jp9000
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db5aca1ab5
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fixed some D3D macros
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2013-11-10 06:31:55 -07:00 |
jp9000
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388f25db05
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remove absolute paths from formbuilder file
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2013-11-09 21:56:31 -07:00 |
jp9000
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66ba95dc4b
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left a few errors in the subclass source by accident
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2013-11-09 00:24:39 -07:00 |
jp9000
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0b753be08a
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add subclass files
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2013-11-09 00:21:09 -07:00 |
jp9000
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b159baf145
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fix a few windows wx issues, make windows use default GUI fonts, and a few other minor tweaks
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2013-11-09 00:19:38 -07:00 |
John Bradley
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21a0292f7a
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Removed unnecessary <malloc.h> include from bmem
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2013-11-07 19:14:24 -06:00 |
jp9000
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562dec57f4
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update one AM file, had the wrong file references in it
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2013-11-07 17:05:03 -07:00 |
jp9000
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f5e41f441e
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added initial main program and directshow files, finally have a UI functioning
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2013-11-07 16:45:03 -07:00 |
jp9000
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37c7db5dbe
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fixed some bugs and fixed a variable that wasn't declared at the top
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2013-11-02 14:44:40 -07:00 |
Palana
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db9f8cc269
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restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max
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2013-11-02 22:24:57 +01:00 |
jp9000
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0b96e65498
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fix a function variable name that was shadowing a parameter name
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2013-11-02 12:53:25 -07:00 |
Palana
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85dd2ad073
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fixed log output
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2013-11-02 02:16:18 +01:00 |
jp9000
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0790148950
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...had the wrong code in the wrong function, fixed os_dlopen
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2013-11-01 17:01:56 -07:00 |
Palana
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727ed4d7ec
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actually use found path in obs_load_module
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2013-11-02 00:53:26 +01:00 |
jp9000
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8847d11e8e
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adjust file locations to be more portable
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2013-11-01 14:33:00 -07:00 |
jp9000
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a6a6118c04
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finish up most of the source audio stuff and rename some variables/structs/enum to be a bit more consistent
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2013-10-31 10:28:47 -07:00 |
jp9000
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99d2965e21
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fix a minor warning and make ffmpeg dependencies a little bit easier to deal with in VS
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2013-10-30 18:19:52 -07:00 |
jp9000
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6147446059
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remove some redundant code in the resampler wrapper
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2013-10-30 17:12:51 -07:00 |
jp9000
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60e6ddbf71
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add audio resampling, add ffmpeg support
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2013-10-30 17:07:01 -07:00 |
jp9000
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3adfaf7f9f
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not sure how a backslash slipped into an include, but it's gone now
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2013-10-29 23:54:43 -07:00 |
jp9000
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3f1ae3dea1
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remove redundant config.mak file from previous obsolete build system
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2013-10-29 23:29:37 -07:00 |
jp9000
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676a0bd67d
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update build system to autotools (finally)
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2013-10-29 23:21:40 -07:00 |
jp9000
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fa0a65a41c
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and fix another minor bug in the new effect file
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2013-10-29 06:03:11 -07:00 |
jp9000
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ab08c2c3f2
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fixed a minor bug in the gl shader parser
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2013-10-29 06:01:19 -07:00 |
jp9000
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93905e516b
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modify w32-pthreads location in source/project files
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2013-10-28 06:29:12 -07:00 |
jp9000
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dc38a1b8fc
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added a 'deps' directory and moved w32-pthreads into it
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2013-10-28 06:20:37 -07:00 |
jp9000
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d2ba08e46b
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add frame flipping code
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2013-10-26 15:05:51 -07:00 |
jp9000
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7dada3bef4
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fill out the rest of the source video frame functions, added nv12 decompression function, and cleaned up the design of the source video frame stuff
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2013-10-26 14:32:06 -07:00 |
jp9000
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75a1a02a97
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fix function definition names for two of the conversion functions
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2013-10-25 10:30:50 -07:00 |
jp9000
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a43e291577
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fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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2013-10-25 10:25:28 -07:00 |
jp9000
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603b262d4c
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add format conversion functions
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2013-10-25 10:23:11 -07:00 |
jp9000
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e2e5454385
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Added some more techniques to the default effect
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2013-10-25 02:50:08 -07:00 |
jp9000
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e4b920fb9d
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renamed the default draw effect
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2013-10-25 02:45:01 -07:00 |
jp9000
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bb329b9278
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avoid using 'default' for enum switches
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2013-10-24 01:29:06 -07:00 |
jp9000
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8421690c33
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made some slight corrections
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2013-10-24 01:03:45 -07:00 |
jp9000
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ac2c08927f
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added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments
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2013-10-24 00:57:55 -07:00 |
jp9000
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0a11dbabef
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fix error in readme
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2013-10-18 21:40:32 -07:00 |
jp9000
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ae3cecf09f
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make data access in the threads a bit more safe (note: probably will need some more safety measures later on)
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2013-10-18 20:25:13 -07:00 |
jp9000
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ebbf4175d3
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minor tweaks and get rid of the linker dependency I used for testing
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2013-10-17 18:44:37 -07:00 |
jp9000
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18834c6a45
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
jp9000
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6e6535d568
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initialize variable to NULL to be safe against uninitialized usage
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2013-10-17 00:36:32 -07:00 |
jp9000
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dfa2dc6eab
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
jp9000
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0dfc844abc
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woops, left some spaces by accident
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2013-10-14 12:42:45 -07:00 |
jp9000
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9570f0b8d7
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change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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2013-10-14 12:37:52 -07:00 |
Jim
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1493a325bb
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Merge pull request #2 from sztanpet/includeguard
modernize header guards to #pragma once
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2013-10-14 12:10:27 -07:00 |
Peter SZTANOJEV
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0301b24ace
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
jp9000
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27a7873066
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fix the can_render function and add in view/projection matrix code
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2013-10-12 23:53:30 -07:00 |
jp9000
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9577ddcf9b
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fill in the rest of the GL functions. finally
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2013-10-12 20:18:05 -07:00 |
jp9000
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e591256922
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add FBOs and render target loading
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2013-10-12 16:28:10 -07:00 |
jp9000
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83ddb920a1
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finish up shader/sampler/texture/buffer loading/unloading/association
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2013-10-12 12:35:38 -07:00 |