.name == 'air' or i >= 30
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node('random_spawn:node', {
|
||||
-- api and usage in game
|
||||
minetest.register_node('spawnrand:node', {
|
||||
description = 'tests the spawn function',
|
||||
inventory_image = 'default_gold_lump.png',
|
||||
tiles = {'default_gold_lump.png'},
|
||||
|
@ -68,6 +69,13 @@ minetest.register_node('random_spawn:node', {
|
|||
paramtype = 'light',
|
||||
light_source = 14,
|
||||
on_punch = function(pos, node, player)
|
||||
random_spawn(player)
|
||||
spawnrand(player)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- newspam in new player join
|
||||
minetest.register_on_newplayer(function(player)
|
||||
spawnrand(player)
|
||||
end)
|
||||
|
||||
|
|
Loading…
Reference in New Issue