Commit Graph

1087 Commits (ecf45c3c9a1c7a5e7270b481d678ae22d16a27c0)

Author SHA1 Message Date
Lee Salzman ecf45c3c9a don't ignore mdlshadow flag 2013-05-28 22:50:44 +03:00
Lee Salzman 8fcf45d802 crouch speed tweak 2013-05-28 07:43:02 +03:00
Lee Salzman b008294557 experimental crouching and remove forward/jumping speed bonus 2013-05-28 02:37:08 +03:00
lsalzman 38161cf1df typo fix 2013-05-23 14:04:40 +03:00
Lee Salzman a439c4f077 update copyright 2013-05-20 19:27:50 +03:00
Lee Salzman 0392d1a1b2 rsm shader fix 2013-05-19 18:21:03 +03:00
Lee Salzman eab1987ab2 more loopfiles fixes 2013-05-19 11:30:07 +03:00
Lee Salzman ad168a2b81 loopfiles fix 2013-05-19 10:13:39 +03:00
Lee Salzman 50c2fd84c4 more fixes 2013-05-18 21:15:53 +03:00
Lee Salzman 99393a5391 misc fixes 2013-05-18 21:13:16 +03:00
lsalzman 978509faff mapmodel preloading fix 2013-05-17 16:27:47 +03:00
Lee Salzman 851c658147 misc cleanups 2013-05-16 22:47:48 +03:00
Lee Salzman 4ca29d1278 mapmodel stdedit fixes 2013-05-15 20:07:35 +03:00
Lee Salzman 1a21d747cf model roll 2013-05-15 19:52:38 +03:00
Lee Salzman c4b8fa99bd change model pitch axis to +X instead of old weird -Y behavior that differed from the camera 2013-05-15 00:40:08 +03:00
lsalzman 104a988a4b mapmodel pitch and scale 2013-05-14 10:09:32 +03:00
Lee Salzman f19755574b calclight vertical blendmap fix 2013-05-13 18:07:53 +03:00
Lee Salzman d3f63d5f68 remove some more yaw+90 kluges 2013-05-10 17:29:56 +03:00
Lee Salzman 5ae640eb56 offsetyaw cleanups 2013-05-10 15:27:59 +03:00
Lee Salzman a46d9ee122 allow reuse/coop links within a model 2013-05-10 14:28:53 +03:00
Lee Salzman 5b6baa1c41 fix premul blend mode 2013-05-09 10:03:09 +03:00
lsalzman cc4c8edea0 smoothing groups cleanup 2013-05-07 10:51:39 +03:00
lsalzman 3c2f011f95 support for per-texture smoothing groups 2013-05-06 13:56:12 +03:00
Lee Salzman 53dc27c77b findmaprotation fix 2013-04-30 21:43:34 +03:00
Lee Salzman ac8f782b2a execute release action for mouse wheel 2013-04-29 21:40:54 +03:00
Lee Salzman 0f0faec4b7 clearer unsupported map format error 2013-04-24 20:51:28 +03:00
lsalzman 79dd64c363 map version check for loadents 2013-04-24 14:13:27 +03:00
lsalzman 62de5eccf3 remove some more old format cruft 2013-04-24 14:12:23 +03:00
lsalzman a0c34f42e9 fix test map format 2013-04-24 14:01:56 +03:00
lsalzman 5c065dee41 remove some old ent version handling 2013-04-24 13:42:47 +03:00
lsalzman eeb941920d remove support for loading older map formats 2013-04-24 13:35:10 +03:00
lsalzman 78fc836372 use saner format for screenshot names by default 2013-04-24 13:32:47 +03:00
lsalzman 7ded0d7b37 use a single udp socket for server traffic instead of one port for gameplay and one port for pings 2013-04-24 13:32:11 +03:00
Lee Salzman 73910dfb27 remove ANIM_GHOST 2013-04-23 21:01:38 +03:00
Lee Salzman 8ebfbe1675 use more consistent rh ao threshold 2013-04-18 22:19:13 +03:00
Lee Salzman 4d61241e59 bias rh ao step 2013-04-18 01:40:21 +03:00
Lee Salzman 5033e03b09 try to work around skylight bleeding some more 2013-04-18 01:17:34 +03:00
Lee Salzman 870449aeba warning fix 2013-04-17 21:28:11 +03:00
Lee Salzman b0f7d31e09 use aomin for skylight instead of aosunmin 2013-04-17 20:26:08 +03:00
Lee Salzman 7f9c00e9de skyboxoverbrightmin var def 2013-04-17 19:31:03 +03:00
lsalzman b37fcf07f9 skyboxoverbrightmin var 2013-04-17 13:55:51 +03:00
lsalzman 465c220193 gidist clears RH cache 2013-04-17 13:30:21 +03:00
lsalzman 0feef0fe5e smaller rsm spread 2013-04-17 13:01:45 +03:00
lsalzman 32bfe51981 gi ao direction fix 2013-04-17 12:05:05 +03:00
lsalzman bb7a2024c4 note about giaoscale 2013-04-17 11:29:45 +03:00
lsalzman fadaac38fe amp up gi ao scale 2013-04-17 11:11:55 +03:00
lsalzman b3c3bcabf2 less bleedy gi ao 2013-04-17 10:59:16 +03:00
Lee Salzman 968ceb0427 giaoscale var 2013-04-17 00:27:42 +03:00
Lee Salzman c586c521ae initial attempt at skylight replacement 2013-04-17 00:16:16 +03:00
lsalzman 89a1f5ce41 add trans parameter to renderclient 2013-04-15 13:35:44 +03:00