* Player model: Remove vertical 1 node offset for new engines, but
Required due to the settable player collision box engine feature
change for MT/MTG v0.5.0 that breaks compatibility with old client
so due that this commit will added backguard compatibility
* Autodetec minetest versoin engine and provide right model
character, update player code to provide compatibility with player_api
* upstream minenux upgrade updated, do not segfault on old engines
* use right supported check for version string
* do not make redundant checks and set of hp_max
* property set log warning notification when parts of mod are not used
* autodetect armor mod and able to work without it
* Added the possibility to wear the armor on rightclick backported
from https://github.com/minetest-mods/3d_armor/pull/16
* fix not being able to place armor on anvil due new right click
* fix armor equip/unequip initial implmentation
that backports https://github.com/minetest-mods/3d_armor/pull/17
solving a number of problems with the new right-click armor equipping
* fix callbacks not being called by armor.equip() and `armor.unequip()`
* fix player physics player_physics_locked attribute
* add feather falling
* prevents a crash when a pipeworks deployer tries to equip armor
* Fix typo in wieldview caused by skindb crash when player joins
* update and added nether lava and lava crust to fire protection list.
* fix bug Armor still damageable in (pvp) protected area
* Fix detached inventory vulnerability complete checks
* Fix count when armor is destroyed, option to prevent physics override
* update version to 0.4.15 that works with 0.4.X and 5.X engines
* detection of original mods and bypass build-in own features
* optimize loading of hubar for armor, bad initialization
* real check player becouse of wrong implementation at engine
* fix workaroun about ssettings not configurable
* do not hardcoded hp_max from other mods, unless configured here
* provide settings for hbhunger steps
* provide settings for auto hide or not hbarmor
* document those missing features
* mark mod with version 2.3.5.0 and using redo flag
* Related to https://codeberg.org/Wuzzy/minetest_hbhunger/issues/1
* the code has a hardcoded hp > 20 then hp = 20 at hunger.lua line 39
that do not respect the hp_max real value
* also do not give inmediate life, eating something gives you healt-satiation
so then your character wil have enought conditions to recovery healt
* provide player checks for registering callbacks
* provide spanish translations and backguar compat for older engine
the translation fallback was provide with upload of mod
* provide depends txt file for older engines
* optimize textures and remove icos as same in hbarmor and hudbars
* not set and icon for bar progress and remove background texture
* provide more simplistic hudbar of hbhunger
* the nssg its very hard so 20 health its not enought to survive
* do not hide hudbars, to optimize rendering
* update ticks to give a bit of performance, now set to 0.3
* older engines will defaults health to 20 due missing feature (check hudbar bugs)
* the nssg its very hard so 20 health its not enought to survive
* do not hide hudbars, to optimize rendering
* update ticks to give a bit of performance
* older engines will defaults health to 20 due missing feature (check hudbar bugs)
* remove icon on progress bar, use simple bar simplistic
* optimize size of the textures
* remove unnecesary textures, dont use backgrounds, simplistic
* dont follow the creative upstream mod,
its just wrapper around get_bool(creative) setting, so create a check privilegie
function and provide backguard compatibility checks
* backported fix from c770d5cb43
same backported from c770d5cb43
* using forked version due backguard compatibility
with minimal hacks from subnasa mckaygerhad changes
* older clients and low end devices/mobile crash or get hot on too
much downloaded files.. so reduce size to get a better performace
so crush png files for reduce size of media downloading
* sync with fireflies of upstream original mod and from minenux
* Add vessels group to firefly vessel
* Detect creative mode and creative privilegies, using creative mod
* Detect ethereal mod and provide more biomes of place
* backported fc4ab2538d
* adapt sync ee13c9f46a
* the mt5 game already has a improved version of fireflies with timer nodes
that hide the fireflies at day, but required a more upgraded engine version
* register privilegie of creative for older or newer engines
* enhanced the formspec of the creative player to 4 rows
* try to upgrade most close to track upstream original
* return back text button, remove extra media
check https://notabug.org/TenPlus1/creative/issues/2
* update readme information to diference features
* there are two king of administrators: those that have many
of the privilegies and the user that are pointed in config file,
auth_rx never initialized this from zero cos always assumed
a starting point as migration, so never need or really detect
who are the admin of the server, cos after migration the admin
already has previous privilegies from plain db file.
* override all the possible handlers with right detection of the
admin user from the config file, on admin detected, no matter
what .. give it all the (on fly) privilegies currently on server
* still a privilegied user at this commit can erase the admin
or change the password if have also enought privilegies
* WARNING: this commit will depends of the previusly commit
as of 2aef6adf19 for right
admin name detection.
* fix engine detection for 5.4 due callbacks handler
* wrongly invoked register_on_authplayer over 5.0+ engines