jpark37
2af98bf483
libobs-opengl: Fix Clang warnings
2019-08-17 11:02:03 -07:00
jpark37
4aaef353d4
libobs-opengl: Fix gl_error_to_str
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Tweaked function to address some issues: compiler warnings, skipped
entries, and type safety.
2019-08-12 08:05:38 -07:00
Jim
0546d18855
Merge pull request #1934 from kkartaltepe/alpha-linux
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linux-capture: Correct XCompCap glxFBConfigs alpha check
2019-08-11 05:00:35 -07:00
jpark37
b90ce6944f
libobs-opengl: Fix glGetError() infinite loop
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glGetError() returns GL_INVALID_OPERATION during OBS shutdown when GL is
used on Windows. This change gives up after eight errors.
This could be avoided by stopping the graphics thread before window
destruction, but the shutdown code looks like it could be tricky to
reorder.
2019-07-15 09:13:14 -07:00
Kurt Kartaltepe
16752c4bb4
libobs-opengl: Add error enum to string function
2019-07-08 20:27:08 -07:00
jpark37
b8e5cf3a95
libobs-opengl: Empty VAO
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Use an empty VAO for shaders that generate their own vertices.
2019-06-24 23:13:04 -05:00
jp9000
f53df7da64
clang-format: Apply formatting
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Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
2019-06-23 23:49:10 -07:00
Shaolin
acd44b525e
libobs-opengl: Store FBOs per texture instead of per device
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The previous model stored a new FBO per texture width/height/format on
a array in the device struct. This allocated memory was only released
on gs_device_destroy (obs exit).
The new approach stores a FBO on gs_texture and the its info is
destroyed once the texture is deleted.
2018-08-31 19:00:20 -03:00
jp9000
4583dcbd4d
libobs-opengl: Make update_buffer data param const
2017-11-27 02:30:49 -08:00
jp9000
7b12133af3
Use uint8_t* instead of void* for texture data
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NOTE: In texture_setimage, I had to move variables to the top of the
scope because microsoft's C compiler will give the legacy C90 error of:
'illegal use of this type as an expression'.
To sum it up, microsoft's C compiler is still utter garbage.
2014-06-28 10:12:57 -07:00
jp9000
d9d0d87431
libobs-opengl: Fix some code formatting issues
2014-04-24 21:10:07 -07:00
BtbN
97c94b183a
Add copy_texture_region function
2014-04-12 12:45:18 +02:00
jp9000
6ffcd5e74e
Implement FBO blit texture copy
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This trick uses FBOs to allow for copying textures without the need for
special texture copy functions.
2014-02-09 11:37:22 -07:00
jp9000
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
2013-12-02 22:24:38 -07:00
jp9000
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
2013-10-16 23:31:18 -07:00
jp9000
9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
2013-10-14 12:37:52 -07:00
Peter SZTANOJEV
0301b24ace
modernize header guards to #pragma once
2013-10-14 13:21:15 +02:00
jp9000
9577ddcf9b
fill in the rest of the GL functions. finally
2013-10-12 20:18:05 -07:00
jp9000
e591256922
add FBOs and render target loading
2013-10-12 16:28:10 -07:00
jp9000
83ddb920a1
finish up shader/sampler/texture/buffer loading/unloading/association
2013-10-12 12:35:38 -07:00
jp9000
3951babc93
add GL index buffers and a few tweaks to the helper functions
2013-10-11 13:00:39 -07:00
jp9000
0a4592a414
finish up GL vertex buffer code
2013-10-11 11:41:36 -07:00
jp9000
85e2fc6b07
add stage surfaces and texture copying
2013-10-10 17:39:56 -07:00
jp9000
c1939de49b
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
2013-10-10 12:37:03 -07:00
jp9000
3243bfbaa3
rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
2013-10-05 09:25:12 -07:00
jp9000
5c92f22f0d
moved some stuff around to avoid code duplication and finish up gl 2D texture code
2013-10-05 00:34:43 -07:00
jp9000
543d2481f1
move around some graphics stuff and put in copyright comments
2013-10-04 12:13:59 -07:00
jp9000
75262e6e0b
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
2013-10-04 08:55:33 -07:00