* modpath current mod name getting only works well with minetest 5.X
so hardcoded into code to property work in older engines
* missing loading of mese monsters
* detection of mobs_doomed must be at same time of dmobs, cos
boths provides same mobs
* added settings to disable specific animals
* honey blocks and beehives aren't ground content
closes https://codeberg.org/tenplus1/mobs_animal/pulls/1
closes https://github.com/pandorabox-io/pandorabox.io#836
* Many node definitions seem to have not set is_ground_content to false,
means jumping a ship near mapblocks that haven't been generated yet,
can lead to loss of ships or at least parts of it.
* chickens eat seed on ground, so add farming dependency missing
* backported the have chance of chicken dropping a feather
* backported commit bf12043fdcab68acfef299e26b6896a918ce1512
from bf12043fdc
* way to detect newer engines, for the sound_play extra parameter
cherry picked from commit e644a1b52343c5c7e821d53c8b2f6dc9751a16fc
backported from e644a1b523
minetest.sound_play uses optional parameter only in 5.3+ so
autodetectting for future uses
* add nil check to sheepy, fix warning msg when dye'ing sheep
* spawn tune up, more animals in the world and more monters in undergrounds
* penguin spawns more (was pretty rare found one) also permit to spawn in higer grounds
* rats spawns more but pretty more down, basically only in dungeons
* sheep spawns more due we need more lana, autodetect ethereal and put nodes to spawn
* tortoise spawns more
* wardog spawns more
* panda spawn not only in ethereal, also spawn in normal mods
* kitty spawn more frecuently, less rare
* mese monster and lava flan spwans more
* owl spawn more
* fire spirit can spawn now in lava also, and cave realms if detected
* cow spawns more
* more chicken and als permit to spawn ar the sea level too
* bee spawn little more but in more high levels
* bunny spawns more