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README.md

Quarry Mechanics [quarry]

By David G [kestral246@gmail.com]

This mod adds quarry mechanics to stone nodes.

Quarry Screenshot

What do I mean by that?

  • Stone can now either be broken with a pickaxe (into cobble), or cut with a Quarry Hammer (into cut_stone).

  • The resulting cobble or cut_stone nodes remain in place after digging, but since they're now falling nodes, they will fall if not supported. They can then be dug by hand to pick them up into ones inventory.

  • For building, a Trowel and Mortar tool is provided. It can mortar placed cobble nodes into stonebrick nodes, and mortar placed cut_stone nodes back into stone nodes.

Special notes

What happens when this mod is installed in an existing world?

  • Existing cobble nodes will fall when touched. This is problematic since dungeons have cobble ceilings.

  • Hamlet's stonebrick_dungeons is a required dependency to deal with this problem, but it only works on newly-made dungeons, not preexisting ones.

  • In addition, quarry currently only supports Minetest default game. It's likely that there are other mods that will conflict with this mod.

What happens when this mod is removed from a world?

  • Cobble will stop being a falling node.

  • And just like every other mod, all tools and nodes defined in this mod will become unknown.

Additional notes

  • New: default:gravel now turns into quarry:gravel when dug. This is to prevent digging through the same gravel nodes over and over to find flint. (The texture is slightly lighter.)

  • Cobble cannot be converted back into stone by melting it in a furnace.

  • A Quarry Hammer is only able to cut out a stone if it has at least two faces open to the air (to be able to cut all its sides with the implied chisel).

  • Stone, Desert Stone, Sandstone, Desert Sandstone, and Silver Sandstone are supported. Sandstone_rubble nodes are added, which correspond to cobble nodes for stone.

  • Cut_stone_blocks can be crafted from cut_stone.

  • Stairs and slabs are supported for all stone types. However, they have to be crafted from cut or cobble versions, and then mortared into the solid versions.

  • When digging stone_with_ore nodes, the ore lump will enter inventory, while cobble will be left behind.

  • A scaffold node is provided to support the cobble and cut_stone nodes while digging and mortaring them.

  • Finally, for consistency, dirt nodes are also made falling, and the wooden pickaxe has been removed and replaced with a flint pickaxe.

Craft Recipes

Flint Pickaxe Quarry Hammer

Trowel and Mortar Scaffold

Early Game Considerations

Since the wooden pickaxe has been removed, other ways are needed to get started digging stone:

  • Find three flints (in gravel) and make a flint pickaxe.

  • Find a dungeon that has cobble floors, and make a stone pickaxe (cobble can be picked up by hand). [But only if stonebrick_dungeons mod is using its default to keep cobble floors.]

Dependencies

default, bucket, stairs, and stonebrick_dungeons (by Hamlet)

Since quarry mechanics changes cobble to falling nodes, stonebrick_dungeons is needed to keep dungeons solid.

Licenses

Source code

The MIT License (MIT)

Media (textures)

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)