Add quarry:gravel node.
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README.md
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README.md
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@ -19,9 +19,29 @@ What do I mean by that?
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- For building, a Trowel and Mortar tool is provided. It can mortar placed cobble nodes into stonebrick nodes, and mortar placed cut\_stone nodes back into stone nodes.
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Special notes
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-------------
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**What happens when this mod is installed in an existing world?**
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- Existing cobble nodes will fall when touched. This is problematic since dungeons have cobble ceilings.
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- Hamlet's stonebrick\_dungeons is a required dependency to deal with this problem, but it only works on newly-made dungeons, not preexisting ones.
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- In addition, quarry currently only supports Minetest default game. It's likely that there are other mods that will conflict with this mod.
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**What happens when this mod is removed from a world?**
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- Cobble will stop being a falling node.
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- And just like every other mod, all tools and nodes defined in this mod will become unknown.
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Additional notes
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----------------
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- **New:** default:gravel now turns into quarry:gravel when dug. This is to prevent digging through the same gravel nodes over and over to find flint. (The texture is slightly lighter.)
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- Cobble cannot be converted back into stone by melting it in a furnace.
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- A Quarry Hammer is only able to cut out a stone if it has at least two faces open to the air (to be able to cut all its sides with the implied chisel).
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@ -4,9 +4,27 @@
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-- by hand, so shovels aren't really necessary.
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-- Setting crumbly = 2 for both, makes switching to shovels advantageous,
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-- at the cost of making stone even more difficult to work.
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--
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-- In addition, digging gravel now drops quarry:gravel, which doesn't drop flint.
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-- That way, player can't just keep redigging their gravel inventory to get more flints.
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-- 2020-06-13
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minetest.override_item("default:gravel", {
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groups = {crumbly = 3, falling_node = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"default:flint"}, rarity = 16},
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{items = {"quarry:gravel"}}
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}
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}
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})
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minetest.register_node("quarry:gravel", {
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description = ("Gravel"),
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tiles = {"quarry_gravel.png"},
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groups = {crumbly = 3, falling_node = 1},
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sounds = default.node_sound_gravel_defaults(),
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})
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-- Make dirt nodes also falling.
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