obs-studio/libobs-opengl
jp9000 c301c9e1ef whoops, added mul and saturate GLSL conversion 2013-10-08 15:18:33 -07:00
..
glew made glew compile with static CRT 2013-10-02 23:15:01 -07:00
.gitignore first commit 2013-09-30 19:37:13 -07:00
gl-exports.h move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
gl-helpers.c remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
gl-helpers.h rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
gl-shaderparser.c whoops, added mul and saturate GLSL conversion 2013-10-08 15:18:33 -07:00
gl-shaderparser.h finish up GLSL conversion stuff and make some minor tweaks to shader parser 2013-10-08 13:36:15 -07:00
gl-subsystem.c rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
gl-subsystem.h rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
gl-texture2d.c woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer 2013-10-05 09:50:12 -07:00
gl-texturecube.c added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code 2013-10-06 18:29:29 -07:00
gl-windows.c rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00