Commit Graph

30 Commits (faa7f4d20ed0c5d02f84bfa1505d982cae5a73a0)

Author SHA1 Message Date
jp9000 156009cc0c Fixed debug GL functions on windows (amend)
- Removed the dependency on windows.h for windows.  I feel it's an
   unnecessarily large dependency to have to add to all source files
   when the only thing that's needed to make the windows version compile
   the debug functions is just the __stdcall call convention keyword.

   On top of increasing compile time due to the large number of headers
   it includes from all the windows API headers, it also adds a lot of
   potential name conflicts, as I was getting a number of name conflicts
   for lots of names like near/far, which were used in old legacy 16bit
   windows code.
2014-01-06 17:36:19 -07:00
Zachary Lund 8073b0ecd4 Fixed APIENTRY quirk with GLEW 2014-01-06 17:51:45 -06:00
jp9000 969a71d716 call NSOpenGLContext 'update' on opengl context on macos when resizing 2013-12-31 03:09:28 -07:00
jp9000 8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
jp9000 e5c99175c5 fixed some build issues on non-windows systems 2013-11-26 23:07:27 -07:00
jp9000 72a64b3d41 added VAOs to vertex buffers (might need some future tweaking to check whether buffers are already assigned to specific attributes) 2013-11-15 06:34:05 -07:00
Palana 26397c7782 allow non-static glew include path 2013-11-14 18:29:37 +01:00
jp9000 bb329b9278 avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
jp9000 18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
Peter SZTANOJEV 0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000 9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000 e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000 aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000 3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000 0a4592a414 finish up GL vertex buffer code 2013-10-11 11:41:36 -07:00
jp9000 1b3b177583 add initial GL vertex buffer code 2013-10-10 23:03:42 -07:00
jp9000 e804a9043d fix GL pixel pack and unpack stuff 2013-10-10 18:50:09 -07:00
jp9000 85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000 fda2ee1147 added initial GL shader code 2013-10-09 15:48:16 -07:00
jp9000 3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
jp9000 5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code 2013-10-05 00:34:43 -07:00
jp9000 543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000 75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000 98a74e211a added a 'default' swap chain 2013-10-03 06:17:43 -07:00
jp9000 d36b31d58f fix windows opengl initialization 2013-10-02 19:50:33 -07:00
jp9000 b97da19828 add GL initialization code for windows (so I can have something to test more easily with) 2013-10-02 00:59:06 -07:00
jp9000 a2dce06fa8 add initial opengl files and opengl project 2013-10-01 00:29:40 -07:00