tweak for mineclone and 5.x, backguard compat 0.4, intlib only for older

* backported commit 131c932aa6
  that will tweak detection of player api for mt5, mineclone2 and mt 0.4
* backported adapted 5e96602085
main
general 2024-03-30 01:41:54 -04:00
parent a4cf246fce
commit c41176b807
4 changed files with 53 additions and 43 deletions

19
api.lua
View File

@ -1,4 +1,4 @@
local MP = minetest.get_modpath(minetest.get_current_modname())
local MP = minetest.get_modpath("mobs")
-- Check for translation method
local S
@ -21,22 +21,29 @@ else
end
end
end
local FS = function(...) return minetest.formspec_escape(S(...)) end
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- MineClone2 check
local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20230807",
intllib = S,
version = "20230809",
translate = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_ice = "default:ice",
node_snow = minetest.registered_aliases["mapgen_snow"] or "default:snow" or "mcl_core:snow",
node_dirt = minetest.registered_aliases["mapgen_dirt"] or "default:dirt" or "mcl_core:dirt"
node_snow = minetest.registered_aliases["mapgen_snow"]
or (use_mc2 and "mcl_core:snow") or "default:snow",
node_dirt = minetest.registered_aliases["mapgen_dirt"]
or (use_mc2 and "mcl_core:dirt") or "default:dirt"
}
mobs.fallback_node = mobs.node_dirt
-- localize common functions
local pi = math.pi
local square = math.sqrt

View File

@ -21,6 +21,9 @@ dofile(path .. "/crafts.lua")
dofile(path .. "/spawner.lua")
-- Lucky Blocks
dofile(path .. "/lucky_block.lua")
if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end
print("[MOD] Mobs Redo loaded")

View File

@ -1,18 +1,15 @@
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})
end
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})

View File

@ -1,8 +1,10 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
--[[ one of these is needed (for now) to ride mobs, otherwise no riding for you
if not minetest.get_modpath("default")
or not minetest.get_modpath("player_api") then
local is_pa = minetest.get_modpath("player_api") -- 5.x compatibility
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you
if not minetest.get_modpath("default") and not is_pa and not is_mc2 then
function mobs.attach() end
function mobs.detach() end
@ -11,10 +13,6 @@ or not minetest.get_modpath("player_api") then
return
end
]]
local is_pa = minetest.get_modpath("player_api") -- 5.x compatibility
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 compatibility
-- are we a real player ?
local function is_player(player)
@ -25,7 +23,7 @@ local function is_player(player)
return false
end
-- Localise some functions
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
@ -117,15 +115,17 @@ local function force_detach(player)
local name = player:get_player_name()
if is_pa then
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_animation(player, "stand", 30)
else
if is_pa then
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
else
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
end
end
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
@ -209,12 +209,14 @@ function mobs.attach(entity, player)
force_detach(player)
if is_pa then
player_api.player_attached[player:get_player_name()] = true
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = true
else
if is_pa then
player_api.player_attached[player:get_player_name()] = true
else
default.player_attached[player:get_player_name()] = true
end
end
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
@ -231,13 +233,14 @@ function mobs.attach(entity, player)
if is_player(player) then
if is_pa then
player_api.set_animation(player, "sit", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_set_animation(player, "sit_mount" , 30)
else
if is_pa then
player_api.set_animation(player, "sit", 30)
else
default.player_set_animation(player, "sit", 30)
end
end
end
end)