Make flint pickaxe mandatory.

master
David G 2020-09-12 10:00:43 -07:00
parent 1096fb1b42
commit b706504fb2
3 changed files with 29 additions and 47 deletions

View File

@ -56,7 +56,7 @@ Additional notes
- A scaffold node is provided to support the cobble and cut\_stone nodes while digging and mortaring them.
- Finally, for consistency, dirt nodes are also made falling, and the wooden pickaxe has optionally been removed and replaced with a flint pickaxe.
- Finally, for consistency, dirt nodes are also made falling, and the wooden pickaxe has been removed and replaced with a flint pickaxe.
Craft Recipes
@ -72,17 +72,12 @@ Craft Recipes
Early Game Considerations
-------------------------
By default, the wooden pickaxe has been removed. There are two other ways to get started digging stone:
Since the wooden pickaxe has been removed, other ways are needed to get started digging stone:
- Find three flints (in gravel) and make a flint pickaxe.
- Find a dungeon that has cobble floors, and make a stone pickaxe (cobble can be picked up by hand).
- Find a dungeon that has cobble floors, and make a stone pickaxe (cobble can be picked up by hand). *[But only if stonebrick\_dungeons mod is using its default to keep cobble floors.]*
However, there are two configuration options that could change this:
- quarry\_replace\_wooden\_pickaxe = false, will keep wooden pickaxe in game.
- stonebrick\_dungeons\_change\_floor = true, will get rid of cobble floors in dungeons.
Dependencies
------------

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@ -1,9 +1,6 @@
-- Quarry Mechanics [quarry]
-- by David_G [kestral246@gmail.com]
-- 2020-04-15
-- Optionally replace wooden pickaxe with flint one.
local replace_wooden_pickaxe = minetest.settings:get_bool("quarry_replace_wooden_pickaxe", true)
-- 2020-09-12
-- Other overrides.
dofile(minetest.get_modpath("quarry").."/falling_nodes.lua")
@ -503,27 +500,25 @@ minetest.register_tool("quarry:trowel_and_mortar", {
sound = {breaks = "default_tool_breaks"},
})
-- Optional flint pickaxe.
if replace_wooden_pickaxe then
minetest.register_tool("quarry:pick_flint", {
description = "Flint Pickaxe",
inventory_image = "quarry_flint_pick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.6}, uses=4, maxlevel=1},
},
damage_groups = {fleshy=2},
-- Add flint pickaxe.
minetest.register_tool("quarry:pick_flint", {
description = "Flint Pickaxe",
inventory_image = "quarry_flint_pick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.6}, uses=4, maxlevel=1},
},
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1}
})
damage_groups = {fleshy=2},
},
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1}
})
-- Get rid of wood pickaxe.
minetest.unregister_item("default:pick_wood")
minetest.clear_craft({output = "default:pick_wood"})
end
-- Get rid of wood pickaxe.
minetest.unregister_item("default:pick_wood")
minetest.clear_craft({output = "default:pick_wood"})
-- These stone nodes can no longer be crafted directly.
for _,nodename in pairs({
@ -589,13 +584,11 @@ minetest.register_craft({
replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
})
if replace_wooden_pickaxe then
minetest.register_craft({
output = "quarry:pick_flint",
recipe = {
{"default:flint", "default:flint", "default:flint"},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
end
minetest.register_craft({
output = "quarry:pick_flint",
recipe = {
{"default:flint", "default:flint", "default:flint"},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})

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@ -1,6 +0,0 @@
# This file contains settings for quarry that can be changed in
# minetest.conf
# Get rid of wooden pickaxe and replace it with a flint pickaxe.
# (default = true)
quarry_replace_wooden_pickaxe (Replace wooden pickaxe) bool true