backport initial properties future use

main
general 2024-03-30 03:21:07 -04:00
parent c02fdfe5f0
commit f0fe65ec50
1 changed files with 23 additions and 3 deletions

26
api.lua
View File

@ -33,7 +33,7 @@ local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20230927",
version = "20230930",
translate = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_ice = "default:ice",
@ -2000,8 +2000,7 @@ local function is_peaceful_player(player)
local player_name = player:get_player_name()
-- player priv enabled
if player_name
and minetest.check_player_privs(player_name, "peaceful_player") then
if player_name and minetest.check_player_privs(player_name, "peaceful_player") then
return true
end
end
@ -3238,6 +3237,27 @@ function mob_class:mob_staticdata()
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
end
-- move existing variables to new initial_properties table for future compatibility
if not self.initial_properties then
self.initial_properties = {
hp_max = self.hp_max,
physical = self.physical,
collisionbox = self.collisionbox,
selectionbox = self.selectionbox,
visual = self.visual,
visual_size = self.visual_size,
mesh = self.mesh,
textures = self.textures,
make_footstep_sound = self.make_footstep_sound,
stepheight = self.stepheight,
glow = self.glow,
nametag = self.nametag,
damage_texture_modifier = self.damage_texture_modifier,
infotext = self.infotext
}
end
return minetest.serialize(clean_staticdata(self))
end