lsalzman
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7dc2087a87
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fix material shader slots
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2013-06-06 10:05:25 +03:00 |
lsalzman
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c80d786080
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water shader tweaks
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2013-06-05 10:04:39 +03:00 |
Lee Salzman
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b008294557
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experimental crouching and remove forward/jumping speed bonus
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2013-05-28 02:37:08 +03:00 |
Lee Salzman
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4ca29d1278
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mapmodel stdedit fixes
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2013-05-15 20:07:35 +03:00 |
Lee Salzman
|
8ebfbe1675
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use more consistent rh ao threshold
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2013-04-18 22:19:13 +03:00 |
Lee Salzman
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4d61241e59
|
bias rh ao step
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2013-04-18 01:40:21 +03:00 |
Lee Salzman
|
5033e03b09
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try to work around skylight bleeding some more
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2013-04-18 01:17:34 +03:00 |
Lee Salzman
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b0f7d31e09
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use aomin for skylight instead of aosunmin
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2013-04-17 20:26:08 +03:00 |
lsalzman
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b37fcf07f9
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skyboxoverbrightmin var
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2013-04-17 13:55:51 +03:00 |
lsalzman
|
32bfe51981
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gi ao direction fix
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2013-04-17 12:05:05 +03:00 |
lsalzman
|
b3c3bcabf2
|
less bleedy gi ao
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2013-04-17 10:59:16 +03:00 |
Lee Salzman
|
c586c521ae
|
initial attempt at skylight replacement
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2013-04-17 00:16:16 +03:00 |
Lee Salzman
|
1683ce2f3b
|
support for explicit model transparency
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2013-04-05 19:40:51 +03:00 |
Lee Salzman
|
806b3235ea
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fix alpha handling for 8bpp greyscale textures
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2013-03-26 00:11:43 +02:00 |
lsalzman
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5d4d168b7e
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fix particle text shader
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2013-03-14 16:39:29 +02:00 |
Lee Salzman
|
13693bbd29
|
revert smfilter 3 workaround because it still causes crash in that case
|
2013-03-09 00:26:58 +02:00 |
Lee Salzman
|
01b54c8488
|
attempt to workaround strange shader compiler crash on nvidia/windows 32-bit driver
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2013-03-09 00:10:25 +02:00 |
Lee Salzman
|
74806f931c
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envmap shader fix
|
2013-03-06 23:13:01 +02:00 |
lsalzman
|
23a5720dd6
|
fix some mouse binds and map SDL's x1/x2 buttons
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2013-03-06 16:36:54 +02:00 |
lsalzman
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448fd231d6
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change some mouse button references
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2013-03-06 16:30:26 +02:00 |
lsalzman
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0113e33492
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MOUSE1, MOUSE2, MOUSE3, MOUSE4, MOUSE5 -> MOUSELEFT, MOUSEMIDDLE, MOUSERIGHT, MOUSEWHEELUP, MOUSEWHEELDOWN
|
2013-03-06 16:29:12 +02:00 |
Lee Salzman
|
5295e633c8
|
SDL2 keymap
|
2013-03-06 02:33:48 +02:00 |
Lee Salzman
|
37047114bc
|
more fog shader fixes
|
2013-03-06 01:54:09 +02:00 |
Lee Salzman
|
1be9053c21
|
initial work on SDL2 port
|
2013-03-05 00:44:53 +02:00 |
Lee Salzman
|
2de7bccb3f
|
fix fragdata typo
|
2013-03-04 22:40:49 +02:00 |
lsalzman
|
c82b09a084
|
attribute -> varying fix
|
2013-03-04 16:05:34 +02:00 |
Lee Salzman
|
72e8c8f00e
|
typo fix
|
2013-03-04 08:30:44 +02:00 |
Lee Salzman
|
8ef3bd4de8
|
gdepthinterp cleanups
|
2013-03-04 08:30:10 +02:00 |
Lee Salzman
|
2b7710b786
|
enable gpu_shader4 when available
|
2013-03-04 08:10:08 +02:00 |
Lee Salzman
|
6d4c2dbb24
|
work-in-progress shader output compat
|
2013-03-04 06:56:22 +02:00 |
Lee Salzman
|
ac58f53d9b
|
don't use deprecated luminance/alpha formats anymore
|
2013-03-04 00:47:21 +02:00 |
Lee Salzman
|
7facaf80a2
|
remove some luminance texture usage
|
2013-03-03 22:08:46 +02:00 |
Lee Salzman
|
662b7a430f
|
remove fixed-function interpolant usage
|
2013-03-02 10:11:53 +02:00 |
Lee Salzman
|
115b7906fd
|
remove fixed-function vertex attributes
|
2013-03-02 08:15:01 +02:00 |
lsalzman
|
25de65db68
|
remove some older, obsolete extension checks
|
2013-02-28 18:41:46 +02:00 |
Lee Salzman
|
4c8715b75f
|
fogging and other particle fixes
|
2013-02-28 08:55:11 +02:00 |
Lee Salzman
|
5f4b0dbd9d
|
remove all deprecated/fixed-function matrix stack usage
|
2013-02-28 08:18:27 +02:00 |
Lee Salzman
|
2640a8a10a
|
don't use gl_ModelViewMatrix to compute linear depth, rather apply the inverse projection matrix to the clip space coordinate
|
2013-02-27 23:12:39 +02:00 |
Lee Salzman
|
b42ac35855
|
clean up some more texture matrix usage
|
2013-02-27 19:43:01 +02:00 |
Lee Salzman
|
2114cc7928
|
remove gl_TextureMatrix usage
|
2013-02-27 02:11:12 +02:00 |
Lee Salzman
|
13aeeb4bb5
|
some more matrix cleanups
|
2013-02-26 19:34:09 +02:00 |
Lee Salzman
|
1b8a8acf9f
|
glmatrix cleanups
MSAA/water reflection clamping fix
|
2013-02-26 17:05:05 +02:00 |
Lee Salzman
|
6788d61d76
|
shader parameter cleanups
|
2013-02-26 06:03:56 +02:00 |
Lee Salzman
|
d2a2fd7393
|
AO tapscale fix
|
2013-02-26 00:18:09 +02:00 |
Lee Salzman
|
8c881ca0ed
|
option to use depth derivatives to generate SSAO normals
|
2013-02-25 23:57:29 +02:00 |
lsalzman
|
e8c46eadb9
|
fix velocity matrix for tqaa resolve
|
2013-02-20 13:53:03 +02:00 |
Lee Salzman
|
ff5d494f2a
|
offset the msaa hash by vslot index to anti-alias trims
|
2013-02-19 23:58:13 +02:00 |
lsalzman
|
62ab96147b
|
make smaa mask threshold lower
|
2013-02-19 14:38:03 +02:00 |
Lee Salzman
|
f011016d94
|
smaa move mask fixes
|
2013-02-19 05:56:28 +02:00 |
Lee Salzman
|
8c691841d7
|
ldr processing fixes
|
2013-02-19 02:07:12 +02:00 |