* backported from commit c48821df0310cfe6459dac50f0f71c68da89ecd4
at c48821df03
* already include commit 7044e203820b44af90d2ca9bf9c5e1cde4f2df8a
from 7044e20382
* backported from notabug but the real PR was deleted
cos tenplus1 need to be narcissist, petty
backported commit 3ca3d656cb94836973814fc1ba49ab435319fcea
from 3ca3d656cb
* backported the fix missing FS
commit 33c78e87d0f73a32777bc855ff7db59f3c0989bf
from 33c78e87d0
* improves the commit commit b1ad4451a7 that really helps
to registered external mobs but this could break others
already implemented.. i mean.. what happened if someone
already add the ":" prefix? This commit addressed that!
* this close https://notabug.org/TenPlus1/mobs_redo/issues/154
fixed in good way
* Merge upstream 'master' of https://notabug.org/TenPlus1/mobs_redo into main
* proper checks on mount logic
* seems minimized nodes at do_states, add older ones
* 042130baca added 'mob_log_spawn' setting to log mob spawning position
* 747af786a8 player nil check for mob attach 3 days ago
* 8201c165e7 can now ride mobs redo mobs in mineclone2
* proper checks on mount logic
* do not force mc2 or farming on local items
for craft recipes to work
* seems minimized nodes at do_states, add older ones
* can now ride mobs redo mobs in mineclone2 (must be fine tuned)
better MineClone2 compatibility for api, items and crafts
* harder player checks (must be in better way)
add check to see what hit mob, player or entity for immune_to
* monsters will always attack creatura mobs,
anything else will defend it's owner if attacked
* change mobs_swing.ogg to mono
* can now add nodes to 'runaway_from' table
* add damage_per_second nil check
* on_breed spawns child a little higher
* remove htimer, tweak update_tag()
* add mtobjid mod to optional dependencies, stop mob count going
* added check to be sure creatura mod enabled
* if max_light_damage is 16 then use natural light
value to damage mob
* min/max light set to 15, only kill mob with natural light
* better way to reset pause_timer with "stand" order
* pause timer reset, mobs ordered to "stand", fix knockback
* fix group attack anim reset, tidy code
* simplify yaw clamping