Commit Graph

31 Commits (ffd80449d392e3b44f88d747381b64bb1aa190e6)

Author SHA1 Message Date
Zachary Lund 94f88c82cf Added OpenGL debug callback support and context changes.
1. We no longer hardcode a 3.2 profile. It chooses the latest profile that fits out description.
2. I added three tables and macros to help with the offsets compared to the variables to help reading. Read comments for more info.
3. I added glewExperimental being set. What a dumb "feature". It doesn't help anything...
2014-01-03 23:14:35 -06:00
jp9000 969a71d716 call NSOpenGLContext 'update' on opengl context on macos when resizing 2013-12-31 03:09:28 -07:00
Palana f23bf6b83c restore pre-c99-compatibility 2013-12-22 04:51:11 +01:00
Palana 1dde992990 remove mipmap texture filter from min_filter for rectangle textures 2013-12-22 04:47:18 +01:00
jp9000 8dea4d60ef add comment explaining the purpose of that line (because I noticed it was rather vague) 2013-12-13 10:32:05 -07:00
jp9000 61c6defd77 almost lured myself into another null pointer trap, fixed 2013-12-13 10:28:05 -07:00
jp9000 31dd23cb0d fixed potential null pointer bug 2013-12-13 10:24:54 -07:00
jp9000 8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
jp9000 e5c99175c5 fixed some build issues on non-windows systems 2013-11-26 23:07:27 -07:00
jp9000 5e33707f6a ensure 80-column max formatting in gl-subsystem.c 2013-11-15 07:10:21 -07:00
jp9000 37c7db5dbe fixed some bugs and fixed a variable that wasn't declared at the top 2013-11-02 14:44:40 -07:00
Palana db9f8cc269 restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max 2013-11-02 22:24:57 +01:00
jp9000 18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
jp9000 27a7873066 fix the can_render function and add in view/projection matrix code 2013-10-12 23:53:30 -07:00
jp9000 9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000 e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000 aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000 3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000 1b3b177583 add initial GL vertex buffer code 2013-10-10 23:03:42 -07:00
jp9000 85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000 fda2ee1147 added initial GL shader code 2013-10-09 15:48:16 -07:00
jp9000 3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
jp9000 543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000 75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000 98a74e211a added a 'default' swap chain 2013-10-03 06:17:43 -07:00
jp9000 7002821245 added GL subsystem prototypes 2013-10-02 23:14:15 -07:00
jp9000 a2dce06fa8 add initial opengl files and opengl project 2013-10-01 00:29:40 -07:00